Transcript Video Games

Video Games
History
• The first game created was in 1958 by Physicist
Willy Higinbotham. History
• The first game console created, called “The
Brown Box”, was created in 1968. It only played
one game with multiple game modes Brown Box
• In 1977 Atari released the Atari 2600 which was
the most successful system of it’s time EBay
• This release marked the start of the “2nd
Generation of Video Games” the “1st” being given
to all previous systems
Market Crash
• From 1977 – 1983 market became inflated with
many consoles that supported no games
• The company's that made consoles had no
control over who made games for their system
so that had to increase the price of their
console to make money.
• Most games created aimed more for quantity
rather than quality of the game itself. This
discouraged anyone from buying into the
market
Recovery
• The market seemed to have dried up in
America and it appeared the movement had
died.
• However, to investors surprise, in 1985
Nintendo released the Nintendo
Entertainment System (NES) and is was a hit.
• The inclusion of a special chip in the game
cartridge allowed only Nintendo to develop
games for their system.
• This marked the start of the “3rd Generation”
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generation
Lasted from 1983 - 1988
Aka. 8 – bit era
Featured 8 – bit consoles
The consoles could display up to 32 colors at
once from a palette of 256.
• Screens could smoothly scroll where as
previous systems worked in a screen by screen
manner.
• Mono audio
• They began use of a D-pad
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generation
• Major consoles / their creators:
– NES / Nintendo
– Sega Master System / Sega
– Atari 7800 / Atari
* In order of list
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generation
Lasted from 1988 – 1993
Aka. 16 – bit era
Featured 16 – bit consoles
64 to 4096 colors on screen from palettes of
65,536 colors
• Cartridge based systems
• Stereo audio
• Multi-button controller
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generation
• Major consoles / their creators:
– TurboGrafx-16 / Hudson Soft
– Mega Drive/Genesis / Sega
– Super Nintendo Entertainment
System (SNES) / Nintendo
– Neo Geo AES / SNK
* In order of list
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generation
• Lasted from 1993 – 1999
• Aka. 32-bit era, the 64-bit era or the 3D era
• Some systems used CD – ROM format, which
allowed for larger storage space and full motion
video. Nintendo refused to switch this generation
• Up to 16,777,216 colors Display images up to
480i and 576i
• CD quality audio recordings (music and speech)
• 3D polygon graphics
• Thumbsticks began to be used on controllers
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generation
• Major consoles / their creators:
– 3DO Interactive Multiplayer / 3DO
– Atari Jaguar / Atari
– Sega Saturn / Sega
– PlayStation / Sony
– Nintendo 64 / Nintendo
* In order of list
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generation
1999-2005
Aka. 128 – bit era
DVD player
Improvements to resolution
Online gaming
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generation
• Major consoles / their creators:
– Dreamcast / Sega
– PlayStation 2 / Sony
– GameCube / Nintendo
– Xbox / Microsoft
* In order of list
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generation
2005 – 2012
Blu-ray Player
High definition rendered resolutions
Motion sensors
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generation
• Major consoles / their creators:
– Xbox 360 / Microsoft
– PlayStation 3 / Sony
– Wii / Nintendo
* In order of list
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generation
2012 – Present
Touch pad
Social Media integration
Improved motion tracking
Impulse triggers (Buttons that will vibrate on
command)
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generation
• Major consoles / their creators:
– Wii U / Nintendo
– PlayStation 4 / Sony
– Xbox One / Microsoft
* In order of list
Game Genres
• Video game genres are classified independent
of their setting or game-world content, unlike
other works of fiction such as films or books.
• For example, a shooter game is still a shooter
game, regardless of whether it takes place in a
fantasy world or in outer space.
Action
• The action genre includes any game where the
majority of challenges are physical tests of
skill.
• These games require high reaction speed and
good hand–eye coordination.
Action
• Beat 'em up and hack and slash: emphasis on
one-on-many (computer enemy's) close
quarters combat
• Traditional Fighting game: emphasis on oneon-one close quarters combat
• Platform game: emphasis on traveling by
climbing or jumping around environment
• Shooter: combat involving weapons, such as
guns and missiles.
Adventure
• Adventure games are not defined by the story
or content but instead by a manner of
gameplay with less reflex challenges or action
such as puzzle games.
• Text adventures: enter commands via
keyboard to interact with game
– Modern examples of this replace the text with
graphics and usually involve a mouse for clicking
instead of typing. Ex: Point-and-click, Visual Novel,
or interactive movie.
Action - Adventure
• A blend of the two genres. This blend occurs
often enough to have been dubbed with its
own classification.
• These games require many of the same
physical skills as action games, but also offer a
storyline, numerous characters, an inventory
system, dialogue, and other features of
adventure games
Action - Adventure
• Stealth games: emphasize on subterfuge and
precision strikes rather than the mayhem of
shooters
• Survival Horror: focus's on fear and attempt to
scare the player via traditional horror fiction
elements such as atmospherics, death, the
undead, blood and gore.
Role-playing
• Role-playing video games (RPGs) use much of
the same terminology, settings and game
mechanics as early pen-and-paper role-playing
games.
• A key feature of the genre is that characters
grow in power and abilities, and characters
are typically designed by the player
• Role-playing video games also typically
attempt to offer more complex and dynamic
character interaction
Role-playing
• Role-playing Choices: give the player several
choices in how their story will develop
• Sandbox RPGs: give players high about of
freedom and usually allow for exploring a
open world (large world with very little
boundries)
• MMORPGs: Massively Multiplayer Online
RPGs
Simulation
• A simulation video game describes a diverse
super-category of video games, generally
designed to closely simulate aspects of a real
or fictional reality.
Simulation
• Sports: simulates the playing of traditional
sports
• Life simulation: simulates management of a
day to day life
• Construction and management simulation:
players build, expand or manage fictional
communities
• Vehicle: simulates the usage of vehicles
• Medical: simulates medical procedures
Strategy
• Focus on gameplay requiring careful and
skillful thinking and planning in order to
achieve victory
• The action scales from world domination to
squad-based tactics
Strategy
• Turn-based: works on a turn by turn basis,
only so many moves can be preformed per
turn
• Real-time: employs quick thinking along with
reaction time
• MMORTS: Massively Multiplayer Online RealTime Strategy
Sports
• Sports are games that play competitively one
team, containing or controlled by you, and
another team that opposes you. This opposing
team(s) can be controlled by other real life
people or artificial intelligence.
• Racing: One competes against time or
opponent using some means of transportation
• Sports game: emulate the playing of
traditional physical sports.
Other info
• It is estimated the net worth of the video
game market is $86.9 Billion
• PlayStation 2 is the best selling system of all
time with more than 155 million units sold
• Tetris is the best selling game ever selling
more than 143 million copies