Public Rhetoric and Practical Communication Digital Games and Rhetoric Elizabeth Losh CAT 125: Lecture 10 http://losh.ucsd.edu.
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Public Rhetoric and Practical Communication Digital Games and Rhetoric Elizabeth Losh CAT 125: Lecture 10 http://losh.ucsd.edu Outline • Speaking as a participant-observer, life hacker, objectoriented ontologist, and feminist about games • Thinking about gender and sexuality • Thinking about agency: To shoot or not to shoot? • Laurel’s “Video Games and Computer Holding Power” • Thinking about systems of value • Thinking about who is breaking the rules? • Thinking about appropriation • Thinking about causality • Introducing Bogost’s “Procedural Rhetoric” 1. Participant-Observation Research Questions • How does monitoring the daily routines of others allow players to optimize play experiences without direct collaboration? • How is social surveillance functioning? • How are rules of negative politeness tested? • What kinds of social contracts do these new forms of reciprocity entail? • How is the line between player and NPC changing? Turing Game or crowd sourcing? • Empathy or membership economy? Archival Research and Field Work Edward Castronova, Arden Avoiding Mistakes Cynthia Haynes on “god games” Studying Designers: Ian Bogost Bogost’s “News Games” Airport Insecurity (2005) and Jet Set (2009) 2. Life Hacking Johan Huizinga “The Magic Circle” Questioning Huizinga’s “Magic Circle” • Markets • Politics • Law What is Fair? Tracy Fullerton’s Pathfinder (2010) Alternate Reality Games Ian Bogost and Jane McGonigal Cruel to be Kind (2006) Jane McGonigal World Without Oil (2007) http://www.youtube.com/watch?v=M-hzUGFD-Gc http://www.youtube.com/watch?v=6oz_2OWHHC0 http://www.youtube.com/watch?v=Xmq-eLgF-2s 3. Object-Oriented Ontology Philosophers interested in object-to-object relations Philosophers building on Actor-Network Theory and assemblage theory How Do We Understand a World of Devices and Contingent Relations? How Do We Form Allies? The “loser” is defined as “the one who failed to assemble enough human, natural, artificial, logical, and inanimate allies to stake a claim to victory” (Graham Harman, paraphrasing Bruno Latour in Prince of Networks) 4. Feminism Feminist approaches to games are not just about promoting “girls games” Brenda Laurel of Paper Moon Feminism Studies Masculinity Too Betsy Disalvo and Amy Bruckman on African-American teens T.L. Taylor and Emma Witkowski on LAN Parties Feminist Theory Also involves • • • • Property Labor Space Agency Two Legacies of the Sixties The Situationists The New Games Movement From a Game to a Videogame Kriegspiel Would You Shoot This Iraqi? Wafaa Bilal Shoot an Iraqi and Virtual Jihadi Joseph DeLappe’s Dead in Iraq My Trip to Liberty City Jim Munroe http://www.youtube.com/watch?v=q4Laeqr9e-k Tale of Tales The Path (2009) http://www.youtube.com/watch?v=5aBHppjmBmQ Sherry Turkle Books: Simulation and Its Discontents (2009) Life on the Screen: Identity in the Age of the Internet (1995) The Second Self: Computers and the Human Spirit (1984) A sociologist in Science Studies who teaches at MIT Once married to and a collaborator with Seymour Papert, author of Mindstorms How “human-machine love” can be unsettling Angry German Kid and “Affective Computing” http://www.youtube.com/watch?v=PbcctWbC8Q0 Turkle’s Cases • • • • • • • • • The girl playing Asteroids in the arcade The kids playing educational games at the shore Playing Pac-Man herself Jarish going from pinball to videogames like Robotron The development of Spacewar, Pong, and Joust Adventure, fantasy games, and D&D lore Marty, Roger, David, and adult players Matthew, the five-year-old afraid of an infinite game Jimmy and Space Invaders The King of Kong (2010) http://www.youtube.com/watch?v=3K7wpatALDQ Turkle’s Claims • • • • • • • • • • • Holding power is “aggressive, passionate, and eroticized” (500) “people are ambivalent about the growing computer presence” (500) “a culture of rules and simulation” (501) The myth of “mindless” addiction – analogies to television and to drugs (501) “strategic thinking” of “computational specificity” – the comparison with chess and the contrast with pinball (501-502) The liberation of games from “physical laws” and the “real world” (502) Despite complexity “there is a program behind, there are rules” (504) Games as a gateway to computer programming (504-505) “The entertainment industry has long believed that the highest payoffs would come from offering the public media that combine action and imaginative identification” (505) Contact between “the child’s culture and the culture of simulation” (506) Describing making “play into an intensely private ritual” (511) Turkle’s Questions (506) • Will the player of the games of the future be in a more complex world than is offered by today’s games but still in a world that is created by someone else? • Or will the player be the designer of his or her own game? • In other words, will players continue to be “users” of someone else’s program or will they be programmers in their own right? • Will they be able to create new characters and change the rules of the game? What Has Changed Since 1984? • Advances in graphics and programming that Turkle predicted • Social games • Mobile games • Casual games • Elevation of game narratives – Shadow of the Colossus, Dante’s Inferno, etc. • Mixing of real lives and virtual lives • Rise of game economies • Cultures around cheating, modding, and hacking What Does Money Represent? Gold Farmers, Speculation, and Ludocapitalism http://www.youtube.com/watch?v=0dkkf5NEIo0 “Ni Hao” Who Is Breaking the Rules? The Serenity Now Funeral Raid http://www.youtube.com/watch?v=IHJVolaC8pw Mia Consalvo Tactical Iraqi Rhetoric about the Influence of Games: Understanding and Misunderstanding Appropriation May 4th, 2006: United States House Permanent Select Committee on Intelligence http://www.youtube.com/watch?v=ATSz9ulJflg One of the latest video games modified by militants is the popular "Battlefield 2" from leading video game publisher, Electronic Arts Inc of Redwood City, California. Jeff Brown, a spokesman for Electronic Arts, said enthusiasts often write software modifications, known as "mods," to video games. "Millions of people create mods on games around the world," he said. "We have absolutely no control over them. It's like drawing a mustache on a picture." David Morgan, Reuters It wasn't intended for the purpose what it was portrayed to be by the media. So no I don't regret making a funny video . . . why should I? The only thing I regret is thinking that news from Reuters was objective and always right. The least they could do is some online research before publishing this. If they label me al-Qaeda just for making this silly video, that makes you think, what is this al-Qaeda? And is everything al-Qaeda? "Samir” The oral tradition now also has an aspect of rumor. A(n) event takes place. There is an explosion in a city. Rumor is that the United States Air Force dropped a bomb and is doing indiscriminate killing. This ends up being discussed on the street. It ends up showing up in a Friday sermon in a mosque or in another religious institution. It then gets recycled into written materials. Media picks up the story and broadcasts it, at which point it's now a fact. In this particular case that we were telling you about, it showed up on a network television, and their propaganda continues to go back to this false initial report on network television and continue to reiterate that it's a fact, even though the United States government has proven that it was not a fact, even though the network has since recanted the broadcast. Witness Eric Michael And there you see how all these products are linked together. And you can see where the games are set to psychologically condition you to go kill coalition forces. You can see how they use humor. You can see how the entire campaign is carefully crafted to first evoke an emotion and then to evoke a response and to direct that response in the direction that they want. Witness Eric Michael Furplay’s “Cantina Crawls” in Star Wars Galaxies http://www.youtube.com/watch?v=-dTVgu0AQKo Making Arguments The French Democracy http://www.youtube.com/watch?v=stu31sz5ivk Forms of Explanation: Game Causality Figuring Out Grow Cube http://www.eyezmaze.com/grow/cube/ Forms of Explanation: Game Causality Gonzalo Frasca, September 12th http://www.flashgames247.com/play/315.html Rhetorics of Failure The McDonald’s Game (2006) Darfur is Dying (2006) AntiWargame (2004) For Next Time . . . Procedural Rhetoric