Hosted by Microsoft Licensing 6.0 Updates Laura DiDio Senior Analyst The Yankee Group Hosted by Agenda Overview Latest Survey Data Updated Licensing 6.0 Terms and Conditions
Download ReportTranscript Hosted by Microsoft Licensing 6.0 Updates Laura DiDio Senior Analyst The Yankee Group Hosted by Agenda Overview Latest Survey Data Updated Licensing 6.0 Terms and Conditions
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Microsoft Licensing 6.0 Updates
Laura DiDio Senior Analyst The Yankee Group
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Agenda
Overview
Latest Survey Data
Updated Licensing 6.0 Terms and Conditions
Preparing to Negotiate
Negotiating to Win
Conclusions and Recommendations
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Overview
Microsoft Licensing 6.0 launched August 1, 2002
It includes a subscription license 3-year lease option
Licensing 6.0 cancelled many economical software “bundles” in favor of expensive a la carte single package items
Enterprises that upgrade frequently – every two to three years get the best deals
Upgrade Advantage is now Software Assurance: a 20% to 30% pricing premium
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80 70 60 50 40 30 20 10 0
Has your business yet migrated to the Microsoft Licensing 6.0 Plan?
28 72 Yes No
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Licensing 6.0 Cost Increases
30 25 28 20 22 15 17 10 11 5 0 1 7 7 6 0 Decreased by 5 to 20% Decreased by more than 20% Remained the same Increased by Increased by Increased by Increased by 5 to 20% 20 to 30% 30 to 50% more than 50% Costs doubled Costs tripled
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If your business has not yet upgraded to the Licensing 6.0 plan, please indicate the reason 45 40 35 30 25 20 15 10 5 0 25 Our business lacks the necessary fund...
42 28 6 We just recently re signed our existi...
We do not sufficiently understand the...
We have significant issues of softwar...
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Microsoft Licensing 6.0 Changes
Microsoft has made sweeping contractual changes to Volume License and Services
Intellectual Property Indemnity now covers trade secret and trademark
Liability cap removed for gorss negligence & willful acts
Product Warranty lengthened to 1 year from 90 days
Audit notification increased from 15 to 30 days
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Preparing to Negotiate
Know what’s on your network!!!
Perform a detailed asset management and inventory
Address licensing non-compliance issues
Review existing contracts
Prepare a Vendor “Report Card”
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Negotiating to Win
Understand ALL Terms and Conditions
Set specific goals (I.e., discounts and extras)
Assemble the right team
Negotiate on Neutral Territory
Get competitive bids
Take your time
Report suspicious or unethical sales tactics
Be Prepared to walk away
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Conclusions & Recommendations
Economy+inertia=buyers market!
Software vendors are targeting small and mid-sized enterprises – leverage this.
Multinational enterprise customers should use Master Business Agreements and determine which country offers most favorable licensing conditions.
Delivering an Effective End-user Environment
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Steve Kleynhans Vice President, End-User Platforms
© 2003 META Group, Inc., Stamford, CT-USA, +1 (203) 973-6700, metagroup.com.
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Business and Technology Scenario
Hyper-collaborative environment puts new emphasis on end-user platforms
Wireless Licensing changes
Constituencies are changing
Performance needs?
Device chaos PC market turmoil
Technology no longer driven by corporations
Pervasive technologies challenge traditional IT management tactics
Ongoing economic turmoil forces renewed focus on cost effectiveness
The relationship between IT and the businesses it serves is being reshaped. ITO’s must embrace change. Servicing end users effectively is a key requirement.
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Critical Issues
Understanding market pressures and technology advances as well as their impacts on planning and management processes Typical Corporate Direction Managed End-user Infrastructure
Establishing best practices for end-user management, including vendor selection and configuration policies
Adapting for mobility and pervasive computing Current Environment Pure Technology Focus
Adaptability
End-user computing will continue to fund more than its share of IT budget cuts through 2003 — falling PC prices will help, but better process is required
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Limitless Hardware
6,000
Moore’s law continues unimpeded
•
But that doesn’t necessarily mean “performance”
5,000 4,000
Processors are becoming more tuned to particular needs
3,000
Shifting away from processors to platforms
2,000 1,000
IBM PC P2 386 Pentium 486 P3 P4
100,000 10,000 1,000 100 10 0 1981 1986 1991 1996 2001 1
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The 64-bit Desktop Question
Provides access to larger memory (>4GB)
•
Improves performance of some applications
However…
Intel has yet to weigh in on mainstream large memory issue
Provides greater bandwidth to and from memory
•
Impacts the most serious bottleneck in processors today
Other techniques exist for extending addressing
Code (and memory requirements) can bloat
Provides more complexity for instructions
64 bit can be wasteful and actually reduce perf with some loads
Mainstream desktops will not shift to 64-bit before 2007, however for niche applications it is worth exploring
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Persistent Security
No longer just a network issue
•
The entry points are in continual flux
Security will be layered throughout all systems
•
Encryption/authentication at every transition point 10110
Security takes on new importance in an era of corporate accountability
“Palladium” and Intel’s LaGrande target this issue but are a long way from production
Client Security Points Security certification will become more important for establishing business relationships than operational certification was in the 1990s
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Understanding “Productivity”
User productivity requires new means to handle information.
Corporate productivity is not the same as user productivity but they are related.
Making users more productive isn’t enough. New technology enables new processes but requires understanding the entire end-user environment.
• • • •
Productivity Enablers
Continuous learning Information access Interaction models Integration (data, platforms, process, apps)
The real productivity improvements necessary for continued economic growth will require more than “baby step” refinements in technology
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Office XP and Office 2003
Continued refinement of user interface, functions, and intelligence along with improved reliability
Office XP as a development platform
• • •
Office Web Components Workflow Designer Smart Tags
Redefining the role of Office from document creation to document collaboration
Next Up … Office 2003
Focus on XML Broadens links to Web services Increased support for new knowledge worker initiatives Bridges gap between creation and consumption
Office XP is an incremental step that foreshadows future capabilities, but upgrades are tied to timing
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The Tablet PC: The Next Big Thing?
Most distinct change since notebook
Strong concept but questionable implementation — heavy push by Microsoft
Traditional and new vendor entries
Focus is on new interaction/usage models
Need 2-3 years to achieve optimized user ergonomics
Eventually, rich ink features will make it into all computers
Eventually, tablets will be commonplace, but they are currently niche products; they will appeal mostly to non-PC users
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How to Manage TCO
Many factors are out of ITO control
Reducing costs is easy if value isn’t a concern HW and SW 32% Support 51%
The Cost Levers
Service level
Standardization
Automation
Application architecture
Centralization
Procurement practices Maintenance 4% Procurement 5% Plan, Design, Test 8%
TCO is a balancing act and needs to be regularly reviewed in light of corporate priorities
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The Well Managed User
Standardized common operating environments are the most powerful tools
Improves all aspects of TCO, but does require discipline
Works best with a predictable refresh
Lock-down vs. supporting the build Non-Build Items Hot Fix Layer Localized Builds Localized Builds Layered Builds Layered Builds
Core Build Hardware
Client support ratios have improved from 1 FTE per 100 clients to 1 FTE per 125 clients — a $200 annual savings!
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Three vs. Four Year Cost Comparison
3 Year Desktop w/Monitor
PC Purchase PC Install PC HW Break/Fix Contract PC Software Support (e.g. Drivers, ) PC Disposal Labor
Time Estimate
NA 0.65
0 1.5
0.75
PC Disposal Fees
Annual Hard Cost per PC
NA Lost End User Productivity (Soft Costs)3.67
Total Soft and Hard Costs $/hour
NA $65 $0 $65 $65 NA $65
4 Year Desktop w/Monitor
PC Purchase PC Install PC HW Break/Fix Contract
Time Estimate
NA 0.65
0 PC HW Break Fix Labor (e.g. Failures,) 0.45
PC Software Support (e.g. Drivers, ) PC Disposal Labor 2.5
0.75
PC Disposal Fees
Annual Cost per PC
Lost End User Productivity (Soft Costs)
Total Soft and Hard Costs
NA 5.5
$/hour
NA $65 $0 $65 $65 $65 NA $65
Cost
$950.00
$42.25
$180.00
$97.50
$48.75
$25.00
$238.55
Cost
$950.00
$42.25
$180.00
$29.25
$162.50
$48.75
$25.00
$357.50
Lifecycle
3 3 3 3 3 3 1
Lifecycle
4 4 4 4 4 4 4 1
Depreciated Cost
$316.67
$14.08
$60.00
$32.50
$16.25
$8.33
$447.83
$238.55
$686.38
Depreciated Cost
$237.50
$10.56
$45.00
$7.31
$40.63
$12.19
$6.25
$359.44
$357.50
$716.94
500 450 400 350 300 250 200 150 100 50 0
IT should plan for a 3-4 year lifecycle but allow for flexibility to accommodate unplanned upgrades.
PC Disposal Fees PC Disposal Labor PC Softw are Support (e.g.
Drivers, ) PC HW Break/Fix Contract PC HW Break/Fix Contract PC Install PC Purchase
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Is Thin Client Really Cheaper?
$3,000,000
Thin Client vs. Fat Client Cost Comparison
Heavy Applications Moderate Applications Lightweight Applications $2,500,000 $2,000,000 $1,500,000 $1,000,000 $500,000 $0 Server HW WTS Fat Client Server Admin WTS Fat Client Client HW WTS Fat Client Client Administration
Thin-client architecture (e.g., WTS/Citrix Metaframe) should augment, not replace, the fat-client environment
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Going Mobile
More workers are increasingly mobile in their jobs
• • •
Occasional vs. constant Local vs. wide area 75% of info workers will be mobile at least 25% of the time (2005)
•
40%-50% of corporate users will use notebooks (2006) Corporate impact: Content, application architectures, infrastructure, operational support “Mobilizing” is much more than just outfitting a user with a notebook
Personal Area
Bluetooth
Pervasive Area Wide Area Local Area HomePNA IrDA Personal Workspace Office
Ethernet WLAN 802.11
Remote Office
DSL Cable
“Everywhere”
WAP ISDN GPRS Dial-Up Ardis Metricom Mobitex CDPD GSM TDMA 3G
Companies must support “anytime, anywhere” computing
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Making Mobile Work
Enterprises must support multiple device types for enterprise users, and even more for consumers
Hardware standardization is imperative, but a single standard is not enough
Manage user expectations on mobility carefully
Leverage best practices in managing laptops for other pervasive devices as well
Apps Email Personal Information Manager Picking the Right Starting Point Business Impact: Rapid technology change and vendor immaturity will force continued investment in mobile applications during the next 2-3 years
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How Much Will It Cost/Save?
Typical project investment
• • •
Quick start: $25K-$50K Beyond pilot: $250K-$500K Full scale: $1M+
ROI
•
Small project should be “learning” investment
•
Midsize should have 18- to 24-month ROI
• •
Large project may have 3+ year ROI Expect 15%-100%+ paybacks
Tactical vs. strategic
•
Targeted LOB vs. enterprise
Evolving and rapidly changing technology means continuous evaluation and investment for the next 5-7 years
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6 Steps to Pervasive Deployment
Identify key opportunities/projects Assess apps for mobile potential Leverage existing expertise
Define realistic goals — set realistic expectations Get business case approval from mgmt.
Make security a central theme
Realistic Expectations Are Key ?
?
?
Deploying a pervasive app to a mobile workforce requires a lot of effort and buy-in from the organization
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Integration Approach and Strategy
Bottom Line
Mobile deployments must be evaluated for their ROI, not their “coolness” factor
Functionality should be highly targeted to mobile user functions/needs
Keep it simple and focused on user context
Deploy tactically, but look toward strategic needs
Business Impact: Central project coordination and oversight are critical success factors for mobile/wireless success
Transformation Steps
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An Effective End-user Environment
New platform technologies provide the opportunity to improve user and corporate productivity if appropriately managed and implemented.
Pushing PC life cycles from three to four years provides some benefit (~$50-$100), but that must be balanced against added costs of a four-year life cycle (e.g., extra break fix, slower performance, image management, migration headaches).
Pervasive technology will grow to affect all parts of the business in the next 3-5 years. Pervasive deployments must be evaluated for their ROI, not their “coolness” factor.
Business Impact: End-user computing will continue to fund more than its share of IT budget cuts — falling PC prices will help, but better process is required