Video Game Design for High School and Middle School Business Technology 10:35 AM - 11:30 AM Friday, January 15, 2010 D.

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Transcript Video Game Design for High School and Middle School Business Technology 10:35 AM - 11:30 AM Friday, January 15, 2010 D.

Video Game Design

for High School and Middle School Business Technology 10:35 AM - 11:30 AM Friday, January 15, 2010 D. Michael Ploor

www.fldoe.org

> Educators > Course Descriptions > Career and Technical Education > Information Technology Mr. Ploor has been contacted by the Florida Department of Education to construct the Frameworks Standards for

Game, Simulation, Animation Advanced Applications

(8208400) Course.

Three Career Academy

tracks that use 2 foundation courses and 2 specialty courses.

High Powered Skills

The computer technology of the PS3 is the most advanced piece of consumer technology available.

Capable of executing over 1.8 trillion floating point calculations per second.

Skills used to make video games are the same for other computer programming, digital design, web design, and other high demand technical skills.

www.laparoscopyhospital.com/game.htm

http://blogs.pcworld.com/gameon/archives/007214.html

You can control Autodesk Inventor, Autodesk Design Review, AutoCAD, Revit, Alias, Maya, Project Freewheel, etc. all with a Wii! Carl Kenner wrote a programmable input emulator (PIE) which enables customizing

any

input device to control Windows http:// labs.blogs.com/its_alive_in_the_lab/2007/12/a-wii-bit-of-fu.html

Animation Basics

• Pivot Software • Free download • Let’s Play (Pivot demonstration) • Active animation student example 1 • Active animation student example 2 • Student example with depth

Pivot Soccer Student Project

Pivot Soccer Overhead

Pivot Perspective Student Project

Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D) •Microsoft Excel Games (Crossword and Tic-Tac-Toe) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing

Activity 3-4:Physical Dexterity Puzzle Objective:

Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game.

Situation:

The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a

stylus

(digital pen) on a handheld organizer. Your team will create a sample puzzle to test the concept of a hand-eye coordination training game.

Each team member will create a different maze concept.

Click START to begin.

Follow the maze to get the cheese.

Avoid touching the red or the cats.

Please Try Again

Winner !

The Games Factory 2 •Object oriented programming •Foundation for Visual Basic or C++ •Simple interface •Step by step directions •Builds as an executable file •Post to your school website

Use to recruit students

Download and Play games from your school’s website

We need your help

• The United States Department of Labor Statistics estimates the need for 364,000 new Software Engineers by 2016.

• Current USA post-secondary education graduates about 10,000 a year.

• Where will the other 300,000 high paying jobs go????

• Outsourcing, insourcing work visas, etc.

• Other tech careers related to Video Game Design standards are in equally high demand

The Answer

• High school career academy with 4 years of training in high tech STEM careers.

• Quality textbooks with reading and learning strategies integrated.

• Hands-on team and technology activities aligned to Learning Objectives and Real World situations.

• Provide interest and skills for careers in demand 5 to 10 years from now.

Turn-Key Curriculum

• Textbook with integrated

STEM

activities • Workbook with all activities aligned to State standards, perfected directions, bellwork, pre and post reading strategies • Industry

Case Studies games

and on how to launch

iPhone Apps

included.

Online

• • PowerPoint presentations for each chapter

All Software included

– student take home license also included.

Test Bank

for paper or network proctoring • Cooperative

Capstone

project to demonstrate mastery in simulated Design Studio setting.

• So easy a Cave Student could do it!

• Teacher and batteries not included

Integrated STEM

BEST Practices

Daily Bellwork

to give students daily reading review and application of concepts/terms

Integrated Reading Strategies

Anticipation Guides

to give Purpose for Reading

Think About It

Activities to apply reading

Step by Step Perfected Directions

Structure Team Roles

Integrated Cooperative Strategies

Directions Understanding

Learning Objective Defined

Educational Objectives with “Real World” Situations

Free Help Card Real Job Roles

Florida Dept of Education Alignment

Demonstration of The Games Factory 2 Software • Creating sprites • Frame construction • Sprite movement • Object oriented event programming •Logic statement implementation •Create New Object (Launching/shooting) •Create New Object (Explosions) •Build as executable file

www.g-wlearning.com/videogametechnology