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Good Things Happen When We All Pull Together
The Power of One Solution
2006 - The Year of Implementation and Value Creation!
Asian Gaming Exhibition
Industry Commitment
Members continue to support GSA – to date: $8.2M in cash and $35M+
in additional resources
G2S – Game To System Solution
Since starting the integration effort in Oct 2005 there were 80 meetings,
310 hours of teleconference, 5150 man hours, 31 industry experts,
1000+ pages
Australian Gaming Machine Manufacturers Association (AGMMA)
recommended GSA’s G2S as the Protocol Standard for New South
Wales, Australia
Developing an academic / educational track on GSA standards and
technology
HTNG and GSA to form closer relationship - GSA to offer protocol
solutions to HTNG’s Gaming SIG
Started issuing GSA Certificates
2006 - The Year of Implementation and Value Creation!
Asian Gaming Exhibition
Historic Approach to Adding Functionality
Slot Floor System
Vouchers
2006 - The Year of Implementation and Value Creation!
Bonusing
Player Media Server
Asian Gaming Exhibition
Challenges Of The Historic Model
New wiring infrastructure for each new feature
Lots of new gear needed between host and EGM
How many network ports does each EGM have?
Often new features don’t integrate with existing slot
accounting system
Challenges with getting everything working together
Adding a new feature is like building a solution from
scratch
2006 - The Year of Implementation and Value Creation!
Asian Gaming Exhibition
G2S (Web Services) Approach
Slot Floor System
Config Server
Vouchers
2006 - The Year of Implementation and Value Creation!
Bonusing
Media
Download
Server
Server
Asian Gaming Exhibition
Advantages Of The G2S Model
To implement a new feature
Plug in new server
Configure a group of EGMs
Try out the new feature
Get rid of it if you hate it (try before buy)
G2S is designed so every functional group could be
owned by a separate server
G2S Protocol already accommodates new features
Configuration
A rich Accounting Model
All Messaging required to implement the feature
2006 - The Year of Implementation and Value Creation!
Asian Gaming Exhibition
Are You Ready For The Players Of Tomorrow?
Players have many entertainment options
Understanding players is key in developing content
that works
Developing games for generation X (born between
65 – 76) is a challenge
Developing games for generation Y (born between
77 – 94) will be more puzzling
New generation wants flashy graphics and anytime
/ anywhere access
2006 - The Year of Implementation and Value Creation!
Asian Gaming Exhibition
Are You Ready?
Speed and convenience of delivery is important
Having what the customer demands available when
and where he want is a fundamental requirement
Responding to rapidly changing player preferences
requires fast reaction and speed to market that will
determine the success of the operators
Convergence is happening, competition is
increasing
2006 - The Year of Implementation and Value Creation!
Asian Gaming Exhibition
2006 - The Year of Implementation and Value Creation!
Asian Gaming Exhibition