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GSA Overview:
GLI Regulator Roundtable
February 2006
Agenda
 What is GSA?
 Future Technology Realities in Our Industry
 GSA’s three standards: GDS, G2S, and S2S
 GSA Certification
 GSA’s Regulatory Advisory Committee
 General Q & A
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
What is GSA - Our Mission
The Gaming Standards Association (GSA) is an
international trade association that creates benefits for
gaming manufacturers, suppliers, operators and
regulators.
We facilitate the identification, definition, development,
promotion, and implementation of open standards to
enable innovation, education, and communication for
the benefit of the entire industry.
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Our Platinum Members
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Companies supporting GSA Standards
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3M Touch Systems
AGMMA
Alliance Gaming Systems
American Gaming Systems
Aristocrat Technologies
Aruze Gaming America
Atronic
Atronic Systems
Bally Gaming & Systems
Belatra
BMM Test Labs
Cadillac Jack
CashCode Company
Casino Technology
Dakota Nation Gaming
Detroit Entertainment
eGenting Holdings
Euro Games Technology
Foxwoods Resorts
FutureLogic
GameLogic
Gamey Industries
Gaming Consultants, Int’l
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Gaming Laboratories Int’l
GGS
Giesecke & Devrient
Global Payment Technologies
GTech
Harrah’s Entertainment
Himecs Co
Holland Casinos
Hotel Technology Next
Generation
Hyatt Gaming Services
IGT
Integrity Gaming
Intralot
JCM
Konami Gaming
Mars Electronics
Money Controls
Multimedia Games
Multi-State Lottery Association
Nick Farley & Associates
Nidec Sankyo
NRT Technology Corp.
2006 - The Year of Implementation and Value Creation!
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Octavian
Ontario Lottery Gaming Corp
Penn National Gaming
Progressive Gaming
Quest Entertainment
R Franco
Rocket Gaming Systems
Scientific Games
Seminole Tribe of Florida
(Hardrock)
ShuffleMaster
Standing Stone Gaming
Summit Amusement
Transact Technologies
Unidesa Gaming and Systems
UNLV Int’l Gaming Institute
Video Gaming Technology
Viejas Casino
WMS Gaming
ZeroLabs
2006 GLI Roundtable
Global Membership
Australasia
10%
Japan
9%
Europe
19%
2006 - The Year of Implementation and Value Creation!
N. America
62%
2006 GLI Roundtable
Membership Composition
Affiliates
6%
Advisors
10%
Operators/Hotel
19%
OEM
17%
Manufacturers
48%
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Organization
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Association Milestones
1998 - Gaming Manufacturers Association (GAMMA)
incorporated
2000 - Operators invited to join the organization
2000 - GAMMA becomes GSA - Gaming Standards Association
2002 - Regulatory Advisory Committee formed
2004 - Formal standards are released for GDS, BOB, and S2S
2004 - BOB and GDS simulators are developed
2005 - Formal implementation training program for developers
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Achievements 2005
 BOB “Under the Hood” – Formal training program for developers
 GSA Road Show – Operator, Manufacturer and Regulator updates held
throughout the world
 S2S installations operational in Alabama, Florida and Oklahoma
 GSA releases BOB V1.1 and S2S V1.1 standards
 GSA releases GDS toolkit
 GSA releases BOB V1.1 Host and EGM Simulators
 GSA establishes the Architectural Oversight Committee
 GSA establishes a separate Transport Committee
 GSA makes its standards open and available to the world
 BOB ‘virtual machine’ project: first inter-company initiative led by Bally
 GSA and IGT join forces and create G2S (BOB/SSAS integration)
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Future Technology Realities in
the Gaming Industry
Future Technology Realities
FROM
TO
 Proprietary machine design
 PC-like slot machines
 Many hardware platforms
 Fewer hardware platforms
 Many proprietary operating systems
 Fewer standard operating systems
 No backward compatibility
 Backward compatibility
 Non-standard peripherals
 Standard peripheral command sets and
protocols allow interchangeability
 Few content providers
 Many content providers
 Centralized distribution of game content
via intranet
 Physical distribution of game content
 Machine software personality manually
installed, causing incorrect configuration
of games
2006 - The Year of Implementation and Value Creation!
 Machine hardware and software
personality broadcast from the system
automatically
2006 GLI Roundtable
Future Technology Realities
FROM
TO
 Slot machines are single purpose
 Slot machines become multi-function
 Game centric
 Network centric
 Many proprietary protocols
 Fewer Industry standard protocols
 Multiple wired network connections
 Single wire/wireless network
connections
 Simple methods of employee and
player identification
 Biometrics, RFID, etc.
 Difficult to interface disparate systems
 Standards allow simple “plug and play”
addition of new systems
 Transaction information not available,
except through the “system”
All transaction information is available to
operators and regulators
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
GSA’s Three Standards
Gaming Device Standard (GDS) Protocol
Coin
Acceptor
GDS
Coin
Hopper
Note
Acceptor
Game
Control
Printer
Touch
Screen
EGM to Peripherals protocol
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Benefits of GDS
 Standardizes communications between EGM and its
peripheral devices
 Easily change between peripherals from different vendors
 Plug and Play USB communication
 Peripheral device provides detailed information to EGM
 Coupled with G2S, peripheral device info is sent to the host
systems
 Device commands (and code) can be sent from host systems
through the EGM to peripheral devices
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Game To System (G2S) Protocol
G2S
Vouchers
Coin
Acceptor
Player Tracking
Coin
Hopper
Note
Acceptor
Game
Control
Printer
Slot Accounting
Progressives
Touch
Screen
Wagering
Accounts
EGM
2006 - The Year of Implementation and Value Creation!
Host Systems
2006 GLI Roundtable
What Is G2S?
 The industry’s protocol for the networked casino floor
environment
 Communications between EGMs and back-end servers
 Based on current, proven technology standards; XML, SOAP,
Web Services, etc.
 Expandable from low-speed (G2S messages between an
EGM and SMIB over a serial link) to very high-speed
communications (EGM to multiple back-end servers over
Ethernet)
 Consists of three independent components:
 G2S Message Standards
 G2S Transport Standards
 G2S Configuration Standards
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
The Merging of Two Protocols
 IGT creates SuperSAS, GSA develops BOB
 September 2005 - IGT rejoins GSA
 IGT and GSA agree to merge their two protocols
 Result is Best of Both = Game To System (G2S)
 Analysis & Core Classes are complete
 Application Class documents are being developed
 Development Tools will follow shortly
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Here is what is on the gaming floor today...
[Looks like hex to me…]
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
A G2S Meter Request
Host Request
EGM Response
<meterInfo metertype =“onDemand”>
<simpleMeter
Metername=”cashable"
meterValue=“5250”/>
<simpleMeter
Metername=”promo"
meterValue=“0”/>
<simpleMeter
Metername=”nonCash"
meterValue=“1000” />
<simpleMeter
Metername=”cancelledCredits"
meterValue=“15075” />
<getMeterInfo>
<getDeviceMeters
deviceClass=”cabinet"
deviceId = “1”
/>
</getMeterInfo>
[Several more meters appear here]
</meterinfo>
[A little easier to understand]
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
G2S Core Classes
 cabinet - allows host to enable / disable EGM
 eventHandler - allows “guest” hosts to see events
 meters - complete meter info, with ability to add new
 gamePlay - manage active games within EGM
 download - add / remove games for EGM
 configuration - EGM communication and option configuration
 communication - web services and multicast
 handpay - processing for handpays, cancel credits...
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
G2S Application Classes
 Currency classes - manage currency devices
 printer class - manage printer, download templates
 progressive class
 bonus class
 player class
 Voucher class
 WAT class
 GAT class
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
System to System (S2S) Protocol
S2S
Voucher Manager
Coin
Acceptor
Kiosks
S2S
Coin
Hopper
Point of
Sale
Player Tracking
Note
Acceptor
Game
Control
S2S
Coin/Bill
Counters
Slot Accounting
Printer
S2S
Touch
Screen
Progressive
S2S
Class II
Servers
EGM
Host Systems and other S2S devices
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Benefits of S2S
 Standardizes communication between servers and devices
 With S2S, G2S, and GDS, note acceptor info is available to a
back end server
 Standard server protocols open up new solutions
 Supports “plug and play” for systems and peripheral devices
 Interfacing - all components speak the same language
 Integrating - Custom solutions are developed for each new
conversation
 Standardization promotes portability, interoperability and
reusability
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
S2S and Class II
In a Class II environment, each manufacturer has their own
server for central determination and other game functions
The Problem: Three game manufacturers means
 Three separate accounting reports,
 Three player tracking feeds, and
 Three voucher systems
• vouchers are only redeemable on same manufacturer’s games
• What about the cashier booth? (three redemption terminals…)
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
S2S and Class II - the solution
Each host server now talks S2S to a central consolidation
server, which provides
 One accounting report
 All vouchers are cleared through a central database
 All systems communicate using common protocols
Currently deployed in Florida, Oklahoma, and Alabama
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
GSA Certification
GSA Certification
 GSA compliance – independent testing by 3rd party lab using
GSA tools and pre-defined test scripts
 GSA Compliance testing is NOT Regulatory Approval
 All parties benefit through
 Improved speed to market for products
 Products work together when they show up on your floor
 Plug and Play (easier installs, reduced service calls)
 Protocol certification streamlines the regulatory process
 Reduces the quantity and variety of tests that must be performed
 If both devices are certified, they should work together the
first time they are connected (like your PC and printer)
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
GSA’s New Certification Program
 Goal = Correct and consistent implementation of GSA’s
standards
 Formal process for the testing and certification of
 Gaming Industry Products
 Certified Testing Agencies
 Certified Test Suites
 Interoperability Centers will be available for manufacturers
 Third Party Testing Authority will certify Test Suites and
Testing Agencies
 Products passing certification will be published in the
Certification Register on GSA’s web site
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
What Regulators Said
 Standards would improve the time for regulatory approval of devices
and/or software
 Agree
93%
 Are regulators in favor of the move towards standardization in the gaming
industry
 Agree
90%
 Standardization of Metering functions would help regulators
 Agree
86%
 Creating standards for gaming technology would make training regulators
easier
 Agree
93%
 Common features among manufacturers would simplify testing and
approval
 Agree
90%
 Centralized verification of games and peripherals would make regulation
easier
 Agree
85%
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Benefits for Regulators
 Simplification of testing and approval
 Built in compliance increases security
 Fewer resources required to verify compliance
 Focus approval resources towards games
 Simpler training for field regulators – fewer protocols
 System activities easier to regulate
 Access to a vendor-neutral technology forum
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
GSA’s Regulatory
Advisory Committee
Regulatory Advisory Committee (RAC)
Who we are
 OEMs
 Operators
 Peripheral suppliers
 Open to all regulatory personnel from across the industry
What we do
 Advocate GSA standards within the regulatory realm
 Create a forum where regulators, OEMs, and operators can collaborate to
address issues facing the gaming industry
 Provide a forum for mutual feedback on proposed regulations
 Solicit regulatory input and comments on pending GSA standards
specifications
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
Regulatory Advisory Committee (RAC)
What this means for you
 Single point of contact for various OEMs and operators
 Streamlined commenting process on pending draft
regulations
Consistency in regulations leads to
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Better overall products (no one-offs)
More reliable systems
Faster time to market for new products
Commonality in testing of new products (both in the lab and
in the field)
 Better profitability
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable
The Ending Note
 For on-going regulatory questions or inquires on
protocols, please contact
[email protected]
 This presentation is available on GSA’s Website:
www.gamingstandards.com
[Now is the perfect time for questions and comments]
2006 - The Year of Implementation and Value Creation!
2006 GLI Roundtable