Transcript Slide 1

EU Projekt ID-Space: Tools für
verteilte, gemeinschaftliche
Produktinnovationen
http://www.idspace-project.org/
S. Retalis, Universität Piraeus, GR;
Wolfgang Greller, Open University
Netherland/CELSTEC, NL
Let’s see what we will see…
Our moto: “Collaboration for Innovation”
– idSpace project: Tooling of and training for
collborative, distributed, product innovation
What is innovation
Determinants of Innovative Thinking
Collaborative strategies
CSCL environments
Concluding remarks
http://www.idspace-project.org/
What Is Innovation (2/2)?
Innovation is transformation of existing
knowledge and ideas into new or better
commercial product that add value to the
customer.” (Carter Evans & Koop 1990)
Innovation could have a composite definition: a
process whereby a new idea is conceived and
detailed in the mind, developed into a physical
entity through detailed design, analysis,
experimentation, and production, and then
introduced to give a company a competitive
edge.
What Is Innovation (2/2)?
Source: Ed Ashford, presentation by SAS Global
Determinants of Innovative Thinking
A means of generating innovation is to
achieve three objectives:
– make best use of and/or improve what we
have today
– determine what we will need tomorrow and
how we can best achieve it,
to avoid the “Dinasaur syndrome”
– Generate new knowledge
Knowledge is preserved and transmitted among
colleagues
Knowledge creation is the result of collaborative
process.
– Collaboration for Innovation
Collaborative strategies
Strategies like brainstorming & Mind mapping
encourages open and random creative thinking and
communications
– Six thinking hats is an intuitive way to keep one’s
thoughts focused while problem solving
Strategies like Jigsaw, TAPS advocate that there is no
collaboration without communication
– Groups need not only communication, but also share
information, resources and knowledge
http://gsic.tel.uva.es/collage
Learning to collaborate…
Source: Michael Beyerlein (2006), Keynote Address at American Creativity Association International
Conference 2006
Tools for supporting collaboration for
innovation
http://share.skype.com/
Need One Environment:
A Collaborative Creativity
Support Environment
Conclusions
Innovation is characterised by an intensive
collaborative process generating and exploring
various ideas that should contribute to the solution
of a particular problem
We need to change the way that we teach
– Add/Adopt collaborative strategies into the existing
teaching approaches
We need environments like the idSpace
environment that will:
– Contain an integrated toolset which will be used to
describe ideas, goals, features, to
collaborate/communicate & share resources.
– Exhibit extensible, informal, pluggable pedagogical
approaches.
Collaboration for Innovation
Introduction
Computer-Supported Collaborative Activities for
Innovative Product Development
– Social interactions as key element for creativity
Unfocused activities and free collaboration does
not necessarily produce innovation
– Need for effective structured designs of collaborative
situations
– Need to train people how to collaborate
Ideas from
– CSCL strategies
– Creativity strategies
CSCL Strategies
Pyramid
PHASE N: Propose a
final and agreed
solution
PHASE i: Compare,
discuss and propose
a shared solution
Individual or initial group
Teacher
PHASE 1: Individual
(or initial group)
study of the
problem. Proposes a
solution
CSCL Strategies
Jigsaw
Teacher
Individual or initial group
Introductory
individual (or initial
group) activity
Collaborative
activity around the
sub-problem
Collaborative
activity around the
problem and
solution proposal
Tasks to support creativity
1. Searching and browsing digital libraries, the Web, and
other resources
2. Visualizing data and processes to understand and
discover relationships
3. Consulting with peers and mentors for intellectual and
emotional support
4. Thinking by free associations to make new
combinations of ideas
5. Exploring solutions—What-if tools and simulation
models
6. Composing artifacts and performances step-by-step
7. Reviewing and replaying session histories to support
reflection
8. Disseminating results to gain recognition and add to
the searchable resources
Shneiderman, B. 2002. Creativity support tools. Commun. ACM 45, 10 (Oct. 2002), 116-120.
Creativity Techniques
Six hats
Source: trp42gift.blogspot.com/
Creativity Matrix Tool
This tool is a creativity technique
selector.
It uses contextual data/criteria as
input and presents the techniques
which match those criteria.
http://repository.sse.uni-hildesheim.de/CreativityTechniqueSelector/
Implementation of Creativity
Process
Jigsaw
group
Expert group
IdSpace Environment
Demo of IdSpace Environment
Hands On Activity