Transcript here - Paradox
Paradox Engine
OVERVIEW
What is Paradox Engine
C# Game Engine for everybody Easy to use, highly productive, free Powerful and flexible architecture Power to programmers, power to artists, no black box Open Source (on GitHub) https://github.com/SiliconStudio/paradox/ Transparent and community oriented Cross-platform
Why Paradox?
Beyond XNA We love C# (productivity & safety) We want to have more freedom and fun when creating games So we can create even more fun games Offer both high power and ease of use We are committed to share that with everybody
Let’s change the future of game dev together!
Quick feature list
Scene Editor Asset pipeline PBR materials Fully customizable Shader & Effect system Post-effects Live Scripting Physics UI, Audio, Inputs, Animation, Fonts, etc…
What’s coming soon?
Scene editor will be released in a few weeks PS4, XBoxOne, Linux, MacOSX ports Rendering Reflection GI Physically based camera & lights Animation editor Networking (game server)
Questions?
Please come see us at our booth for a live demo!