Client Issues 1. Where should you expect major discontinuities as control of computing moves to consumers? 2.
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Client Issues 1. Where should you expect major discontinuities as control of computing moves to consumers? 2. What shifts in architecture and technology will be triggered by the rise of consumer computing? 3. How will corporations adapt to using computing resources that they no longer mandate or control? Technology Everywhere Turns Business Inside Out: Power Shifts to Personal Access to Internet and Networks 2004 B2C 2012 C2B @ home Business @ work 2004 G2C 2012 C2G @ transit Government @ recreation Personal The Way Things Are … A ‘Delivery’ Model In 2005, organizations … • Manage electronic services to employees and customers. • Choose whom to allow into proprietary networks. • “Own” the value networks. • Set rules and conditions for interaction with them. • Pre-defined, prepackaged services. • Establish the parameters for you to modify or access your information or services. “What we deliver …” The Way Things Can Be … A ConsumerCentric ‘Consumption Model’ • Ownership of services and value network shifts to the consumer. • Personal computing and networks — secure, managed, controlled, powerful. • Organizations deliver into consumer computing domains. • Architecture extends to consumer computing environment — “customer centric” gets defined. • “Delivery models” subsumed into “consumption models.” • Providers provision “building blocks” — “contentware,” data, Web services, process models, orchestration. “What I want …” Threats and Opportunities Vendors and Service Providers (Examples) – Consumer-focused networking, computing, CSPs – Hosted services: content, security, real-time infrastructure, access portals, service discovery – Extended functionality in corporate applications – Extended Internet and enterprise architectures and platforms – Scalable markets: large to midsize enterprise to small to consumer – Scalable software: lean to fat Organizations (Examples) – Consumer-centric extension to architectures – Consumption models that provision "on demand" data, content, Web services and other application "raw materials" – Lean services in the form of smart content — "just the content, please" – Sharing computing assets across customer boundaries – New practices: records, audit, synchronization, quality assurance, etc. – User experience issues — where/who owns/implications/gaming