Basketball Rules Session Proper Attire • Jewelry is prohibited – Includes rings, watches, necklaces, earrings, ankle bracelets, rubber bands, belly button rings, nose.
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Transcript Basketball Rules Session Proper Attire • Jewelry is prohibited – Includes rings, watches, necklaces, earrings, ankle bracelets, rubber bands, belly button rings, nose.
Basketball Rules Session
Proper Attire
• Jewelry is prohibited
– Includes rings, watches, necklaces, earrings, ankle
bracelets, rubber bands, belly button rings, nose rings, etc.
– Placing tape over area is not allowed
– Head Bands that are 2” thick or less are Legal. No other
headwear is permitted including hats, beanies, scull caps, tshirt sleeves, etc.
• Casts are prohibited (soft casts are permitted)
• Proper shoes are required
– Tennis shoes ( non-marking rubber soles )
– No barefeet, sandals, open-toed shoes
• Knee braces are permitted with protective covers and must be
approved by the intramural supervisor/athletic trainer
Sportsmanship
• Following each team sport contest, intramural officials
and supervisors will issue sportsmanship points (Will be
reviewed by IM staff to be fair)
• The Intramural Sports Program expects ALL participants
to be sportsmanlike
– Teams must average 3.5 sportsmanship points per contest to be
eligible for playoffs
– Any average below 3.5 during the regular season, the captain
must meet with the Intramural Director in order to possibly
participate in playoffs
– During playoffs, teams must have 4 sportsmanship points to
advance, teams with a 3 or less will be reviewed by the IM staff
to determine if they advance
Sportsmanship Points
• What constitutes what?
5 = NORMAL GAME: Questioning an official on rule interpretation only
4 = SOME STATIC: Some question of judgment or repeated
complaints. No infractions issued
3 = DIFFICULTY: Repeated question of judgment. Unsportsmanlike
call in softball, volleyball, flag football, street hockey; a yellow card
in soccer or technical foul in basketball, failure to clean up trash on
sidelines, dugouts, etc.
2 = HARASSMENT: Multiple unsportsmanlike calls, yellow cards,
technicals (not on same participant) or spectators harassment of the
officials
1 = EJECTION: Any ejection, whatever the cause (2 yellows on same
player or red card)
0 = FORFEIT OR FIGHTING: Included threatening an employee. If
involved in a fight your team could be removed from the league for
the remainder of the season.
Eligibility
• All graduate and undergraduate
students enrolled in at least six (6)
credit hours
• Faculty and staff that are members of
the Rec Center may participate in
Intramurals
Eligibility cont’d
• No Olympic, professional, or varsity athletes in their
respective sports
– Student is considered an athlete, when he/she participates
is listed on the roster of the team
• Includes red-shirted athletes
• The number of former NCAA athletes is limited to 2
per team
– Any person that played an intercollegiate game is not
eligible until 1 academic year after that year that they
participated in
• Participants may only play on 2 total teams
• May play on one team of their gender and one Co-Rec team
• Violation of rule will result in suspension & possible forfeiture
of team
Eligibility cont’d
• Each participant in each intramural sport must:
– Sign the waiver & give accurate information
– Must play 1 regular season game in order to be eligible for playoffs
• Players may not transfer from one team to another once
they have played with a team
– A player wishing to change teams prior to the season and has not
participated may request in writing to the Intramural Manager
• Even by mutual agreement, teams cannot play with an
ineligible player
• Teams that pick up an ineligible player forfeits all games in
which the person participated
• The ineligible player is not allowed to participate and is
suspended until he/she meets with the Intramural
Manager
Season
• Teams will typically play 1-2 games per week
• In order for players to be eligible for playoffs, they must
play in 1 regular season game
– Rosters are frozen after the last regular season games and
teams cannot sign additional players during the playoffs
• Games will scheduled anywhere from a 6pm start to an
11pm start
– Will depend on team’s availability
• Teams over .500 in record and with enough
sportsmanship points automatically qualify for playoffs
– Dependent on the league structure, the intramural department
may qualify other teams to make playoffs
• Due to forfeits, less games scheduled, etc.
Protests
• Only protests based on questions of player eligibility and rule
interpretation will be accepted.
• No protests on judgment calls are permitted.
• Protests must be made at the time of the incident (report to
supervisor)
– Once play is restarted, the situation cannot be protested (unless for
player eligibility)
• Upheld protests will be replayed from point of rule infraction
– Exception: ineligible players will result in a win by forfeit
• During playoffs, if protest is deemed valid on ineligible player,
protesting team advances, but all previous rounds remain the
same
Forfeits
• Game time is start time!
– Teams are penalized 3 points per minute after start time
• Maximum of 4 minute grace period (maximum 12-0 lead)
• Teams signed in can choose not to take points
• Winning team must have their lineup with the
minimum amount of players by start time
– Must have players on field checked in (not putting on cleats,
showing ID’s, running to field, etc.)
• Forfeited teams must pay half the registration fee in
order to play their next contest
– Forfeit will count against their season record
– Money must be turned in by game time of their next contest.
NO EXCEPTIONS!!!
Forfeits
• Both teams may forfeit same contest
• Teams forfeiting twice will be removed from the
league for the rest of the season
• ONLY EXCEPTIONS FOR 5 MINUTE GRACE
PERIOD
– If the majority of the team had another intramural sport 1
hour prior to scheduled contest
• Game running over, IM Supervisors will wait until the minimum
amount of players show up to start game
• Example: Team A had a flag football game at 7pm that is
running late, if Team A has a basketball game at 8pm, the IM
Supervisors will wait until there are 4 people (minimum to start)
at the court to start the game
– If the game prior to your contest runs over the 1 hour period,
the teams scheduled will be expected to start ASAP
• A 5 minute grace period starts a the conclusion of the prior
game.
Equipment
• The Intramural Department will provide the
ball and officials
– Players that have a ball checked out, must
check it back in to get their ID back to sign-in.
Intramural Basketball Rules
• Any rules not covered by Rowan
Intramurals will follow NFHS guidelines
• Teams consist of five players
– Need at least 4 to start
– Teams may play with less than 4 if a player
is injured
– In order to win by forfeit, one team must
have 4 players signed in by game time
Basketball Rules (cont.)
• The Players
– No participants may be varsity basketball players including
Prop 48 and practice squad players
– All players must show a valid Rowan-ID each contest in
order to be eligible
• Players must show ID, not the captains gathering all the ID’s for
the supervisor/scorekeeper
– For those coming after game time, they must show ID to
scorekeeper to check-in (wait to do at dead ball)
• Illegal players will result in a technical foul and ejection of the
guilty player & possible forfeiture of the team
– Captain and illegal player must meet with Intramural Director
Basketball Rules (cont.)
• Player Equipment
– Jewelry of any kind
• Penalty: Technical foul.
– Scorers will issue pinnies if needed. The number
will be noted on the scorecard.
• There CANNOT be players with a zero and double-zero
on the same team.
– Failure to return a pinnie, or proper evidence of
destruction of the pinnie, will result in that player
being removed from the league.
– It is strongly recommended that all teams have
the same colored shirts with numbers (3’’ high)
on the front and/or back of the shirt.
Basketball Rules (cont.)
• The Game
– Two 18-minute halves
• Running clock first 16 minutes of the Each Half.
• Halftime will be 3 minutes
• Clock stops the last 2 minutes of each half for all dead ball
situations, timeouts, & officials timeouts
– Exception: Running clock if a team is winning by 30 or more points
in the last 2 minutes of the game
• Mercy Rule
– Anytime a team is winning by 50+ points in the second half
– NO PRESSING IF UP BY 20 POINTS IN SECOND HALF
• Will be warned, but after warnings, is a technical foul
Basketball Rules (cont’d)
• Timeouts
– 3 per Game, If no timeouts are used in the first half
they will carry over to the second half.
– Time-outs may only be called by the team with
possession of the ball or during a dead ball situation.
Only players that are in the game may call a time-out.
Bench personnel and coaches may not call time-out.
– Time-outs in excess of the allotted number will result
in a technical foul
– Teams will receive 1 timeout per overtime
Basketball Rules (cont’d)
• Overtime
– 4 minute running clock until the last minute of play
– During the regular season, only 1 overtime period will
be played. During playoffs, overtimes will be played
until a winner is declared. There will be a 1 minute
intermission after each overtime period
– 1 timeout in overtime (timeouts from regulation do not
carry over)
Basketball Rules (cont’d)
• Substitutions
– Substitutions may only occur after the whistle, or at
halftime AND all substitutes must report to the scorer.
Failure to report to the scorer will result in a technical
foul.
• On multiple shot free throws, that person may not enter until
prior to the last free throw
– A player cannot enter the game during play.
• If a player enters during play, he/she will receive a technical
foul
Substitutions
• All substitutes must report to the scorer table prior to
entering
• Work with scorekeeper to recognize when subs are at
the table
• On a 2 shot foul: only substitute after the 1st shot
– Sub on 1st shot of 1 on 1 or 1 shot foul
• Running on court without acknowledgement of the official
is a technical foul: Must beckon players on
• A player cannot enter during play
• Use preventative officiating and count players to
ensure proper number before starting play after dead
ball
Basketball Rules (cont’d)
• Fouls
– A player shall be allowed 5 personal fouls per game. On the fifth
personal, that player shall be removed from the game.
– A personal foul is a player foul that involves illegal contact with
an opponent while the ball is live, which hinders an opponent
from performing normal defensive and offensive movements.
– Two technical fouls against a player or coach result in immediate
ejection of that person from the game.
– Slapping either backboard or grabbing the rim is a technical foul.
Dunking is not allowed before, during, or after a contest.
• Participants that violate this will be
assessed a technical foul.
Fouls
• Players in the act of shooting that are fouled
(basket missed) will be given 2-3 free throws
– If a basket is made in the act of shooting w/ a foul: only 1 shot
– On 7 fouls or after a player will shoot a 1 on 1
• Exception (Player Control and Team Control Fouls)
– On 10 fouls or more, a player will shoot 2 free throws
• Exception (Player Control and Team Control Fouls)
• Player Control Foul & Team Control Foul
– No free throws (basket dis-allowed) and possession given
to opposing team at spot of foul
• Use preventative officiating when assessing fouls
and technicals: talk to players and prevent situations
Fouls
• Technical Foul
– 2 free throws and retain possession at out of bounds at midcourt
– 2 Technical fouls on a player/coach results in
disqualification/ejected player: cannot play until meets with IM
director
– Dunking before, during, and after game is not permitted
– Slapping the backboard, or grabbing the rim is not allowed
• Can grab rim to prevent injury (player below)
• Intentional Foul
– 2 free throws and retain possession at point of interruption
• Flagrant Foul (Technical Foul & Automatic Ejection)
– 2 free throws and retain possession at point of interruption
Miscellaneous
• For what situations are
technical fouls assessed?
– Abusive language or conduct
towards opponents or officials
– Cursing loudly (either to self or
anyone else)
– Delay of game
– Intentionally slapping backboard
and any dunking
– Illegal substitution
– Fans are out of control
– Player is caught wearing illegal
equipment
– Players constantly complaining
about calls
• Only the captain should speak to
the officials
Tips
for officiating
Be confident in calls
Call handchecking and push in back on
rebounds early and often
Lane Spaces
– Players must wait for ball to hit the rim
to move
• Includes players outside FT line
extended
– Penalty for defense and offense
violations
Required
• Max of 4 defensive players and 2
offensive players
• The first two spaces by the baseline
MUST be occupied by defensive
players
• The two spaces next to the shooter
must remain empty
X O X
X
X O X
• Marked spaces
– In too early
– Faking coming in • Shooter:
– Hold for more
– Disconcertion
• Others
– In too early
– Disconcertion
than 10 seconds
– Cross line before
ball hits rim
– Shoot an air ball.
Out of Bounds
• The rafters/ceiling
• Behind the backboard
• Metal Support and
wires
– If the ball hits the top of the
backboard and comes back
into play it is NOT out of
bounds.
– However if the ball hits the top
of the backboard and goes
over, it is out of bounds.
Co-Rec Basketball Rules
• The Players
• Each team shall consist of five players, 3 females and 2
males, or 3 males and 2 females. A minimum of 2
females and 2 males can be used to start a game and
continue play throughout the course of the game.
Exception: Three players are allowed if an individual
cannot continue due to an injury or he/she has fouled out
of the game. However, there must always be at least one
member of each sex represented on the team.
• Equipment
• A men's or women's ball may be used. If teams cannot
agree on a ball, a coin toss will determine which ball is
used.
Co-Rec Basketball Rules(cont’d)
• Scoring
• Three points will be awarded when a female
makes a shot inside the three-point line. Two
points will be awarded when a male makes a
shot inside the three-point line. Four points will
be awarded when a female makes a shot from
behind the three-point line. Three points will be
awarded when a male makes a shot from
behind the three-point line.
Co-Rec Basketball Rules(cont’d)
• Free Throws
• All free throws shot by a female are worth 2
points. A female fouled in the act of shooting from
inside the three-point line will receive two free
throws worth 2 points each, a male would receive
two free throws worth 1 point each. A female
fouled in the act of shooting from beyond the
three-point line will receive three free throws
worth 2 points each, a male would receive three
free throws worth 1 point each.
Co-Rec Basketball Rules(cont’d)
• Male Lane Restrictions
– MEN ARE NOT PERMITTED TO ENTER THE
LANE ON EITHER END OF THE COURT.
EXCEPTION MAY BE MADE AT THE DISCRETION
OF THE OFFICIALS IF A MALE IS PASSING
UNDER THE BASKET OR IS
BUMPED/MOMENTUM CARRIES THAT PLAYER
INTO THE LANE. ANY SHOT ATTEMPTED BY A
MALE INSIDE THE LANE WILL BE DISALLOWED
AND POSSESSION WILL BE GIVEN TO THE
OTHER TEAM UNDER THE BASKET.
Basics of Basketball Officiating
• Must never start play if
partner is not ready and
make eye contact
• Don’t assume!
Anticipate
• Always do 5 and 10
second count every
time, just in case
• Always box in the play
• Stay behind or parallel
to ball
Mechanics/Calls
Make the basic calls
Confidence/Use of Voice
Don’t look for insignificant or rare calls
Whistle and Crisp mechanics
Work on signals
Rapport with Players
Command Respect but be respectful
Communicate with captain
Warn players before ejecting
Don’t socialize with one group over
another
Captain’s Meeting
•
•
•
•
Introduce selves and shake hands with captain’s
What to look for: jewelry, headwear, knee braces, casts
Look for player tendencies
NO DUNKING: AUTOMATIC TECHNICAL FOUL
– Before, during, and after the game
• Discuss that only captain’s should speak to officials
– Tell them that they can calmly discuss situations at dead ball
incidences, injuries, or time-outs
• Wish the teams a good game
Violations
• Kicking – striking the ball with the knee or any part of the leg
or foot below the knee. Only when it is an intentional act is it a
violation
• Backcourts – when a team with control in the front court
throws the ball into the backcourt that was last touched by their
team.
• Traveling – moving a foot or feet in any direction in excess of
prescribed limits while holding the ball
• 3 seconds – a player may not be in the free throw lane for
more than 3 seconds
• Closely Guarded – a player may not hold/dribble the ball for
more than 5 seconds while in his/her frontcourt when a
defender is closely guarding within 6 feet
Violations
*Blow whistle, with hand up simultaneously w/ open palm*
SIGNAL FOR OUT OF
BOUNDS AND
DIRECTION
• Travel: so many ways
• Backcourt Violation
• Three-second Violation
• Five-second Violation
– Closely guarded
• Ten-second Violation
• Kickball
• Double Dribble
Three-point
attempt and good
Close three-pointer that is a
two-pointer
Directional Point
Jump Ball
Goaltending/ Basket
Interference
Carry or Palming
Timeout
Throw-In Violation
Fouls…
• Block - blocking is illegal personal contact
which impedes the progress of an opponent
with or without the ball
• Illegal Contact (Hit) – hitting the arm of the
dribbler/shooter
– Allow players to block shots though
• Charge - charging is illegal personal contact
caused by pushing or moving into an
opponent's torso
– No points can be scored on a player control
foul
• Shooting Fouls – the try starts when the player
begins the motion which habitually precedes the
release of the ball (continuation)
Fouls
• Illegal Screens – a player who uses contact to delay or prevent
a player from reaching a desired position
• Intentional Fouls - contact away from the ball or when not
playing the ball; excessive contact; a foul designed to keep the
clock from starting
– Result?
• Points on Player Control - a common foul committed by a
player while he/she is in control of the ball or by an airborne
shooter; the points will be waived
– Ex: charge, illegal offensive screen
• Ejections – two technical fouls will result in an automatic
ejection; flagrant fouls will result in an automatic ejection; two
ejections will result in a forfeit
Basket Interference
• Occurs when a player touches the ball or any
part of the basket while the ball is on or within
the basket; touches the ball while any part of
the ball is within the imaginary cylinder which
has the basket from ring as its lower base;
reaches through the basket from below and
touches the ball before it enters the cylinder;
pulls down a movable ring so that it contacts
the ball before the ring returns to its original
position
• Result?
Goaltending
• Goaltending – occurs
when a player touches
the ball during a field goal
try or tap while:
– The ball is in
downward flight
– The entire ball is
above the level of the
basket ring
Result?