Exploring Collaborations: Successful Strategies for Increasing Equity and Access to STEM Strategy Session 2: Key Implementation Issues + Choices.

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Transcript Exploring Collaborations: Successful Strategies for Increasing Equity and Access to STEM Strategy Session 2: Key Implementation Issues + Choices.

Exploring Collaborations: Successful
Strategies for Increasing Equity and
Access to STEM
Strategy Session 2:
1
Key Implementation Issues + Choices
Gamers Working Group Will Advise
on GAMES Design & Development
• Anne Grant, Alessandro Canossa, Adriana Moscatelli, Alex Bacus,
Brian Fox, Brian Thompson, Casper Harteveld, Cigdem Talgar, Cj
Evans, Cathy Sullivan, Chris Campbell, Christina Huang, Cheryl
Milton, Colt Tipton-Johnson, Ella Mae Cuffy, Dan Feinberg, Dacey
Willoughby, Denise Mauldin, Dinara Moura, Ebae Kim, Elizabeth
Diestler, Ellen Beeman, Emily Dahlberg, Erin Peach, Gillian Smith,
Gustavo Glusman, Matt Hooper, Kate Edwards, Kimberly Cole,
Lauren King, Lara Snyder, Leslie Feinzaig, Madison Lindstrom, Magy
Seif El-Nasr, Margaret Scovern, Matt Tamaru, Melissa Dingmon,
Melissa Wray, Martin Calbert, Michael Suen, Maria Martines, Ayse
Gursoy, Morgan Belford, Nicole Maddox, Robin Held, Riyanka
Ganguly, Jade Ogletree, Sheri Hargus, Shree Durga, Stephanie
Lingwood, Stephen VanWambeck, Rich Fukutaki, Susi Stuart, Tara
Chatfield, Vida Clement, Verena Chung, Wayne Higgins, Wendy
Rockhill, Yan Perng,
• Co-chairs: John Williamson + Jay Laird
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#GAMES4STEM
Strategy Issues for Gaming Working
Group
Gaming tactical decisions are key to the success of GAMES:
1.
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3.
4.
5.
6.
7.
8.
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Launch – June 2013
Organize 5 working groups, leadership structure, NGCP role, and GAMES
Logic Model Planning Tool
Develop fund-raising strategy for 2014-16 campaign
Conduct initial research/review as well as NSF grant proposal on GAMES
STEM Community
Carry out national Game Jam process to NGCP girl members + others to
develop great game concepts and plots – Spring-Fall 2014
GAMES Judge: Select proposals for 20 game prototypes; develop and field
test prototype games with NGCP girls – Jan-December 2015
Evaluate results of field tests; GAMES judges select 2-3 games for full
production and FREE distribution
GAMES girl players move into GAMES community; long-term monitoring
begins
#GAMES4STEM
Questions For Today’s NGCP Group
1. How do we best stimulate great ideas for our 2-3 games
during the Game Jam phase?
2. Once we complete Game Jam phase, your ideas for how
we vet to 20, and after testing prototypes, to 2-3 games?
3. Thoughts on the hardware + platform(s) (tablet, web,
smartphone, PC, etc.) for delivery of our prototypes + final
games?
4. Thoughts on the development environment(s)we should
use (icUnit, HTM5L, Unreal, Unity, Corona, etc)?
5. Distribution of the final 2-3 games – how do we get them
to as many girls as possible?
6. GAMES Community – how to grow it
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#GAMES4STEM
1. Game Jam Process Discussion
• Preliminary vision and timetable
– John Williamson
• How we vet good game ideas
1. Who are some active Game Jam participants that
you can introduce us to? (I am building a list of
my own, but the more the better).
2. What tech/distribution method do you feel will
be the best way to reach the most young girls 2
years from now? Smartphone? Web? Social
Media game?
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#GAMES4STEM
2. Once We Complete Game Jam
Phase, Your Ideas For How We Vet To
20, And After Testing Prototypes, To 23 Games?
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#GAMES4STEM
3. Thoughts On The Hardware +
Platform (Tablet, Web, Smartphone,
PC) We Use For Our Prototype + Final
Game?
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#GAMES4STEM
4. Thoughts On The Development
Engine We Should Use (Unity, HTML5,
Unreal, Gamemaker, Etc)?
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#GAMES4STEM
5. Distribution Of The Final 2-3 Games
– How Do We Get Them To As Many
Girls As Possible?
• Free distribution
• Monetization design issue
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#GAMES4STEM
Creating A GAMES Community
• Beyond the future success of the 2-3 games developed
by GAMES, we want to engage girls through a cyber
GAMES community into a broader long-term
engagement of STEM
• Northeastern/ NGCP/ ISB NSF Grant effort proposal
highlights
• The ideas our research team has come up with on how
we use our 2-3 Games to create a GAMES community of
girls which outlives and broadens the dialogue.
• What are your ideas on how we effectively leverage our
games and build a successful GAMES community?
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#GAMES4STEM