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Gaming Standards Association Annual Meeting

Mandalay Bay Resort & Casino Las Vegas, NV April 3rd, 2002

Platinum Members

Annual Meeting

Other Members

Gold: Bally Gaming, CashCode, JCM American, Konami Gaming, MARS Electronics, MIS-Group, Money Controls, Shuffle Master Gaming, Slot-Tickets Silver: Atronic Americas, Austrian Gaming Industries, Boyd Gaming, Cirsa Interactive, Coin Mechanisms, Global Payment Technology, Gold Club, Mikohn Gaming, Namitech, Park Place Entertainment, Sierra Design Group, Sigma Game, Spielo Manufacturing, Unidesa Affiliates: Casino Management Association, European Gaming Organisation, Friedberg & Associates, HITIS, University of Nevada Las Vegas (UNLV)

Annual Meeting

Chair Vice Chair Secretary Treasurer

Board Of Directors

Gregg Solomon Rich Schneider Bruce Rowe Marc Comella Robert Del Rossi Pamela Hugill Ali Saffari Thomas Nugent Steve Sutherland Fred Lychock Scott Kreeger Rob Siemasko Annual Meeting Mandalay Resort Group Acres Gaming Harrah’s Entertainment Bally Gaming & Systems Aristocrat Technologies CashCode IGT JCM American Konami Gaming Shuffle Master Gaming Station Casinos WMS Gaming

The Team

Secretariat

Executive Director PJ Stegen Dir. of Technology Standards Rex Carlson Project Manager Sandy Bishop

Workgroup Chairs

BOB SAS S2S USB Tim Britt Mansour Esmaili John Chamberlain Larry Hollibaugh Steve Kastner Scott Stewart Annual Meeting GSA GSA GSA Konami Aristocrat Technologies IGT IGT Acres Gaming Aristocrat Technologies

Annual Meeting Agenda

Welcome & Introductions (9:30-9:45)Roll Call, Approval of Minutes (9:45-10:00)Treasurer’s Report and Approval of 2002 Budget (10:00-10:10)2001 in Review – Vision, Mission & Accomplishments (10:10-10:35)2001 in Review – Recognition of Ass’n Leaders (10:35-10:45)2002 Technology Goals (10:45-11:15)GSA Opportunities Today & Inevitabilities (11:15-11:25)Future Technology Realities (11:25-11:40)Industry Implications (11:40 – 11:50)Obligations to our Members (11:50-11:55)Questions and Answers/Closing Remarks (11:55-12:00) Annual Meeting

GSA Update

PJ Stegen Executive Director Gaming Standards Association

Vision and Mission Statement

Vision: To be the leading standards forum that creates value by facilitating innovation and efficiencies for the gaming community Mission: GSA is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry. Annual Meeting

Accomplishments 2001 Technology

IGT/SAS agreement naming GSA for SAS change managementSpecification change management process developedFunctionality matrix completed comparing SDS, GamPro A,

GDAP and SAS protocols

Awarded Top 20 Most Innovative Gaming Products for GamPro-A

by the American Gaming Summit

Strategic alliance with GLISurvey of GSA members re: future technology completedCreated operator statements of direction and points of

convergence

SVC – Bally developed GAT protocol using GSA SVC, currently

used by New Jersey Regulators to test authentication

SC Link Patron Interface protocol drafted Annual Meeting

Accomplishments 2001 Technology

GamPro A version 2.01 standard & toolkit developed – Implemented by: • Aristocrat • Acres • Konami • Mandalay Resort Group • B Link RS232 Standard for Bill Acceptors adopted – Created by: • CashCode • Global Payment Technologies • JCM American • Mars Electronics • Migration from link committees to workgroups – Dissolved A, B & C Link committees – Created SAS, Best of Breed (BOB), System to System (S2S) and USB workgroups Annual Meeting

Accomplishments 2001 Strategic,Membership & Regulatory

2001 strategic plan in placeNew members: – Boyd Gaming – Gold Club – MIS-Group – Namitech • Member development plan completed and member recruiting

package revised

168 members participated in GSA workgroups, committees and

forums

UNLV regulators survey completedNJ regulatory forum hosted to provide joint industry comments

on proposed NJ regulations

Annual Meeting

Accomplishments 2001 Regulatory Advisory Council

At 2001 Strategic Planning Session, formation of Regulatory

Advisory Council (RAC) recommended

RAC Kick Off Meeting to be held at NAGRA on April 22, 2002Charter: – Institute an open forum comprised of regulators and GSA members to review current and future technology that affects regulators, manufacturers and operators • Goals: – Provide regulatory opinions to GSA on the implications of both current & future technologies in the gaming industry – Provide a vehicle for GSA and its members to solicit the regulatory community for its opinions on technical proposals – Provide a single point of contact for the industry that provides regulators the ability to request resonse on regulatory proposals related to technology Annual Meeting

Accomplishments 2001 Regulatory Advisory Council

2002 Proposed Activities:

– Provide a list of current problematic issues facing the regulators that could be improved through standardization – Provide a list of business and technology inevitabilities that regulators, manufacturers and operators will have to face together in the future – Serve as a checkpoint and source of input for GSA workgroups and forums to ensure alignment with regulatory needs Annual Meeting

Accomplishments 2001 Marketing

GSA rebranded the associationRevised strategic marketing plan to reposition GSA’s

key messaging to:

– GSA membership is made up of key industry players including manufacturers, operators and regulators, who are the voice of the industry for technology and regulatory issues – GSA technology supports SAS and A-Link (we are a multi- protocol provider) – GSA t echnology

will be

the “Best of Breed” standard protocol in the gaming industry – GSA supports interoperability through its “GSAWorks” testing and logo certification program, the definitive resource for gaming regulators and laboratories Annual Meeting

Accomplishments 2001 Marketing

Raised industry awareness through: – GSA quarterly newsletter published – Trade shows & events: • ICE • Southern Gaming • Global Gaming Expo • World Gaming Congress & Expo – Issued 7 press releases and articles in industry publications – Speakers bureau participation at: • Southern Gaming • EGO Estoril Conference • Global Gaming Expo • Slot Managers Institute • John Marshall Law Institute Annual Meeting

Accomplishments 2001 Operations

Redesigned GSA’s web site and created a new document

download center

Shortened new member application processTied GSA’s reporting and budgeting processes to strategic plan

format

Distributed executive leadership responsibilities to even

workload and assure succession planning, through creation of Board Vice Chair position

Created Executive Committee to handle administrative issuesIncreased fiscal reserves by $40,616Created a project specific funding model for future technology

development based on business justified requirements

Annual Meeting

Recognition of 2001 Association Leadership

PJ Stegen Executive Director Gaming Standards Association

GSA Recognition

Marc Comella Peter DeRaedt Pamela Hugill 2001 Board Of Directors: Tom Oliveri Bruce Rowe Ali Saffari Scott Kreeger Fred Lychock Rich Schneider Gregg Solomon Steve Sutherland 2001 Committee Chairs John Chamberlain Jim Morrow Luke Duyndam Carolan Pepin Larry Hollibaugh Marketing & Speakers Bureau Jenny Holaday

Annual Meeting

Marlon Silver Tom Mitchell

Technology Goals 2002

Rex Carlson Director of Technology Standards Gaming Standards Association

IGT – SAS Agreement Inception & Advantages

September 2001 – IGT endorses future development of

SAS as a GSA specification by entering into a binding agreement with GSA

GSA SAS version 6.00 (derived from IGT SAS version

5.10) estimated to be released July 2002

Benefits of this agreement for GSA are: – Solves today’s game to system standardization problems – Widely implemented feature rich protocol – Time tested Annual Meeting

2002 Workgroup Projects

GSA SAS Workgroup Charter – Ensure input to protocol development by workgroup members – Ensure that implementation of the protocol can be consistently achieved between manufacturers – Provide for the ability to have consistent third party certification of protocol implementations – Provide and support test and development tools for achieving consistent implementation; including both simulators and implementation guides – Outline and correct ambiguities within the protocol documentation, while maintaining backwards compatibility Annual Meeting

2002 Workgroup Projects

GSA SAS Workgroup Accomplishments to date: – Defined charter, goals and timeline – Clarified ambiguities in protocol – Identified missing functions in SAS 5.10 – Preliminary GSA SAS version 6.00 draft protocol in progress – Established polling/grouping command buckets – Performed initial review of test and development tools including: • SAS host simulator toolkit • Acres SAS protocol test tools – Reviewed cancelled credit regulations to assure protocol met requirements Annual Meeting

2002 Workgroup Projects

System to System Workgroup

– Standardize interface between gaming host systems in the casino – Standardize interface between gaming and non-gaming host systems to provide a hospitality/gaming industry solution – Develop Patron Interface Standard (Est. release date Sept. 2002) – 2002 systems for standardization and promoters: • Player Management/Table Rating – Acres, Mikohn • Player Management/Slot Rating – Bally, Konami • Slot Accounting – Aristocrat Technologies • Data Hygiene/Data Warehouse – Harrah’s, Konami, Mandalay – Above specifications to be issued July 2002 Annual Meeting

2002 Workgroup Projects

USB Workgroup

– Define the use of USB for internal communication between the processing unit of an electronic gaming device and its peripheral equipment (bill validators, ticket printers, card readers, and other human interface devices) – Adopt common command sets required by peripherals – Create a USB interface standard and develop test tools – First issue of standard and tools scheduled August 2002 Annual Meeting

2002 Workgroup Projects

BOB (Best of Breed) Workgroup – BOB is the next generation protocol for communication between gaming devices and management systems – Workgroup will focus on using computer industry standards such as XML and TCP/IP to leverage proven technologies which are supported by significant development resources – The protocol will be easily extensible with new features – Initially, the group will focus on the high level architecture and functional design including definition of standard message schemas – First PC to PC demonstration scheduled September 2002 – Ultimately a full specification, implementation guidelines and a test tool suite will be released.

– Floor transition issues will be addressed.

Annual Meeting

2002 Workgroup Projects

BOB will: – Be the basis for a complete connectivity standard within the casino environment – Support advanced features such as authentication, remote game configuration, software downloads, peripheral control and browser-based games – Support other (non-EGD) network enabled devices in the casino – Drive efforts to win regulatory “buy-in” for the introduction of new technology based features on the casino floor – Obsolete proprietary game to system protocols Annual Meeting

2002 Workgroup Projects

Physical Standards Workgroup (Proposed Activities) – Define physical characteristics of future technologies to provide for: • Compatibility • Ease of installation • Ergonomic consistency – Examples: • Slot base mounting and aperture • Player tracking wedges • Peripheral envelopment dimensions • Under cabinet height for slant tops – Estimated Workgroup Formation Date: Summer 2002 Annual Meeting

Interoperability Testing Center

The GLI Lab became operational Q1 2002Centralized testing facilities now provide a simulated

casino environment to address product integration issues

Assists the regulatory approval processGSA developing Certification Testing Logo Program Annual Meeting

Technology Donations

Acres Gaming: Patron Interface protocol and SAS Testing Tools (in process) • Aristocrat Technologies: ASP5000 protocol • Bally Gaming: SDT and GAT protocols (in process) • CashCode: Serial BACC protocol • GPT: Serial BACC protocol • IGT: SAS protocol and testing tools (in process) Annual Meeting

GSA’s View of the Future of Technology in the Gaming Industry

Gregg Solomon Chairman of the Board, Gaming Standards Association Senior VP Operations, Mandalay Resort Group

GSA Opportunities Today

Bridge the gap between existing protocols and

games, systems and peripherals

– Assure games and systems provides all information available to the operator – Identify the difference between required and optional features in existing protocols • Secure commitment from GSA members to implement

standards

Annual Meeting

Technology Inevitabilities

Floor will mimic technology products found outside our industryCustomers will become more comfortable with new ways to play

games

Proprietary hardware and software will become the exception,

not the rule

Third party developers will take an increasingly larger role in

providing content

Security issues will increase and become more complexUseful life of products will be harder to predict Annual Meeting

Future Technology Realities

FROM

Proprietary machine designMany hardware platformsMany proprietary operating

systems

Bundled hardware & softwareFew content providersNo backward compatibility

TO

PC-like slot machinesFewer hardware platformsFewer standard operating

systems

Unbundled hardware &

software

Many content providers

-

Game library to choose from •Backward compatibility Annual Meeting

FROM

Slot machines are single

purpose

Game centricNetwork as requirementNumerous proprietary

communication protocols

Multiple wire network

connections

Future Technology Realities

TO

Slot machines will become

multi-function - Kiosks/browser enabled/ video concierge

Network centricNetwork as the enablerComputer industry standard

communication protocols

Single wire/wireless network

connections

Annual Meeting

Future Technology Realities

FROM

Machine software personality

manually installed, causing misconfiguration of games

Physical distribution of game

content

Static game licensesGame centric physically

secure environment TO

Machine hardware and

software personality broadcast to the system automatically

Centralized distribution of

game content via intranet

Dynamic seat licensingClient/server based gaming

with wide area network security requiring:

–Encryption –Authentication Annual Meeting

Future Technology Realities

FROM

Static game contentNon-standard peripheralsNon-standard physical

configurations

Limited monetary transactions

TO

Dynamic game contentStandard peripheral command

sets and protocols, allowing for interchangeability

Uniform physical standards for

base requirements, installation and ergonomics

Cash, coin, TITO, EFT, B2B and

smart card transactions

Annual Meeting

Future Technology Realities

FROM

Bill validators acceptSimple methods of employee

and player identification

Difficult to interface disparate

systems

Transaction content not fully

available TO

Bill validators recycle Biometrics - Employee/Player Identification - Authorization of Jackpots/Fills - Player identity tracking for Title 31 and Reg. 6 requirements •Standards allow for simple

“plug and play” addition of various systems

All transaction information

made available to operators and regulators

Annual Meeting

Implication for Players

More game content choicesBetter multi-media presentation by network enabled

games, signage and auxiliary display devices

More informational functions at game enhance

patron convenience

Improved bonus and promotional schemesSimplified transactions with various funds transfer

options

Annual Meeting

Implication for Manufacturers

New installs will work the first time at a customer site

(less finger pointing when problems occur)

Will grow the market - we can spend less time on the

mundane and more time on innovation

Can concentrate on added valueDefined specifications and verification services mean

faster time to market and lower development cost

Roll out of enhancements are planned versus

incompatible chaos

Faster approval cycleReduced cost to integrate systems Annual Meeting

Implication for Operators

Better tools increase bottom lineFlexible “plug and play” components with wider

choice of vendors and products

Smoother installations resulting in fewer operational

disruptions and reduced service costs

More creative game content More advanced technology availableEasier to create customized features Annual Meeting

Implication for Regulators

Common features across all jurisdictionsSimplification of testing and approvalBuilt in compliance increases securityFewer resources required to verify complianceFocus approval resources towards gamesSimpler training for field regulators – fewer protocolsSystem activities easier to regulateAccess to a vendor-neutral technology forumImprovement in regulatory capability via new technology will

prevent scandals and enhance public trust

Annual Meeting

GSA’s Obligations to our Members

Run GSA like a businessProduce success storiesKeep our promisesProvide leadership and direction Annual Meeting

Closing Remarks Questions & Answers

Gregg Solomon Chairman of the Board, Gaming Standards Association Senior VP Operations, Mandalay Resort Group