Augmented Reality

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Transcript Augmented Reality

Learn what it is
Learn what it can do
Learn how it can be used in education
Presented by Group 1
Kelly Nightengale
Patti Rose
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The overlay of computer-presented
information on top of the real world
Combines real and virtual realities
Interactive in real time
Registered in 3D
Not the same as “virtual reality”
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Virtual reality
 Immerses the viewer into computer-generated
environments
 Requires equipment which completely obstructs
visual view of physical objects in the real world
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Augmented reality
 Augments or adds graphics, audio, and other
sensory enhancements to the natural world as it
exists
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Virtual and real environments are at opposite
ends of this continuum
AR is closer to the real environment
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1957-62 – Morton Heilig, Sensorama
1966 – Ivan Sutherland, head-mounted
display
1975 – Myron Krueger, Videoplace
1989 – Jaron Lanier coined the term Virtual
Reality
1992 – Tom Caudell coined the term
Augmented Reality
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1994 – Julie Martin, AR Theater
1999 – Hirokazu Kato, AR Toolkit
2000 – Bruce Thomas, ARQuake
2008-09 – Wikitude, AR Travel Guide and
Navigation System
2009 – AR Toolkit ported to Adobe Flash
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Requires Internet connection
Can be accomplished in two ways by:
1. Looking at a screen showing visible and
augmented objects
2. Looking through a device using the generated
screen display
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Yellow “first down” line
Direction of ice hockey puck
Giant logos or ads on athletic fields
World record lines for swimming events
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Creative photography
Navigation systems
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Drivers: video games, cell phone apps
Display types:
1. Head-mounted, or heads-up, displays
2. Handheld displays
3. Spatial displays
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Combines and displays physical world images
and virtual graphical objects
SVGA Head-Mounted Display
Vehicle Heads-Up Display
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Small handheld computing device
Uses global positioning systems (GPS)
iPhone Applications
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Nothing to wear and/or carry
Uses digital projectors to display information
Marker-based and markerless devices
AR Phone Keypad
AR Keyboard
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Wireless mobile devices
Anywhere, anytime access
State-of-the-art cell phones
Available applications
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Promote products via interactive AR
applications
Movie character speaks
to you when you pass
her outdoor movie
poster
City Sites Tour
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Assist consumers on location with ratings,
reviews, and other information
Restaurant search
Social shopper
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Compare the data of digital mock-ups with
physical mock-ups
Provide instructions, specs, and training for
mechanics and machine operators
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Visualize 3D phenomena
Display interactive analysis of terrain
characteristics
Terrain rendering
Whole body PET scan
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Create art over real art
Simulate construction projects
Create virtual objects on locations
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Launch interactive AR music videos
Visit historical sites and step
back in time
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Project AR into musical stage shows
 Duran Duran
Animated character at concert
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Provide powerful contextual, explorative, and
discovery learning experiences
Show network learning
Facilitate collaboration among distributed
team members
Create 3D graphics of curriculum content
Overlay factual onto view of real world
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Teach critical thinking, science, and social
studies through AR gaming
Military Strategy Game
Racetrack Pit Strategy Game
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Generate models in different settings
Have books come alive
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Astronomy
 Google’s SkyMap
 pUniverse
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Architecture
 ARSights
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Computer Science
Student Guides
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http://www.youtube.com/watch?v=ZKw_Mp5
YkaE
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http://www.youtube.com/watch?v=1ElkW1rebs&feature=watch_response
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http://www.youtube.com/watch?v=5MoAmBDcZk&feature=related
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Expanding a PC screen into the real world
“Holodecks”
Replacement of cell phone and vehicle
navigation screens
Virtual everything
Virtual gadgetry
Subscriptions to group-specific AR feeds
Virtual retinal displays
AR-enabled contact lenses
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Exposure to learning experiences
Connected to many learning opportunities
Learn from anywhere and share with anyone
Used to enhance collaborative tasks
Support of seamless interaction between real
and virtual environments
Use of a tangible interface metaphor for
object manipulation
Ability to transition smoothly between reality
and virtuality
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Learning goes beyond space and time to
extend past the current semester
 Community-Community Interaction
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Learners get real time, up-to-date
information
 Aggregation
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Learners combine online content with online
resources to enhance learning
 Mash Up
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Learners apply visualizations (2D and 3D) to
enhance learning
 Info-Viz
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Learners use mobile devices to gain
knowledge
 Mobile learning
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Learners use distant network servers for web
applications
 Cloud computing
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Accuracy
 Large margin of error
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Standards
 No open standards among AR browsers
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Availability of AR-capable devices
 SmartPhones only
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ARhrrrr - An AR Shooter
 http://www.youtube.com/watch?v=cNu4CluFOcw
&feature=player_embedded
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ARIS Mobile Media Learning Games
 http://arisgames.org
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Mirror Worlds
 http://www.augmentedenvironments.org/lab/200
9/10
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Wikitude World Browser
 http://www.wikitude.org/world_browser
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Wimbledon Seer App
 http://www.fastcompany.com/blog/kit-
eaton/technomix/augmented-reality-hitswimbledontennis-championship
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Augmented Learning: An Interview with Eric
Klopfer (Part One)
 http://henryjenkins.org/2008/07/an_interview_with_e
ric_klopfer.html
(Henry Jenkins, Confessions of an Aca-Fan, 7
July 2008.)
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Augmented Reality in a Contact Lens
 http://spectrum.ieee.org/biomedical/bionics/augment
ed-reality-in-a-contact-lens/0
(Babak Parviz, IEEE Spectrum Feature,
September 2009.)
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If You Are Not Seeing Data, You are Not
Seeing
 http://www.wired.com/gadgetlab/2009/08/augme
nted-reality/
(Brian Chen, Wired Gadget Lab, 25 August 2009.)
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Map/Territory: Augmented Reality Without
the Phone
 http://radar.oreilly.com/2009/08/mapterritoryaug
mented-reality.html
(Brady Forrest, O’Reilly Radar, 17 August 2009.)
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Visual Time Machine Offers Tourists a
Glimpse of the Past
 http://www.sciencedaily.com/releases/2009/08/09
0812104219.htm
(Science Daily, 17 August 2009.)
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Delicious: Simple Augmented Reality
 http://delicious.com/tag/hz10+augmentedreality
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What is AR?
 The ability to overlay computer graphics onto the real
world
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What can AR do?
 Combines real and virtual realities to turn an empty
space into a very rich educational experience
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How can AR be used in education?
 Offers seamless interaction between the real and
virtual worlds, a tangible interface metaphor, and a
means for transitioning between real and virtual
worlds to create learning opportunities and
knowledge connections
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.
http://wp.nmc.org/horizon2010/chapters/simple-augmented-reality/
Retrieved September 25, 2010.
http://www.bing.com/images/search?q=Augmented+reality+pictures&FOR
M=IGRE&qpvt=Augmented+reality+pictures. Retrieved October 9, 2010
http://www.bing.com/images/search?q=Augmented+reality+pictures&FOR
M=IGRE&qpvt=Augmented+reality+pictures Retrieved October 9, 2010.
http://www.howstuffworks.com/augmented-reality.htm
Retrieved October 7, 2010.
http://www.britannica.com/EBchecked/topic/1196641/augmented-reality
Retrieved October 7, 2010.
http://www.bing.com/images/search?q=Augmented+reality+pictures&FOR
M=IGRE&qpvt=Augmented+reality+pictures.# Retrieved October 13, 2010.
http://www.newhorizons.org/strategies/technology/billinghurst.htm
Retrieved October 7, 2010.
https://spreadsheets.google.com/viewform?hl=
en&pli=1&formkey=dDB5QUgzMU51M19Yd0
JoRXpWdFVoV0E6MQ#gid=0