Transcript Slide 1

(501(c)(3) not-for-profit organization)
Igniting young minds.
Teaching life skills.
Nurturing passions for science and technology.
®
Practicing “Gracious Professionalism®.”
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
 It’s a competitive sport.
 It’s a life experience.
 It’s opportunity.
 It’s community.
 It’s amazing.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST learning…
… never stops building upon itself, starting at age 6 and continuing
through middle and high-school levels up to age 18. Young people
can join at any level. Participants master skills and concepts to aid
in learning science and technology through innovative projects and
robotics competitions, while gaining valuable career and life skills.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Introduction to science and technology
✔ Design and build challenge-related model
using LEGO® components
✔ Create a Show-Me poster and practice
presentation skills
✔ Explore challenges facing today’s scientists
✔ Discover real-world math and science
✔ Engage in team activities guided by
Jr.FLL Core Values
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Junior FIRST® LEGO® League (Jr.FLL®):
2011
Season
Team Growth
3000
2,600
2500
2000
1500
1004
1000
500
 2,600 teams (projected)
2,147
1203
 15,600 children, ages 6 to 9 (Grades
K-3)
1,448
702
125
327
0
2004
2005
2006
2007
2008
2009
2010
2011
Projected
 80+ local Expos, 1 World Festival
Expo
 U.S., Canada, Belgium, Israel,
Netherlands, and U.K.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Create innovative solutions to challenges facing
today’s scientists
✔ Strategize, design, build, program and test an
autonomous robot using LEGO MINDSTORMS®
technology
✔ Apply real-world math and science concepts
✔ Develop career and life skills
✔ Become involved in their local and global community
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST® LEGO® League (FLL®):
Team Growth
2011
Season
20,000
18,000
 19,800 teams
16,000
14,000
 198,000 children, ages 9 to 16; 9 to 14
in the U.S., Canada and Mexico
(Grades 4-8)
12,000
10,000
8,000
6,000
 50+ countries
4,000
2,000
2011 Projected
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1999
1998
0
 560 Qualifying Tournaments; 117
Championship Tournaments; 3 Open
Championships; 1 World Festival
Outside U.S. & Canada
U.S. & Canada
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Head-to-head competition using sports model
✔ Teams design, build, program robots based on
sound engineering principles
✔ TETRIX® platform is reusable from year-to-year
✔ Develop strategic problem-solving, organization,
and team-building skills
✔ Awards for competition, community outreach,
design
✔ Qualify for >$7 million in scholarships
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST® Tech Challenge (FTC®):
2011
Team Growth
2500
2,100
2000
Season
 2,100 teams (projected)
 21,000 high-school-age students
1,607
1500
986
1000
 100+ Qualifying and Championship
Tournaments; 1 World Championship
1,111
799
554
500
53
130
2005
Demo
2005
Pilot
0
2006
Pilot
2007
2008
2009
2010
2011
Projected
 U.S., Canada, China, India, Mexico
and the Netherlands
 Pilot programs in Romania,
Singapore, and New Zealand
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Varsity Sport for the Mind™
✔ Strict rules, limited resources, time limits
✔ Students mentored by professional engineers
✔ Teams learn, use sophisticated hardware and
software
✔ Build and compete with robots of their own
design
✔ Qualify for nearly $14 million in scholarships
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST® Robotics Competition (FRC®):
Team Growth
2012
2500
Season
2,343
2,072
 2,340+ teams
2000
1,808
1,683
1,501
1500
 58,000+ high-school-age students
1,307
1,133
927
1000
991
 Average 25 students per team
787
642
515
500
372
151
199
271
28
0
'92
'97
'98
'99
'00
'01
'02
'03
'04
'05
'06
'07
'08
'09
10
'11
12
 52 Regionals; 1 State Championship;
1 Region Championship; 14 District
Competitions
 340 teams advance to FIRST
Championship
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Founded in 1989 by inventor Dean Kamen
Devoted to helping young people discover
and develop a passion for science,
technology, engineering, and math (STEM).
2011/12
293,000+ Students
100,000+ Mentors/Volunteers/Adult
Supporters
More than 50 countries
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Who is it for?
For Students (ages 6-18):
the hardest fun you’ll ever have.
For Mentors, Coaches, Volunteers:
the most rewarding adventure
you’ll ever undertake.
For Sponsors:
the most enlightened investment
you could ever make.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
More information
On the web
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•
•
www.usfirst.org
www.firstlegoleague.org
www.juniorfirstlegoleague.org
Call 1-800-871-8326
W W W. USFIRST . O R G
800-871-8326
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY