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ADDIE Instructional System Design EDTC 6321 - Spring 2006 Jerry Ciesiolka Kathy Silvas Ann Alexander Analysis Analysis D D I E -determine or define what is to be learned. Sample Tasks •Needs assessment •Problem identification •Task analysis Sample Output •Learner profile •Description of Constraints •Needs, Problem Statement •Task analysis Design A Design D I E -process or method of specifying how it is to be learned. Sample Tasks •Write objectives •Develop test items •Plan instruction •Identify resources Sample Output •Measurable objectives •Instructional Strategy •Prototype specifications Development A D Development I E -process or method of authoring and producing materials. Sample Tasks •Work with producers •Develop workbook, flowchart, program Sample Output •Storyboard •Scripts •Exercises •Computer Assisted Instruction Implementation A D D Implementation E -process or method of installing the project in the real world context. Sample Tasks •Teacher training •Tryout Sample Output •Student comments, data Summative Evaluation A D D I Evaluation -process or method of determining the adequacy of the instruction. Sample Tasks •Record time data •Interpret test results •Survey users •Revise activities Sample Output •Recommendations •Project report •Revised prototype Summative Evaluation A D D I Evaluation Formative Evaluation ADDIE is an iterative model whereby the results of the formative evaluation of each phase can lead the designer back to any previous phase. Dick & Carey http://www.umich.edu/~ed626/Dick_Carey/dc.html ADDIE vs Dick & Carey Analysis Design Develop Implement Evaluation Formative Evaluation ADDIE Analysis: Determine or define what is to be learned. Sample Tasks: • Needs assessment • Problem identification • Task analysis • Learner analysis • Delivery options, budget, timeline, constraints vs. Dick & Carey Identify instructional goals • Needs analysis Conduct instructional analysis • Task analysis Identify Entry Behaviors • Learner characteristics • Prerequisite skills ADDIE Design: process or method of specifying how it is to be learned. Sample Tasks • Write objectives • Develop test items • Plan instruction • Identify resources • Create storyboards • Collect materials • Design user interface vs. Dick & Carey Write Performance Objectives • Translate needs and goals into objectives • Specify the conditions (tools), behaviors (actions), and criteria (indicator of success). Develop Criterion-Referenced Tests • Develop test items • Based on the Performance Objectives Develop Instructional Strategies • Plan instruction • Create storyboards • Collect materials Revise instruction – may be necessary to go back to instructional analysis and revise. ADDIE Develop: process or method of authoring and producing materials. Sample Tasks • Work with producers • Develop workbook, flowchart • Computer program vs. Dick & Carey Develop and Select Instructional Materials Working from the designs in the previous phase, the designer will: • Work with producers • Develop a workbook • Develop computer program • Create an instructor’s guide and/or user’s guide ADDIE Implement: process or method of installing the project in the real world context. Sample Tasks • Establish implementation timeline • Procedures for training facilitators • Preparation of learners • Placing all tools (manuals, technology, etc.) vs. Dick & Carey Implementation is built into Formative Evaluation ADDIE Evaluate: process or method of determining the adequacy of instruction. Sample Tasks • Record time data • Interpret test results • Survey users • Revise activities • Includes Formative and Summative evaluations It is important to note that Formative Evaluation can and often should be conducted as part of EACH of the stages vs. Dick & Carey Develop and Conduct Formative Evaluation • One-on-one interview • Small Group • Field trial (before final implementation) Develop and Conduct Summative Evaluation • To investigate the effectiveness of the whole system • Conducted after the final version has been implemented • Can be used for revision of current and/or future instruction systems ADDIE – Commercial Use Challenges you to survive the dangers of the long journey with buffalo stampedes, raging rivers and many more challenges along the way. You must organize your party, choosing people and supplies needed to complete the rugged journey. Also, budget food and supplies, consult guidebooks and study the landscape to find the best route. Analysis D D I E Analysis Audience Learning Goals & Objectives Delivery & Constraints Measure Competency Timeline Concept Map Environment Pedagogy A Design D I E Design Flowcharts organize and sequence the user interactions The design phase of the ADDIE instructional design model suggests five steps: (1) continue with subject matter analysis, (2) apply instructional strategies according to the content type, (3) create storyboards, (4) design the user interface, and (5) collect needed materials. http://ed.isu.edu/addie/design/design.html A D Development I E Development Storyboards Script Prototypes A D D Implementation E Implementation Implementation Plan •Beta Testing •Target Audience Trial •Teacher Training -process or method of installing the project in the real world context. A D D I Evaluation Summative Evaluation Formative Evaluation ADDIE is an iterative model whereby the results of the formative evaluation of each phase can lead the designer back to any previous phase. ADDIE Resources • http://ed.isu.edu/addie/index.html • http://www.intulogy.com/addie/index.html • http://www.myceon.com/hrd/id/resources/jobaids/index.ht m • http://knowledge.fhwa.dot.gov/cops/eLearn.nsf/73f432ef4 4da479285256df60065e364/d19ffa7a40b7861a852571150 059d2d4?OpenDocument • http://www.personal.psu.edu/sjm256/portfolio/kbase/IDD/I SDModels.html • http://www.umich.edu/~ed626/Dick_Carey/dc.html • http://itsinfo.tamu.edu/workshops/handouts/pdf_handouts/ addie.pdf#search='ADDIE%20design%20model‘