Computer games In Post PC perspective

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Transcript Computer games In Post PC perspective

Computer
games
In
Post PC perspective
Ruby Shamir, 2005
Mama do not
worry!
Your son will not
spend all day
sitting lonely,
playing computer
games
He will play them
while running and
jumping with his
friends
Lecture outline
1. Games characteristics
2. Available technologies
3. A gaming scenario
4. Current developments
5. A game prototype
1. Games characteristics
Computer games
“Natural” games
computer games
Sitting alone in front of a screen,
all the body is static and only the eyes and hands,
doing repetitive movements.
computer games risks
Tension, stress, headaches
Eyestrain
carpal tunnel syndrome
Back and neck pain
Mental damage ?
( http://www.lasa.org.uk/knowledgebase/pages/mngcomphealthsafety.shtml )
computer games benefits
You can be anywhere, everyone and
in any time
You can communicate with other players
Which may be very far away
computer games benefits
Enjoy games with
Graphical effects
Sound effects
Communication with other players
From: Star Wars Galaxies: An Empire Divided
computer games benefits
From The final fantasy
computer games benefits
From Yahoo games
“Natural” games
Players Running, Jumping, Climbing, Yelling, …
“Natural” Games risks
Accidents
Players are Running, Jumping, Climbing, Yelling, …
Players might fall and be injured …
“Natural” Games benefits
Moving the body, “More natural”
Can we merge the game
styles and enjoy the
benefits of both
worlds?
YES!
• By Merging Mobile Computing,
Localization, and Gaming technologies we
can get the Best of Both Worlds!
2. Available technologies
2. Available technologies
Mobile Phones
2. Available technologies
Mobile Phones
1.52 billion mobile users (140 million at US)
Mobile phone users population among total
world population (2005)
23%
Mobile
phone users
77%
Not Mobile
phone users
total world
pupolation
about 6.5
billion people
www.cellular.co.za/stats/stats-main.htm
World Population estimation: http://www.ibiblio.org/lunarbin/worldpop
2. Available technologies
Mobile Phones
Half of world to have mobile phone by 2015
(Jorma Ollila, Chairman and CEO of Nokia)
Mobile phone users population among total
world population (2015)
50%
Not Mobile
phone
users
50%
Mobile
phone
users
total world
pupolation
about 7.5 billion
people
http://www.geek.com/news/geeknews/2004Feb/bpd20040226024015.htm
World Population estimation: http://www.ibiblio.org/lunarbin/worldpop
2. Available technologies
Mobile Phones with camera
For example: Sony Ericsson K700i
Front view
Back view
2. Available technologies
Mobile Phones with camera
Camera Phones Set to Dominate Mobile Phone Handset Market
Cellphones with camera among total
cellphones (2009)
11%
Cellphone
89%
Camera
cellphone
http://www.tekrati.com/T2/Analyst_Research/ResearchAnnouncementsDetails.asp?Newsid=4305
2. Available technologies
Mobile Phones display
devices
Sagem myX-8
Sharp TM200
320x240 pixels
262 K colors
300 GBP
2. Available technologies
Mobile Phones
with navigation system
• for example: CoPilot Live Smartphone
with Mini SD128 QS Card, £134.98
• what is GPS / GNSS ? Look at:
http://www.redsword.com/GPS/apps/general/how.htm
2. Available technologies
Mobile Phones
with navigation system
Cellphones with GNSS among total cellphones
(2020)
30%
Cellphone
70%
GNSS
cellphone
“the number of
GNSS-enabled
phones
worldwide will
increase from
28 million in
2003 to close
to two billion in
2020”
http://www.gpsworld.com/gpsworld/article/articleDetail.jsp?id=72185&sk=&date=&&pageID=2
2. Available technologies
HMD devices
2. Available technologies
HMD devices
• 180$
and up
• HMD devices without navigation.
• 650$ and up
• HMD devices with 3 DOF navigation.
• Navigation systems for HMD
• 3 DOF from 1000$
• 6 DOF from 2800$
Available HMD compared at:
http://www.stereo3d.com/hmd.htm
2. Available technologies
Augmented Reality
Systems
Align and Merge between virtual and real worlds
AR System
A good start: www.se.rit.edu/~jrv/research/ar/introduction.html
2. Available technologies
Augmented Reality
Systems
Align between virtual and real worlds
Using vision techniques
Using physical systems
Get locations of
objects relative to
user’s view.
Get locations of objects
relative to the user.
Local navigation.
Global navigation.
Small error.
large error.
2. Available technologies
Integration of technologies
for gaming
3. A game scenario
HMD with Camera and navigation system
Cellphone with Camera and navigation system
Ruby have some time…
Main menu
Calls
Phones book
So, he starts a D&D game
Settings
Games
21/12 17:30
Games menu
Ping Pong
Jumpy Fish
Dungeons & Dragons
Basketball
21/12 17:30
Dungeons & Dragons
Successfully Connected
to Games Server
21/12 17:30
Dungeons & Dragons
Ruby selects his preferred
character ,weapon and
armor
21/12 17:31
Dungeons & Dragons
21/12 17:31
Dungeons & Dragons
21/12 17:32
Now the mobile phone of Ruby is a
deadly weapon
and an enhanced 3D D&D
world is displayed throw his
HMD sunglasses and Mobile
phone
After some fight Ruby
wins and finds a
treasure map…
Ruby navigate himself to
the treasure.
In the way he fights
some creatures and
collects helpful staff…
Ruby fights against other human
player, which try to protect
the treasure
A sign indicates that navigation
is correct
A hard question
Ruby send SMS with
the right answer
The final fight…
4. Current state overview
Current mobile phone games
Many 80’s and 90’s games are
available to download (Java)
Current augmented reality games
Several research sites
Only one (very limited)
commercial game
Current mobile phone games
Mobile phones games
Current augmented reality games
Current mobile phone games
From: www.myphonegames.co.uk
Current mobile phone games
Augmented Reality games
Current augmented reality games
Current Augmented Reality games
Eyetoy
From : PlayStation
Current Augmented Reality games
Eyetoy
Technologies used:
• Camera
• Vision based techniques
Technologies not used:
• Global Navigation system
• Communication
• Mobile device
• 3D graphics
Current Augmented Reality games
Eyetoy
Limits:
No 3D graphics
No Mobility
No far Multiplayer
Current Augmented Reality games
GPS::Tron
Regular Tron
From : http://datenmafia.org/gpstron/index-english.php
Current Augmented Reality games
GPS::Tron
Current Augmented Reality games
GPS::Tron
Regular tron
Current Augmented Reality games
GPS::Tron
Technologies used:
• Mobile device
• Global Navigation system
• Communication
Technologies not used:
• Vision based techniques
• 3D graphics
• Camera
Current Augmented Reality games
GPS::Tron
Limits:
No 3D graphics,
No Reality enhancement,
Current Augmented Reality games
Savannah
From : http://www.nestafuturelab.org/showcase/savannah/savannah.htm
Current Augmented Reality games
Savannah
Current Augmented Reality games
Savannah
Technologies used:
• Mobile device
• Global Navigation system
• Communication
Technologies not used:
• Vision based techniques
• 3D graphics
• Camera
Current Augmented Reality games
Savannah
Limits:
No 3D graphics,
No Reality enhancement,
Current Augmented Reality games
The invisible train
From: http://studierstube.org/invisible_train/
Current Augmented Reality games
The invisible train
Current Augmented Reality games
The invisible train
Current Augmented Reality games
The invisible train
Technologies used:
•
•
•
•
Mobile device with camera
Vision based techniques
Communication
3D graphics
Technologies not used:
• Global Navigation system
Current Augmented Reality games
The invisible train
Limits:
Play with a specific board, so you
are not so mobile…
Current Augmented Reality games
AR quake
From : http://wearables.unisa.edu.au/projects/ARQuake/www/index.html
Current Augmented Reality games
AR quake
Current Augmented Reality games
AR Quake
Technologies used:
•
•
•
•
Mobile device with camera
Global Navigation system
Communication
HMD
Technologies not used:
• Vision based techniques
Current Augmented Reality games
AR Quake
Limits:
No precise location in multiplayer
game.
Can be played in a known
environment only.
Current Augmented Reality games
Human Pac - Man
Regular Pac-Man
From : http://mixedreality.nus.edu.sg/research/HP/HP_webpage/research-HP-infor.htm
Current Augmented Reality games
Human Pac - Man
Current Augmented Reality games
Human Pac - Man
From : http://mixedreality.nus.edu.sg/research/HP/HP_webpage/research-HP-infor.htm
Current Augmented Reality games
Human Pac - Man
Technologies used:
•
•
•
•
•
Mobile device
Global Navigation system
Communication
3D graphics
Camera
Technologies not used:
• Vision based techniques
Current Augmented Reality games
Human Pac - Man
Limits:
Can be played only in a known game zone.
6. A game prototype
6. A game prototype
Survive
• A first person shooting game prototype.
This game mixing computer and “natural” game
characteristics.
• The aim of the game is to shoot your enemy before
he will do that to you…
• Due to time constraint this prototype wrote with
MATLAB and it works with laptops, but it can be
written with JAVA and work on other mobile devices
as well.
6. A game prototype
Survive System structure
Player 1
World
Enhanc
e view
Player 2
Game
Data
World
Enhanc
e view
6. A game prototype
Technologies used:
•
•
•
•
Mobile device
Communication
Camera
Vision based techniques
Technologies not used:
• 3D graphics
• Global Navigation system
6. A game prototype
Limits:
No global navigation
2D graphics
Play !
Thank you !