BOB (Best of Breed) development proposal

Download Report

Transcript BOB (Best of Breed) development proposal

GSA Regulators
Advisory Meeting
Peter DeRaedt – President
Agenda
 Gaming Standard Association overview
 Gaming Device Standard (GDS)
 Best of Breed (BOB)
 System to System (S2S)
 Questions and Answers
May 6, 2003
Platinum Members
May 6, 2003
Other Members
Gold:
3M Touch Systems, Atronic Americas, Cashcode Company, ELO TouchSystems,
Foxwoods Resort Casino, JCM American, Konami Gaming, Mars Electronics, MIS
Group, Money Controls, Ontario Lottery & Gaming Corporation (OLGC), Shuffle
Master Gaming
Silver:
AstroSys International, Austrian Gaming Industries, Boyd Gaming, Coin Mechanisms,
Ensico, Global Payment Technologies, Gold Club, Himecs Company, IDX
Incorporated, Miami Tribe of Oklahoma Business Development Authority (MBDA),
Mikohn Gaming, Park Place Entertainment, Scientific Games, Sierra Design Group,
Sigma Game, Soanar, Spielo Gaming International, Station Casinos, TransAct
Technologies, Unidesa Gaming, Universal Distributing of Nevada
Affiliates:
Australian Gaming Machine Manufacturers Association (AGMMA), Casino
Management Association (CMA), European Gaming Organisation (EGO), Friedberg &
Associates, University of Nevada Las Vegas (UNLV)
Advisory:
Gaming Consultants International
BOLD: New Members since 2003
May 6, 2003
Board Of Directors
Chair
Gregg Solomon
Mandalay Resort Group
Vice Chair
Rich Schneider
Acres Gaming
Secretary
Bruce Rowe
Harrah’s Entertainment
Treasurer
Fred Lychock
Shuffle Master Gaming
Julian Bucknall
Aristocrat Technologies
Joe Bailo
Atronic Americas
Mark Lipparelli
Bally Gaming & Systems
Val Levitan
CashCode Company
Ali Saffari
International Game Technology
Les McMackin
Isle of Capri
Thomas Nugent
JCM American
Steve Sutherland
Konami Gaming
Rob Siemasko
WMS Gaming
May 6, 2003
Org Chart
CAT
Annual Meeting April 15, 2003
Gaming Device
Standards (GDS)
Jim Morrow – Bally Gaming and Systems
GDS Charter
 Create an open, industry-developed protocol utilizing USB to standardize
communication between peripheral devices and the electronic gaming
device, and to facilitate the incorporation of the standard by developing
reference designs and test tools.
May 6, 2003
GDS Goals
 Utilize a computer industry standard, Universal Serial Bus (USB), as the
base communication protocol for peripheral devices within a gaming
machine.
 Develop standardized messages (subsets) for

Note Acceptors

Coin Acceptors

Coin Hoppers

Printers

Touchscreens
 Provide reference designs and test tools for ease of implementation and
certification.
 Communicate with regulatory and testing agencies in order to ensure
that the protocol meets or exceeds jurisdictional requirements.
May 6, 2003
Gaming Industry Today
 Proprietary Device Protocols

Development and maintenance of protocols costly

Device options limited by gaming platform support

Barrier to market

Duplicated compliance and testing
 Numerous Hardware Interfaces

Increased gaming platform costs

Device options limited by gaming platform support
 Numerous Connectors

No Plug and Play
May 6, 2003
Gaming Industry with GDS
 Standard Device Protocol

Reduces cost associated with software development and maintenance

Reduces time-to-market for new and innovative functionality

Increases device options

Designed to be open and extensible while still maintaining a standard

Reduces the complexity of testing and compliance procedures
 Standard Hardware Interface

Reduces gaming platform costs
 Standard Connector

Plug and Play now possible in light of hardware and device protocol
interfaces.
May 6, 2003
Peripheral Manufacturer Benefits
 Removes Barrier to Market

Standard protocol for a particular device
 Reduced Engineering Time and Production Costs

USB source code open and available “Off the Shelf Technology”

Reduced time required for protocol development and maintenance
 Increased Speed to Market

Focus on product improvements

More time to spend on new and innovative technologies
 Open and Extensible

Standards with innovation
 Allows “manufacturer specific” innovations, while remaining compliant with the
standard
May 6, 2003
Game Manufacturer Benefits
 Reduced Engineering Time and Production Costs

USB source code open and available “Off the Shelf Technology”

Reduced time required for protocol development and maintenance
 Flexibility to Meet Customer Demands


Easy device implementation
Single protocol for multiple devices = wider choice of vendors = operators
choice in vendors easily met
 Increased Revenue

More time to focus on game content
May 6, 2003
Operator Benefits
 Increase in Peripheral Options

Decisions can be based on issues such as reliability/serviceability rather than
a gaming machines device protocol support.
 Plug-n-Play

Like peripherals, regardless of manufacturer, can be swapped seamlessly
 Latest Technology

Support for remote device control/diagnostics via next generation systems
products

A single entry point to address next generation functionality
May 6, 2003
Regulator / Lab Benefits
 Joint Development Effort

Ensures regulator concerns are addressed

Improves industry confidence
 Central Developer Community

Single entry point for regulators to address change
 Increase in efficiency

Standardized protocols reduces the quantity and variety of testing procedures

Access to GSA developed test/compliance tools

Devices support GAT to assist the field verification procedures
May 6, 2003
Development Timeline
 Jan ‘02: Phase I Devices
 Sep ‘03: Phase II Devices

Note Acceptors

Printers

Coin Acceptors

Touch Screens

Coin Hoppers
 April ‘03: Functional Spec
 July ‘03: Design Spec
 Sept ‘03: Development Kit
 Nov ‘03: Functional Spec
 Feb ‘04: Design Spec
 April ‘04: Development Kit

Standards Specification

Standards Specification

Reference Designs/Drivers

Reference Designs/Drivers

Test/Compliance Tools

Test/Compliance Tools
May 6, 2003
GDS Committee
 Chaired by

John Boesen ([email protected]) of Aristocrat Technologies, Inc.
 Standard is supported by:
Aristocrat Technologies, Bally Gaming & Systems, CashCode Co., Coin
Mechanisms, Elo TouchSystems, Global Payment Technologies, Himecs
Co., IDX Incorporated, JCM American, Mars Electronics, Money Controls
and 3M Touch Systems.
May 6, 2003
BOB (Best of Breed)
Development
John Chamberlain – IGT
Project Overview
 BOB (Best of Breed) is the next generation communication protocols
being developed under the direction of GSA, its members and advisory
forums for the gaming industry, by the gaming industry
 The protocols will employ standards and technologies from the
computer industry, enabling GSA to use proven technologies, to provide
reliable products quickly to the industry at a significant savings to
manufacturers, operators and regulators
 The creation, acceptance, implementation, widespread deployment,
change management and future technological advancements to GSA’s
BOB standard will allow the gaming industry to concentrate on the
creation of innovation, appealing gaming products and operations
May 6, 2003
BOB Charter
 The BOB workgroup is charged with identifying and defining the
protocol for communication between gaming devices and gaming
management systems, as well as providing tools and documentation
which assist with the implementation of the protocol
May 6, 2003
BOB Goals
 The workgroup shall focus on:


using industry standards, including but not limited to TCP, SSL, fully formed
XML and other IP protocols for the primary protocol, and physical transport
technologies, including but not limited to Ethernet, and other IP transport
mechanisms
definition of standardized message schemas related to moving data and the
sequence of those messages
 The workgroup will:



make accommodation, where practical, for other computer industry standards
such as streaming audio/video on the physical transport layer
provide recommended implementation guidelines as it relates to the physical
transport layer and interface connectors, as appropriate
communicate regularly with the regulatory agencies to cultivate acceptance
May 6, 2003
Operator Benefits
 Reduced costs and operations


Centralized command and control of the machines
 Active games
 Accepted denomination's
 Change hopper limits
Open protocol “for the industry and by the industry”
 Expanded product offerings = wider choice = lower end user cost
 Unprecedented Access to Game Floor Information

Capability to create or customize views of casino floor data
 Ability to Independently Innovate

Allows “operator specific” innovations, while remaining compliant with the
standard
 Increase Revenue

Downloadable games
 Audience specific game delivery
 Patron specific game delivery
May 6, 2003
Manufacturers Benefits
 Reduced Engineering Time and Production Costs


XML source code widely available, reduces protocol programming efforts
Larger, less expensive labor pool
 Increased Revenue


More focus on game content development
Reduction in overall cost of machine
 Off the shelf technology vs. proprietary technology
 Open and Extensible

Standards with innovation
 Allows “manufacturer specific” innovations, while remaining compliant with the
standard
May 6, 2003
Benefits of Phased Implementation
 Phased development and implementation approach insures legacy
equipment participation
 Does not require immediate re-wire of casino

Physical limitations will prevent some BOB functionality i.e. downloadable
games will require Ethernet
 Allow for co-existence of existing technology

Different wiring and physical connectivity methods can be mixed on the
gaming floor
 Provides a growth path to a full implementation
May 6, 2003
The CORE BOB and IP
 The CORE BOB functionality is functionality that does not infringe
intellectual property rights by virtue of its inclusion in the CORE BOB
standard or through implementation of that functionality in a device.
 CORE BOB functionality may, however, incorporate intellectual property
which is already owned by or freely available to GSA for use by the
industry
May 6, 2003
A phased approach
 BOB – Phase 1 (Core)

Compatible with most current protocol solutions
 BOB – Phase 2 (Extensions)

New extensions beyond current protocols
 BOB – Phase 3 (Download)

Download Games

Download Peripherals
May 6, 2003
Phase 1(Core) Timeline
Dec 2002 – Sep 2004
2002
PHASE 1
DEC
JAN
JUN
Start Spec End Spec
Review
Step A G2E
Show
SEP
OCT
DEC
JAN
2004
APR
SEP
Vote
Start Tools
Proof of Concept
Implementation
Requirements
Start Spec
Step B
2003
JUL
End Spec
Review
Vote
End Tools
Implementation
May 6, 2003
Phase 2 (Extensions)
Timeline Jan 2003 – Mar 2004
PHASE 2
JAN
FEB
2004
JUN
JUL
OCT
Requirements
Start Spec End Spec
Review Vote
Start Tools End Tools
May 6, 2003
2005
MAR
Phase 3 (Download) Timeline
Jul 2004 – Nov 2005
PHASE 3
JUL
2004
AUG
DEC
JAN
FEB
2005
MAY
NOV
Requirements
Start Spec
End Spec
Review
Vote
Start Tools End Tools
Implementation
May 6, 2003
Who is committed to BOB?
Acres Gaming
Mandalay Resort Group
Aristocrat Technologies
MIS International USA
Atronic Americas
Money Controls
Bally Gaming and Systems
Shuffle Master Gaming
CashCode
Sigma Game
Harrah's Entertainment
Slot-Tickets
IGT
Stations Casinos
Isle of Capri
Transact Technology
JCM
WMS Gaming
Konami Gaming
May 6, 2003
What will happen to SAS?
 Change management:
 Minor upgrades will be entertained on an as needed basis

Examples include: new meters, and new event reporting
 Major upgrades will be deferred to Phase II of Bob

Examples include encryption and low level comm. type changes
May 6, 2003
Project Leadership
 Project Leadership (Co-Chairs)

Jim Morrow – Alliance Gaming

John Chamberlain - IGT
May 6, 2003
Ownership of BOB
 The BOB protocol will be owned in its entirety by GSA
 Specific Intellectual Property, such as patents and trademarks, will be
owned by their respective owners
May 6, 2003
System-to-System
Committee
Steve Kastner – S2S Committee Chair
S2S Committee
Charter
The S2S workgroup is charged with designing standard casino systems
interface specifications, and assisting with their implementation, to reduce
the engineering efforts required in developing, maintaining and enhancing
customer specific casino configurations.
May 6, 2003
Evolution to S2S
Cashless
EFT
Security/
Surveillance
Coupons/
Promotions
Progressive
Servers
Table
Games
Keno
Ticket
Bonusing
Pit
Management
Vault
Management
Player
Tracking
Sports
Book
Slot
Accounting
Ethernet
Count Room
Management
Cage/
Change
Booths
Bingo
Back Office
Accounting
Floor
Control
BOB
May 6, 2003
To Slot Floor
S2S
Terms
Our industry has created its own language with multiple
words for the same thing:
Coin In = Handle = Turnover

XML supports translation of the “standardized” term into the tag of the native
term via XSLT.

Common terminology means less interpretation by new partnerships.
May 6, 2003
XML Sample Message
Proprietary
<STX>SRTG^12345678^000100000^
000050000^000020000<ETX>
S2S
<SlotRating>
<PlayerID>12345678</PlayerID>
<Machine>54321</Machine>
<CoinIn>1000.00</CoinIn>
<CoinOut>500.00</CoinOut>
<Jackpots>200.00</Jackpots>
</SlotRating>
May 6, 2003
Initial Works leads to Synergies
Cashless
EFT
Security/
Surveillance
Coupons/
Promotions
Progressive
Servers
Table
Games
Keno
Ticket
Slot Rating
System
Table Rating
System
Count Room
Management
Pit
Management
Vault
Management
Player
Tracking
Slot
Accounting
Bonusing
Sports
Book
Cage/
Change
Booths
Bingo
Back Office
Accounting
May 6, 2003
Data
Warehouse
Property
Management
System
Questions
&
Answers
Platinum Members