Transcript Document

A Brief History of Video games
Presentation by:
Marijana Surla
William Anderson
ITEC 1001-17
December 4, 2007
The First Electronic Computer Games
•Games were programmed as early
as 1948
•Most were electronic versions of
existing games such as tic-tac-toe
or checkers.
•Early games were used mostly for
demonstrational purposes and were
inaccessible to non-programmers.
•The first computer game known to
be used for public entertainment
was “tennis for two” in 1959.
Evolution of Games: From experiments to the birth of an industry.
•In 1962 a group of MIT students
programmed a game called “Spacewar!”
•The computer manufacturer (DEC) decided
to distribute this game with its mainframe
computers.
•Throughout the rest of the 1960s college
students were introduced to the concept of
computer games.
•Stanford university students made a coin
operated version of the game in 1971.
Birth of home video games.
•Throughout the late 1960s Ralph Baer worked
on an experimental computer project.
•This computer was to use a television as a
display.
•In 1968 the project was completed and he
dubbed it the “Brown Box”.
•After programming several games for it
such as tennis, hockey, and some shooting
games, the design was sold to Magnavox.
•The box was dubbed the Magnavox
Odyssey and it was released in 1972.
The Atari Era.
•In 1972 Nolan Bushnell
created an arcade tennis game
named Pong.
•Atari bought the program and
began distributing it in 1973 in
both arcade and home formats.
•Magnavox sued because of Pong’s
similarities to the Odyssey’s tennis game.
•Atari won the rights to distribute pong
and then began to dominate the home
video game scene for the next 10 years.
Video game market crash and rise of the Arcades
(1977-1983)
•Gaming began to become mainstream in
the late 70s and early 80s.
• Game developers began to focus more on
hype than game development.
•Many terrible games were
released on home video game
systems, yet the arcade market
began to thrive.
•By 1983 most companies shut
down or shifted focus to arcade
games.
Introduction of third party video game companies.
Rebirth of the Home Console Market
•In 1985 a Japanese company called
Nintendo released the Famicom, an
8-bit home console system.
•Released in the United States as the
NES, it became an instant hit.
•Games in this era were
different from arcades.
•Games began to have
complex stories.
Introduction of popular franchises
Handheld gaming.
Gameboy released by Nintendo
on April 21, 1989.
Tetris was included with
every original Gameboy.
Competed against Atari Lynx,
Sega Nomad, Sega GameGear,
and many others.
16-bit era, Gaming’s “Golden Age”.
Sega released the 16-bit Sega Genesis in
1989.
Nintendo released the Super
NES in 1991.
Decline of Arcades, rise of Computer games.
Few arcade hits existed in the early
90s, and most arcade games where also
made for consoles.
Computer games were
increasingly in popularity
due to 2 new genres,
Strategy games and first
person shooters.
Fifth Generation, Gaming’s
“Modern Age”
Sony introduced the PlayStation in
1994.
Sega Released the Sega Saturn in 1995
Nintendo released the Nintendo 64
in 1996
Sixth Generation
Sega began the 6th generation with the Sega
DreamCast.
Sony released the dvd playing PlayStaion 2.
Nintendo followed up with the
GameCube.
Microsoft introduced its first console known as the
Xbox.
PC gaming
Windows based PCs have become the dominant
computers used for gaming.
Strategy games and First Person shooters are usually best on a pc.
A new genre has evolved on PCs called Massively
Multiplayer Role Playing Games. (MMORPGs)
Seventh Generation (current generation)
Microsoft launched the Xbox 360 in 2005
Sony launched the
PlayStation 3 in 2006 and
Nintendo released the Wii
shortly after.
Sources
http://en.wikipedia.org/wiki/History_of_video_games
http://users.tkk.fi/~eye/videogames/index.html
http://www.thedoteaters.com/
http://www.pong-story.com/intro.htm