Transcript Slide 1
(501(c)(3) not-for-profit organization) Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing “Gracious Professionalism™.” FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY It’s a competitive sport. It’s a life experience. It’s opportunity. It’s community. It’s amazing. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FIRST learning… … never stops building upon itself, starting at age six and continuing through middle and high-school levels up to age eighteen. Young people can join at any level. Participants master skills and concepts to aid in learning science and technology through robotics. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Introduction to science and technology ✔ Design and build challenge-related model using LEGO components ✔ Create a Show-Me poster and practice presentation skills ✔ Explore challenges facing today’s scientists ✔ Discover real-world math and science ✔ Begin developing employment and life skills FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Real-world science and technology challenges ✔ Strategize, design, build, program and test LEGO MINDSTORMS®-based robots ✔ Research challenges facing today’s scientists ✔ Develop employment and life skills ✔ Discover exciting career possibilities ✔ Become involved in their local and global community FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Head-to-head competition using sports model ✔ Teams design, build, program robots on engineering principles ✔ Students learn, use sophisticated hardware & software ✔ Mentored by professional engineers ✔ Awards for competition, community outreach, design ✔ Qualify for >$7 million in scholarships FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Varsity Sport for the Mind™ ✔ Strict rules, limited resources, time limits ✔ Students mentored by professional engineers ✔ Teams learn, use sophisticated hardware and software ✔ Build and compete with robots of their own design ✔ Qualify for >$12 million in scholarships FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Founded in 1989 by inventor Dean Kamen Devoted to helping young people discover and develop a passion for science, engineering, technology, and math. 2010/11 250,000+ students 90,000+ mentors and volunteers More than 50 countries FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Who is it for? For students (ages 6-18): the hardest fun you’ll ever have. For mentors, coaches, volunteers: the most rewarding adventure you’ll ever undertake. For sponsors: the most enlightened investment you could ever make. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FLL®? “I want to build things nobody else has even thought of yet.” Charles Peterson, FLL Team Member (10 years old) FIRST ® LEGO® League Helps children, ages 9 to 14 (9 to 16 outside the US and Canada), discover the fun in science and technology while building self-confidence, knowledge and life skills FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FLL? An international program created through a partnership between FIRST and The LEGO Group INSPIRES children, ages 9 to 16* (Grades 4-8), to participate in science and technology ENGAGES children in playful and meaningful learning PROVIDES a fun, creative, hands-on learning experience CHALLENGES children to solve real-world problems using robotics TEACHES children to experiment and overcome obstacles BUILDS self-esteem and confidence *9-14 in the U.S. and Canada FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FLL? How It Works PROBLEM SOLVING AND CREATIVITY Present children with a real-world problem New scientific theme each year TEAMS OF CHILDREN AND MENTORS Work as a team Learn with adults and mentors DO IT ALL IN 8 WEEKS Building, programming, testing, investigating solutions May choose to participate in an Official Tournament or local event FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is FLL? FLL Teams APPLY math and science concepts to research, design, build and program autonomous robots USE LEGO MINDSTORMS® technologies GAIN hands-on experience solving real-world problems • Robot Game • Research Project LEARN from and interact with adult mentors WORK as a group to overcome obstacles and meet challenges ENGAGE with their community FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY What is Jr.FLL™? Junior FIRST® LEGO® League INTRODUCES 6 TO 9 YEAR-OLDS to the fun of science and technology MINI CHALLENGE based on annual FLL research project EXPLORE, investigate, design and build model made with LEGO bricks & moving parts CREATE “Show Me” poster depicting team’s experience LEARN from and interact with adult mentors FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY 2010 Challenge Engineering meets medicine Through the 2010 Body Forward® Challenge, FLL teams will explore the cutting-edge world of Biomedical Engineering to discover innovative ways to repair injuries, overcome genetic predispositions, and maximize the body's potential, with the intended purpose of leading happier and healthier lives. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FLL impact: growth 2010 Season Projections Team Growth 17,100 teams 171,000 middle-school students More than 50 countries 111 Championship Tournaments, 540 Qualifying Tournaments FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Jr.FLL impact: growth 2010 Season Projections 1,800 teams Team Growth 10,800 6 to 9 year-olds U.S., Canada, Belgium, Israel, Netherlands, U.K. 2008 2009 40+ Jr.FLL Expos FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FLL impact Coach Perspective In a 2004 evaluation of FLL, Brandeis University found: 94% of coaches reported an increase in students’ understanding of how science and technology can be used to solve problems. Among participants: 93% Want to learn more about computers and robotics 88% Want to learn more about science and technology Increased interest in science/technology-related jobs 0% 20% 40% 60% 77% 80% 100% Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004 FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FLL impact Student Perspective In the 2004 evaluation of FLL, Brandeis University also found: Increased knowledge of: 93% Use of school subjects in solving real-world problems Importance of science and technology in everyday life 95% Use of science and technology in real-world problem-solving 97% 90% Science and technology careers 0% 20% 40% 60% 80% 100% Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004 FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FLL impact Student Perspective 98% reported had fun working on their FLL team 93% rated their experience ‘good’ or ‘excellent’ (31% good, 63% excellent) 82% plan to participate again (11% will be too old; 5% report no time) Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004 FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: FLL teams Organizations Any group can create a team: schools, community groups, churches, neighborhoods Up to 10 children, ages 9 to 16*, and at least one adult coach Cost $800 for new teams; $500 for returning teams Season May – September …………….On-line registration (subject to availability) Early September ………………Challenge is revealed October – November ….. …….Build & research November – January …………Tournament season April ……………………………..World Festival *9 to 14 in the US and Canada FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: Jr.FLL teams Organizations Any group can create a team: schools, community groups, churches, neighborhoods Up to 6 children, ages 6 to 9, and at least one adult coach Cost $150 Season August – June ……...………....On-line registration Early September ….…………..Challenge is revealed October – November …………Build & research November – June ……………..Expo season FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: sponsors FIRST Sponsorship FIRST Sponsorship: Builds technological literacy in youth Strengthens company reputation in the community Provides renewed inspiration to company engineers and employees Engages employees in volunteerism opportunities Provides employee team building and training opportunities Inspires future careers in STEM area FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: sponsors FIRST Sponsorship Become a Sponsor: Provide financial support to teams Involve employees as mentors, coaches and/or volunteers Provide equipment, facilities and/or training Help host a tournament for your community “FLL enables us to be a player in the community. The kids enjoy it and our employees get a kick out of it as volunteers. The feeling is that we’re all in this together.” Tom Pirelli, Chairman, ArialPhone Corporation FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: volunteers FIRST Sponsorship Become a Volunteer: Help children discover the fun in science and technology Have a positive impact on the lives of children Help celebrate science and technology Network with like-minded professionals Be inspired and energized through your participation Have fun FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: volunteers FIRST Sponsorship Volunteer Opportunities: Coach or Mentor a team Coordinate a team Help with fundraising Recruit new teams Volunteer at an FLL or Jr.FLL event e.g. Judge or Reviewer/Referee “There’s something about changing a young person’s life and giving them direction that keeps me going.” General Motors FIRST Volunteer FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: mentors FIRST Sponsorship Become a Coach or Mentor: Empower children with a sense of accomplishment Provide valuable one-on-one interaction Be respected and admired by team members Be inspired and energized through your participation “I love working with these kids! I’m amazed and inspired by what they can accomplish, and their enthusiasm and energy is contagious.” Kristen Kelso, FLL Coach and Judge, former FIRST Robotics Competition participant FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: schools FIRST Sponsorship Opportunities: Spread the word about FLL and Jr.FLL Encourage parents to form teams Provide space for teams to work Be a tournament site Help mentor/coach a team Bring FLL or Jr.FLL into the classroom “I have been teaching for 31 years and this is one of the best programs I have ever seen!” David Mills, Technology Education Teacher FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Get involved: universities FIRST Sponsorship Opportunities: Host an FLL tournament or Jr.FLL expo for the community Recruit students to mentor/coach teams Recruit volunteers Contact local elementary and junior high schools Get the word out to alumni FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY More information On the web www.usfirst.org www.firstlegoleague.org www.juniorfirstlegoleague.org Call 1-800-871-8326 W W W. USFIRST . O R G 800-871-8326 FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY