501(c)(3) not-for-profit organization Igniting young minds. Teaching life skills. Nurturing creativity. ® Inspiring innovation. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FOR INSPIRATION AND RECOGNITION OF.
Download ReportTranscript 501(c)(3) not-for-profit organization Igniting young minds. Teaching life skills. Nurturing creativity. ® Inspiring innovation. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FOR INSPIRATION AND RECOGNITION OF.
501(c)(3) not-for-profit organization Igniting young minds. Teaching life skills. Nurturing creativity. ® Inspiring innovation. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY It’s a competitive sport. It’s More Than RobotsSM. It’s a life experience. It’s opportunity. It’s community. It’s amazing. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FIRST learning… … never stops building upon itself, starting at age 6 and continuing through middle and high-school levels up to age 18. Young people can join the international, K-12, after-school, STEM* programs at any level. FIRST inspires innovation excellence, teaching 21st century skills, and immersing participants in project-based learning and robotics competitions. *STEM: science, technology, engineering, and math FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Introduction to science and technology ✔ Design and build Challenge-related model using LEGO® elements ✔ Create a Show Me poster and practice presentation skills ✔ Explore challenges facing today’s scientists ✔ Discover real-world math and science ✔ Engage in team activities guided by Jr.FLL Core Values FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY 2015/16 Season Team Growth 6,000 5,653 6,812 teams (projected) 5,000 4,000 4,000 3,347 2,985 3,000 40,800+ children, ages 6-9 (Grades K-3) 2,147 2,000 Up to 6 students per team 1,448 1,004 1,000 1,203 702 327 125 0 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 200+ local Expos, 1 World Festival Expo 29 countries FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Create innovative solutions to challenges facing today’s scientists ✔ Strategize, design, build, program and test an autonomous robot using LEGO MINDSTORMS® technology ✔ Apply real-world math and science concepts ✔ Develop career and life skills ✔ Become involved in their local and global community FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY 2015/16 Season Team Growth 30,000 26,044 25,000 23,748 20,430 20,000 29,142 teams (projected) 233,000+ children, ages 9-16* (Grades 4-8) 16,762 15,000 13,705 10,000 8,847 5,859 5,000 3,001 1,540 0 8 students per team 1,218 Qualifying Tournaments, 153 Championship Tournaments, 1 World Festival 200 Approx. 80 countries U.S. & Canada Outside U.S. & Canada *Ages vary by country FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Head-to-head competition using sports model ✔ Teams design, build, program robots based on sound engineering principles ✔ Platform is reusable from year to year ✔ Develop strategic problem-solving, organization, and team-building skills ✔ Awards for competition, community outreach, design ✔ Qualify for >$16 million in scholarships FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY 2015/16 Season Team Growth 5,000 4,445 4,500 4,000 5,158 teams (projected) 3,800 51,500+ students, ages 12-18 (Grades 7-12) 3,500 3,000 2,779 2,500 2,093 Average 10 students per team 2,000 1,606 1,500 986 1,000 1,111 799 554 500 53 130 0 2005 Demo 2006 Pilot 2008 2010 2012 2014 ~500 Meets, League Championships, Qualifying Tournaments, Championship Tournaments, and Super-Regional Championship Tournaments; 1 World Championship 15 countries FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY ✔ Varsity Sport for the Mind™ ✔ Strict rules, limited resources, time limits ✔ Students mentored by professional engineers ✔ Teams learn, use sophisticated hardware and software ✔ Build and compete with robots of their own design ✔ Qualify for >$22 million in scholarships FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY 2016 Season Team Growth 3,500 2,900 3,000 2,727 3,100+ teams 2,546 2,500 78,000+ high-school-age students 2,343 2,072 2,000 1,808 10 or more students per team (av. 25) 1,683 1,500 1,307 1,501 1,133 1,000 927 991 200 4 200 5 500 28 0 199 2 200 6 200 7 200 8 200 9 201 0 201 1 201 2 201 3 201 4 201 5 53 Regionals; 8 State/District Championships; 63 District Events; 1 FRC Championship ~20 countries FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Founded in 1989 by inventor Dean Kamen Devoted to helping young people discover and develop a passion for science, technology, engineering, and math (STEM). 400,000+ Students 2015/16 200,000+ Volunteer roles filled Projected 3,500+ Sponsors/Suppliers ~80 Countries FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY Who is it for? For Students (grades K-12, ages 6-18): the hardest fun you’ll ever have. For Mentors, Coaches, Volunteers: the most rewarding adventure you’ll ever undertake. For Sponsors: the most enlightened investment you could ever make. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY More information On the web • • • www.usfirst.org www.firstlegoleague.org www.juniorfirstlegoleague.org Call 1-800-871-8326 W W W. USFIRST . O R G 800-871-8326 FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY