Game Method in Higher Education 2014-1-PL01-KA203

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Transcript Game Method in Higher Education 2014-1-PL01-KA203

Virtual Game Method in Higher Education
Project presentation
Agenda
1. Rationale for the GAMES project
2. Aims of the GAMES project
3. Activities of the GAMES project
4. Outcomes of the GAMES project
5. Duration of the GAMES project
6. Consortium members
Game Method in Higher Education
2014-1-PL01-KA203-003548
1. Rationale for the GAMES project
 Human capital – the most important factor in the level
of development of countries, regions and companies
 Education – one of the five aims of European policy in
the EU strategy ‘Europe 2020’
 Problems with education – not just questions about the
content of learning but also questions about the most
effective teaching / learning methods
Game Method in Higher Education
2014-1-PL01-KA203-003548
1. Rationale for the GAMES project
 The GAMES project – virtual education games as
education tools; so called “edutainment”
 Virtual games – suitable for today’s students as
"digital natives”
 Virtual games use ICT technology which involve
students through a combination of education and
fun
Game Method in Higher Education
2014-1-PL01-KA203-003548
2. Aims of the GAMES project
 The main aim of the GAMES project – to
implement the innovative education method of
virtual games (edutainment) into the teaching
practice of consortium members
Game Method in Higher Education
2014-1-PL01-KA203-003548
3. Activities of the GAMES project
 Training sessions for university teachers in the use of virtual games
within education and in the development of virtual game scenarios
 The adaptation of virtual games into the new directions resulting
from the GAMES project (from production to service logic)
 Testing and discussions about the scenarios with stakeholders
(students and local stakeholders, mostly companies)
 The dissemination of the GAMES project and the idea of
edutainment
Game Method in Higher Education
2014-1-PL01-KA203-003548
4(a). Outcomes of the GAMES project
 reference materials for training sessions
 2 workshops (training activities) for university teachers
 train 12 teachers during these workshops
 developing the engine (software) for the game
 4 new scenarios (one from each partner institution)
 4 education games (scenario parameters)
 game interface in English, Polish, Finnish, Estonian and
Spanish
Game Method in Higher Education
2014-1-PL01-KA203-003548
4(b). Outcomes of the GAMES project
 150 students taught through the use of virtual games in
the 4 partner universities
 virtual games assessment questionnaires completed by
the students
 120 participants in local seminars
 textbook published both online and in 300 hard copies
 international conference with about 80 participants
 website of the GAMES project
Game Method in Higher Education
2014-1-PL01-KA203-003548
5. Duration of the GAMES project
From 01/11/2014 to 30/10/2016
Game Method in Higher Education
2014-1-PL01-KA203-003548
6. Consortium members
 The Poznan University of Economics (Poland)
 The University of Huelva (Spain)
 The University of Tartu (Estonia)
 Seinäjoki University of Applied Sciences (Finland)
Game Method in Higher Education
2014-1-PL01-KA203-003548
www.games.ue.poznan.pl
Game Method in Higher Education
2014-1-PL01-KA203-003548