Transcript Slide 1
Innovation in Games, Game Network and
Social Gaming – Will gaming revolutionise the
bottom line of the entertainment industry?
2nd DIGITAL ENTERTAINMENT
CONFERENCE
Mumbai 11th November 2008
Top Ten Global Gaming Trends
From the New York Games Conference
1. Boost your recession immunity: play a
game
2. Casual Games: Call it whatever you
like, but it’s a $2B+ business
3. The Music Industry may be Dying, but
not the Music Genre
4. Girls, Girls, Girls
5. MMOs, Money, and Microtransactions
Top Ten Global Gaming Trends
6. Welcome a new buzzword: Freemium!
7. Social Gaming: Going Beyond The
Basic’s
8. Everything is a game
9. The future of the console?
10. Steve Does It Again
“The gaming industry is the most robust it has ever been, but
competition to capture the hearts and time of consumers will
become increasingly more difficult.
This era’s version of the Depression styled musical
extravaganzas of Judy Garland and Mickey Rooney may just
be videogames”
Thank You !
EA Corporate Profile
• Leading publisher across platforms – PC, console,
mobile, online
• #1 Market Share in North America, Europe, India
• FY’09 Fcst Revenue ~US$5B; $1.8B Cash on Hand
• 9,000 Employees Worldwide; 4900 in Studios
• Strong Partnerships: Time Warner, New Line, MTV,
Sony, Microsoft, Nintendo, NBA, others
• Exclusive Partnerships: FIFA, NFL, ESPN
• Distribution > 75 Countries
Indian Gaming Market 2006-2008
Pre 2006 – Nascent Market
– Primarily PC
– No global publisher’s direct involvement
2006-2008 – Gaming Ecosystem Starts Up
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Booming economy
EA, MS and Sony sets up office
Launch of consoles – X360, PS3, PSP, Wii
Lower pricing on PC and PS2 games
Market development activity - distribution,
merchandising, marketing and PR
– Modern retail expansion
– Online gaming – Level Up, Sify, Games2Win, Zapak,
Kreeda
Indian Gaming Market 2009-2012
PC & Console Market will grow rapidly 4-6x driven by
– Rising urban disposable income => spending on consumer
electronic and entertainment devices
– Indian hunger for entertainment - $5Bn (Rs 20k Crs) M&E
market. Gaming @5% = $250MM (Rs 1,000 Crs)
– Increase in hardware base –currently 10 million home PC’s
and 500,000 consoles, growing at 30-35% p.a => base will
double every 3 years
– Falling Prices of hardware and software & market
segmentation – entry, handheld, next gen, Nintendo Wii
– Increase in game software sales – non gamers => casual
gamer => social gamer => hardcore gamer
– Expansion of Modern Retail down the pop strata
Red Flag
– Custom duties (>30%) and taxes need to come down
Indian Gaming Market 2009-2012
Online market will take 2-3 years longer to mature BUT will
be a larger market eventually. Key drivers :
• Access
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Rising high speed broadband penetration >10MM
Falling costs of bandwidth < Rs 500 p.m.
Internet Game Room upgrades “cool hangouts”
Global publishers, local server’s
Government push to e-commerce
• Content
– Locally (not “Local”) relevant content
– Global and Indian developers and publishers
– Active gaming communities
Red Flag
– Broadband market needs to be deregulated (similar to NTP
2001)
Thank You !