CLASSICAL ANIMATION Sec 1 AEP Term 3 ANIMATION BASICS Timing is the most basic and fundamental aspect of animation - Can be stylized or naturalistic according.

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Transcript CLASSICAL ANIMATION Sec 1 AEP Term 3 ANIMATION BASICS Timing is the most basic and fundamental aspect of animation - Can be stylized or naturalistic according.

CLASSICAL ANIMATION
Sec 1 AEP Term 3
ANIMATION BASICS
Timing is the most basic and
fundamental aspect of animation
- Can be stylized or naturalistic
according to the effect required.
LAWS OF MOTION
LAWS OF MOTION
LAWS OF MOTION
ANIMATION BASICS
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Timing & Spacing
The Chart
Extremes / In-Betweens
Easing In & Easing Out
Arcs
ANIMATION BASICS– TIMING &
SPACING
Timing is how long it takes to get from one key pose
to another. Spacing is the way to get from one key pose to
another, whether its fast and getting slower or other
combinations of the movement speed.
ANIMATION BASICS – SQUASH & STRETCH
Squash and stretch can bring life and characterization to anything.
ANIMATION BASICS – SQUASH & STRETCH
http://www.youtube.com/watch?v=bKGxdOvmmRU
ANIMATION BASICS – SQUASH & STRETCH
ANIMATION BASICS– SQUASH &
STRETCH
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To give a sense of weight and flexibility to drawn
objects.
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Taken to an extreme point, a figure stretched or
squashed to an exaggerated degree can have a
comical effect.
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The most important aspect of this principle is the
fact that an object's volume does not change
when squashed or stretched. If the length of a
ball is stretched vertically, its width needs to
contract correspondingly horizontally.
ANIMATION BASICS – SQUASH &
STRETCH
Squash and Stretch - Defines the rigidity and mass of
an object by distorting its shape during an action.
ANIMATION BASICS – SQUASH &
STRETCH
Note: The horse's body demonstrates
squash and stretch in natural musculature.
ANIMATION BASICS – SQUASH &
STRETCH
Tom & Jerry
http://www.youtube.com/watch?v=rdNdm
c83xe4
Roadrunner:
http://www.youtube.com/watch?v=QXvYR
Y0uIkc
MOMENTUM
ANIMATION BASICS – EASING IN /
EASING OUT
The movement of the human body, and most other objects,
needs time to accelerate and slow down. An animation
looks more realistic if it has more frames near the
beginning and end of a movement, and fewer in the
middle. This principle goes for characters moving between
two extreme poses, such as sitting down and standing up,
but also for inanimate, moving objects, like the bouncing
ball.
ANIMATION BASICS – EASING IN / EASING OUT
Ease In and Out – this is refers to the variation of the
speed of the movement of the spacing between two poses.
EASING IN / EASING OUT
EASING IN / EASING OUT
Golf Ball Bounce
EASING IN / EASING OUT
Ping Pong Ball Bounce
EASING IN / EASING OUT
Basketball Bounce
EASING IN / EASING OUT
ANIMATION BASICS – TIMING CHART
Different types of balls: golf ball, tennis ball, ping pong ball,
basketball, baseball, rubber ball. Each of them will bounce differently
(number of bounces) and for different lengths of time, from the
baseball (the shortest - 3 - 4 bounces) to the rubber ball (the longest
20 - 24 bounces). Each one has it’s own tempo.
ANIMATION BASICS – EXTREMES / IN-BEWTEENS
ANIMATION BASICS – ARCS
Arcs = The visual path of action for natural movement. All
actions, with few exceptions (such as the animation of a
mechanical device), follow an arc or slightly circular path.
This is especially true of the human figure and the action of
animals. Arcs give animation a more natural action and
better flow.
ANIMATION BASICS – ARCS
ANIMATION EXERCISE 2 – BOUNCING BALL
Try to animate any of the following:
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Different types of ‘ball’ bouncing down a flight of stairs:
- Tennis ball
- Ping pong ball
- Heavy bowling ball
- Balloon
Consider:
timing, weight, gravity, ease in and ease outs,
stretch and squash, and in-betweening
Your animation needs to create the illusion of
weight and gravity
ANIMATION EXERCISE 2 – BOUNCING BALL
ANIMATION EXERCISE 2 – BOUNCING BALL
ANIMATION EXERCISE 2 – BOUNCING BALL
ANIMATION EXERCISE 2 – BOUNCING BALL
Try to animate any of the following:
-
Different types of ‘ball’ bouncing down a flight of stairs:
- Tennis ball
- Ping pong ball
- Heavy bowling ball
- Balloon
Consider:
timing, weight, gravity, ease in and ease outs,
stretch and squash, and in-betweening
Your animation needs to create the illusion of
weight and gravity