Transcript creatorsandconsumers
Consumers & Creators
Helen Goss
what I do!
Help people find out what they want to communicate Help them com it using multi media & new media Show them how to publish it Warn them of the repercussions Show them the tools for safety online Talk about responsibility Explain the business concept behind ‘free services’ Demonstrate techniques to being found online, for spreading their message Having fun, experimenting, teaching me!
Consumer?
Creator?
http://www.onlineyouthoutreach.co.uk/wp-content/uploads/2012/04/UdvNktryfQIS2QnYgqNQrjl72eJkfbmt4t8yenImKBVaiQDB_Rd1H6kmuBWtceBJ.jpg
MIT Lab May 2012 Mimi Ito
Cultural Anthropologist: She explores the ways in which digital media are changing relationships, identities, and communities “Don’t just celebrate that kids do amazing things” “The reality is that this is not scaling, Institutions are having problems getting to grips with these systems shared social goals” “Create good principals for good participation online. Good use of technology for having engaged, participatory learning. Can we put this forward in the world for people to discover positive opportunities.”
6 years old
“what does meandering mean?” “what does monotonous mean?”
8 yrs old
http://shewalkssoftly.files.wordpress.com/2009/06/etch-a-sketch.jpg?w=450&h=345 http://www.freakingnews.com/pictures/74500/Leonardo-s-Childhood-Etch-A-Sketch-Toy--74604.jpg
http://www.thinkgeek.com/gadgets/cellphone/e6e2/
10 years old
http://sandbox.yoyogames.com/extras/image/name/san2/65/307065/original/pong.jpg
http://www.geardiary.com/wp-content/uploads/2011/03/Pong-CONSOLE-700x650.jpg
15 years old
http://www.deviantart.com/download/172778948/ZX_Spectrum_by_fluffyrory.jpg
http://1.bp.blogspot.com/_YroxTydVv2U/SlXML09G4uI/AAAAAAAAAU8/65LYPotGT_E/s320/dynamite.gif
http://www.stardot.org.uk/forums/viewtopic.php?f=2&t=2126
16 years old
http://content6.flixster.com/question/59/44/57/5944572_std.gif
http://www.libertygames.co.uk/images/1/products/1141_galaxy-cosmic.jpg
http://en.wikipedia.org/wiki/Gauntlet_%281985_video_game%29
23 years old
Empty suite of computers at Art College – Photoshop – digitising my art Making it interactive Hypercard Learned about the Internet on Paper Taught ourselves webdesign Glastonbury Technomadic demo Worked on projects with Cyberia and WebMedia
Now
http://www.intel.com/content/www/us/en/what-about-me/what-about-me.html
‘Digital Natives’
Imagine this
You can no longer use the Internet
We have taken over the TV and Radio stations
We have disabled the phone networks
We have access to your Digital Dossiers and your Personal Identification Information We know everything about you
await our next instruction
Would you help create the new world or would you be controlled?
What do we have in the room?
Reactions of the Young People
Some young people said they would pay someone else to do the creating Some were not interested at all creating The geeks became heroes, understanding SOPA and the anonymous movement 1/3 were receptive & wanted to learn more Small but significant numbers wanted to learn more
Working with disadvantaged young people
Video disappearing effects Host of a gameshow Drummer in Digital Club
The Guardian Campaign for digital literacy 1.4.12
Howard Rheingold launches his book NET SMART
Nominet commissions a study
David Wilcox & Tim Davies report
Antony Mayfield talks about SuperSkills
Coding for kids is set up by Young Wired State
Rasberry Pi is launched
MIT’s SCRATCH is more widely used
Other projects gain momentum
Your personal development What systems do you use How much information do you give away What would you create if you could program How would you make your social networks more responsive to your needs Is this relevant in your world Your online persona (personal and professional) Become an expert and share
Group list: How to engage Young People to create Not just about the technology Understanding your message and how you want to communicate it Organising meaningful information Creating a safe open space Exchanging Skills Collaborating to create Motivating people to participate Influencing policy Pushing boundaries Making it accessible
10 Challenges raised by the Nominet Study • • • • • • • • • • Blend online and offline Use games to engage Address the innovation gaps in the back-office Support young people to be creators, not consumers Encourage co-design/co-design with young people Consider the livelihoods of the future Use digital tools to enable peer-to-peer learning Use technology to personalise services Be network literate and create new connections Recognise the diversity of youth Do you feel anything can be added?
What I would like to get from this week with your help
http://videovolunteers.eu/blog/
https://www.facebook.com/groups/166165290110055/
https://www.facebook.com/VideoVolunteers.eu
TWITTER?
# ?
www.wayoutmedia.com