Transcript Document

ADDIE
Instructional System Design
EDTC 6321 - Spring 2006
Jerry Ciesiolka
Kathy Silvas
Ann Alexander
Analysis
Analysis
D
D
I
E
-determine or define what
is to be learned.
Sample Tasks
•Needs assessment
•Problem identification
•Task analysis
Sample Output
•Learner profile
•Description of Constraints
•Needs, Problem Statement
•Task analysis
Design
A
Design
D
I
E
-process or method of
specifying how it is to
be learned.
Sample Tasks
•Write objectives
•Develop test items
•Plan instruction
•Identify resources
Sample Output
•Measurable objectives
•Instructional Strategy
•Prototype specifications
Development
A
D
Development
I
E
-process or method of
authoring and producing
materials.
Sample Tasks
•Work with producers
•Develop workbook,
flowchart, program
Sample Output
•Storyboard
•Scripts
•Exercises
•Computer Assisted Instruction
Implementation
A
D
D
Implementation
E
-process or method of
installing the project in the
real world context.
Sample Tasks
•Teacher training
•Tryout
Sample Output
•Student comments, data
Summative
Evaluation
A
D
D
I
Evaluation
-process or method of
determining the adequacy
of the instruction.
Sample Tasks
•Record time data
•Interpret test results
•Survey users
•Revise activities
Sample Output
•Recommendations
•Project report
•Revised prototype
Summative
Evaluation
A
D
D
I
Evaluation
Formative
Evaluation
ADDIE is an iterative model
whereby the results of the
formative evaluation of each
phase can lead the designer
back to any previous phase.
Dick & Carey
http://www.umich.edu/~ed626/Dick_Carey/dc.html
ADDIE vs Dick & Carey
Analysis
Design
Develop
Implement
Evaluation
Formative
Evaluation
ADDIE
Analysis: Determine or
define what is to be
learned.
Sample Tasks:
• Needs assessment
• Problem identification
• Task analysis
• Learner analysis
• Delivery options,
budget, timeline,
constraints
vs.
Dick & Carey
Identify instructional goals
• Needs analysis
Conduct instructional
analysis
• Task analysis
Identify Entry Behaviors
• Learner characteristics
• Prerequisite skills
ADDIE
Design: process or method
of specifying how it is to
be learned.
Sample Tasks
• Write objectives
• Develop test items
• Plan instruction
• Identify resources
• Create storyboards
• Collect materials
• Design user interface
vs.
Dick & Carey
Write Performance Objectives
• Translate needs and goals into
objectives
• Specify the conditions (tools),
behaviors (actions), and criteria
(indicator of success).
Develop Criterion-Referenced Tests
• Develop test items
• Based on the Performance Objectives
Develop Instructional Strategies
• Plan instruction
• Create storyboards
• Collect materials
Revise instruction – may be necessary to
go back to instructional analysis and
revise.
ADDIE
Develop: process or method
of authoring and
producing materials.
Sample Tasks
• Work with producers
• Develop workbook,
flowchart
• Computer program
vs.
Dick & Carey
Develop and Select Instructional
Materials
Working from the designs in the
previous phase, the designer will:
• Work with producers
• Develop a workbook
• Develop computer program
• Create an instructor’s guide and/or
user’s guide
ADDIE
Implement: process or
method of installing the
project in the real world
context.
Sample Tasks
• Establish implementation
timeline
• Procedures for training
facilitators
• Preparation of learners
• Placing all tools (manuals,
technology, etc.)
vs.
Dick & Carey
Implementation is built into Formative
Evaluation
ADDIE
Evaluate: process or method of
determining the adequacy of
instruction.
Sample Tasks
• Record time data
• Interpret test results
• Survey users
• Revise activities
• Includes Formative and
Summative evaluations
It is important to note that
Formative Evaluation can and
often should be conducted as
part of EACH of the stages
vs.
Dick & Carey
Develop and Conduct Formative
Evaluation
• One-on-one interview
• Small Group
• Field trial (before final
implementation)
Develop and Conduct Summative
Evaluation
• To investigate the effectiveness of
the whole system
• Conducted after the final version
has been implemented
• Can be used for revision of current
and/or future instruction systems
ADDIE – Commercial Use
Challenges you to survive the
dangers of the long journey with
buffalo stampedes, raging rivers
and many more challenges along the
way.
You must organize your party,
choosing people and supplies needed
to complete the rugged
journey. Also, budget food and
supplies, consult guidebooks and
study the landscape to find the best
route.
Analysis
D
D
I
E
Analysis
Audience
Learning Goals &
Objectives
Delivery &
Constraints
Measure
Competency
Timeline
Concept
Map
Environment
Pedagogy
A
Design
D
I
E
Design
Flowcharts organize
and sequence the user
interactions
The design phase of the ADDIE
instructional design model suggests
five steps: (1) continue with
subject matter analysis, (2) apply
instructional strategies according to
the content type, (3) create
storyboards, (4) design the user
interface, and (5) collect needed
materials.
http://ed.isu.edu/addie/design/design.html
A
D
Development
I
E
Development
Storyboards
Script
Prototypes
A
D
D
Implementation
E
Implementation
Implementation Plan
•Beta Testing
•Target Audience Trial
•Teacher Training
-process or method of
installing the project in the
real world context.
A
D
D
I
Evaluation
Summative
Evaluation
Formative
Evaluation
ADDIE is an iterative model
whereby the results of the
formative evaluation of each
phase can lead the designer
back to any previous phase.
ADDIE Resources
• http://ed.isu.edu/addie/index.html
• http://www.intulogy.com/addie/index.html
• http://www.myceon.com/hrd/id/resources/jobaids/index.ht
m
• http://knowledge.fhwa.dot.gov/cops/eLearn.nsf/73f432ef4
4da479285256df60065e364/d19ffa7a40b7861a852571150
059d2d4?OpenDocument
• http://www.personal.psu.edu/sjm256/portfolio/kbase/IDD/I
SDModels.html
• http://www.umich.edu/~ed626/Dick_Carey/dc.html
• http://itsinfo.tamu.edu/workshops/handouts/pdf_handouts/
addie.pdf#search='ADDIE%20design%20model‘