Transcript Slide 1

Digital and Creative Industries
Hard Times and Open Minds
Sector snapshot
• Digital, Creative, convergent media and ICT
• Scale and reputation – second biggest cluster in
Europe, not just a UK player
• 31,000 businesses employing 320,500 people and
generating £15.8bn in GVA (2004)
• ICT/Digital sector of 6,000 companies employs 70,000
people, creating £7billion per annum in GVA
What are the problems?
• Lack of scale – businesses lack working capital to survive
prolonged downturn, not sufficiently broadly based to
diversify their market
• Lack of experience of working through a downturn
• Fear, uncertainty and doubt – commissioners go to the little
black book (and clients stick with agencies), all seek cost
reductions from the incumbent
• Risk aversion amongst employees – makes attracting talent
more difficult
• Structural changes – in newspapers, independent production
– exacerbated by recession in advertising spend and shift to
measurable online ROI
Never waste a good recession
• Increased competition will mean the strong survive
• Some employees will stay for longer in uncertain jobs
market (but not necessarily the ones you want!)
• Clients may be more prepared to listen to better offers
• Time not spent working for fees can be spent
developing skills, innovation and new business models
in readiness for the upturn
• You can probably access the freelance skills you need
at an economic cost
Sector strategy - aims
• Was to grow Digital and Creative Sector GVA by £1
billion year on year – now to retain jobs and capacity
• Create largest digital media cluster in Europe
• Be identified as one of world top 3 clusters by 2020
• Create an innovation system from which a worldleading convergent media business can emerge in the
next decade
• Innovative, long term approach to funding
• Influence Govt policy, regulation and infrastructure
Sector strategy – before …
‘It is as important for a region to have a strong story to
tell about innovation (in order to attract the necessary
mass of new inputs to achieve it) as to have a clear
policy to support R&D.’ Charles Leadbeater, 2006
• Innovation
• Convergence
• Internationalisation
• World Class Skills
Sector strategy now, and after
• Ensure that businesses get all appropriate support
(Business Link NW, cluster, finance)
• Leadership and management skills at a premium
• Multi-skilled workforce a basic requirement –
convergence has happened
• Internationalisation no longer an option – now critical
• Innovation – use the time to put thinking into action
• Collaboration essential for survival
Cluster rationale
• You can only go so far to affect the behaviour and
performance of a single firm
• Very few SMEs can set prices and control markets
• Very few SMEs contain all the skills they need
• Very few SMEs have sufficient market intelligence
• Especially in times of recession, regulation (the way in
which access to markets is controlled and priced) and
fiscal policy (financial support, tax breaks) are more
critical than ever – we need to influence Government
‘Footprint’ of cluster activity
• Digital content (film, television, radio and digital media)
• Video games (console and network games and mobile
content)
• ICT and Software development
• Creative services (advertising, marketing, graphic
design)
• Publishing (including electronic publishing)
• Music (including promotion of live music)
Regional Cluster Organisation
• North West Vision + Media – Regional Screen Agency
with additional capacity for skills, finance, supply chain
• Three year agreement with NWDA
• Investment in production through RAF and VCLF
• Commissioning framework for demand-led
training, informed by Sector Skills Councils
• Managing Northern Way Innovation project
skills
Building scale and collaboration
• Experimentation around business models and convergence
(Alchemy, AND, b.TWEEN) to be crystallised into Northern
Way Innovation Fund
• NorthernNET – a dedicated high speed, secure fibre optic
MPLS network - 100Mbps up to 1 Gbps from coast to coast –
with multiple ‘media access bureaux’ to create economies of
scale in a sector predominantly made up of small, fastmoving, entrepreneurial companies
• Creative Industries Technology Innovation Network (CITIN)
call for collaborative projects (http://pfi.citin.org)
• National computer games usability facility – supported by
significant Northwest cluster of developers and international
publishers, and other more ‘traditional’ content producers
Cluster activities
• Programme of networking events and seminars
• Collaboration with other business sector organisations
to open new markets
• International trade support (with UKTI)
• Work with HEIs to stimulate European partnerships and
innovation networks (‘Living Labs)
• Marketing for the sector in the Northwest as a whole
• Management information and strategic intelligence
MediaCityUK
• £3 billion, private sector development – 80 ha, 15,500 jobs –
unique in scale and ambition – the largest regeneration
project in the UK this decade
• BBC signed as anchor tenant – 6 departments by 2011- but
will be less than 10% of the first phase
• Digital Content Lab – SMEs and major players
• FIRM – multi-partner research framework
• MakeMedia – social media initiative
• InfoLab21 projects around ICT and commercialisation of
research
Thanks for your attention
• Any questions?
Iain Bennett
Sector Leader, Digital and Creative Industries
Mobile: 07799 035090
[email protected]