501(c)(3) not-for-profit organization Igniting young minds. Teaching life skills. Nurturing creativity. ® Inspiring innovation. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FOR INSPIRATION AND RECOGNITION OF.

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Transcript 501(c)(3) not-for-profit organization Igniting young minds. Teaching life skills. Nurturing creativity. ® Inspiring innovation. FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY FOR INSPIRATION AND RECOGNITION OF.

501(c)(3) not-for-profit organization
Igniting young minds.
Teaching life skills.
Nurturing creativity.
®
Inspiring innovation.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
 It’s a competitive sport.
 It’s More Than RobotsSM.
 It’s a life experience.
 It’s opportunity.
 It’s community.
 It’s amazing.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST learning…
… never stops building upon itself, starting at age 6 and continuing
through middle and high-school levels up to age 18. Young people
can join the international, K-12, after-school, STEM* programs at
any level. FIRST inspires innovation excellence, teaching 21st
century skills, and immersing participants in project-based learning
and robotics competitions.
*STEM: science, technology, engineering, and math
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Introduction to science and technology
✔ Design and build Challenge-related model
using LEGO® elements
✔ Create a Show Me poster and practice
presentation skills
✔ Explore challenges facing today’s scientists
✔ Discover real-world math and science
✔ Engage in team activities guided by
Jr.FLL Core Values
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
2015/16 Season
Team Growth
6,000
5,653
 6,812 teams (projected)
5,000
4,000
4,000
3,347
2,985
3,000
 40,800+ children, ages 6-9 (Grades
K-3)
2,147
2,000
 Up to 6 students per team
1,448
1,004
1,000
1,203
702
327
125
0
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
 200+ local Expos, 1 World Festival
Expo
 29 countries
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Create innovative solutions to challenges facing
today’s scientists
✔ Strategize, design, build, program and test an
autonomous robot using LEGO MINDSTORMS®
technology
✔ Apply real-world math and science concepts
✔ Develop career and life skills
✔ Become involved in their local and global community
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
2015/16 Season
Team Growth
30,000
26,044
25,000
23,748
20,430
20,000
 29,142 teams (projected)
 233,000+ children, ages 9-16*
(Grades 4-8)
16,762
15,000
13,705
10,000
8,847
5,859
5,000
3,001
1,540
0
 8 students per team
 1,218 Qualifying Tournaments,
153 Championship Tournaments,
1 World Festival
200
 Approx. 80 countries
 U.S. & Canada
 Outside U.S. & Canada
*Ages vary by country
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Head-to-head competition using sports model
✔ Teams design, build, program robots based on
sound engineering principles
✔ Platform is reusable from year to year
✔ Develop strategic problem-solving, organization,
and team-building skills
✔ Awards for competition, community outreach,
design
✔ Qualify for >$16 million in scholarships
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
2015/16 Season
Team Growth
5,000
4,445
4,500
4,000
 5,158 teams (projected)
3,800
 51,500+ students, ages 12-18
(Grades 7-12)
3,500
3,000
2,779
2,500
2,093
 Average 10 students per team
2,000
1,606
1,500
986
1,000
1,111
799
554
500
53
130
0
2005
Demo
2006 Pilot
2008
2010
2012
2014
 ~500 Meets, League Championships,
Qualifying Tournaments,
Championship Tournaments, and
Super-Regional Championship
Tournaments; 1 World Championship
 15 countries
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Varsity Sport for the Mind™
✔ Strict rules, limited resources, time limits
✔ Students mentored by professional engineers
✔ Teams learn, use sophisticated hardware and
software
✔ Build and compete with robots of their own
design
✔ Qualify for >$22 million in scholarships
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
2016 Season
Team Growth
3,500
2,900
3,000
2,727
 3,100+ teams
2,546
2,500
 78,000+ high-school-age students
2,343
2,072
2,000
1,808
 10 or more students per team (av. 25)
1,683
1,500
1,307
1,501
1,133
1,000
927
991
200 4
200 5
500
28
0
199 2
200 6
200 7
200 8
200 9
201 0
201 1
201 2
201 3
201 4
201 5
 53 Regionals; 8 State/District
Championships; 63 District Events; 1
FRC Championship
 ~20 countries
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Founded in 1989 by inventor Dean Kamen
Devoted to helping young people discover
and develop a passion for science,
technology, engineering, and math (STEM).
400,000+ Students
2015/16
200,000+ Volunteer roles filled
Projected
3,500+ Sponsors/Suppliers
~80 Countries
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Who is it for?
For Students (grades K-12, ages 6-18):
the hardest fun you’ll ever have.
For Mentors, Coaches, Volunteers:
the most rewarding adventure
you’ll ever undertake.
For Sponsors:
the most enlightened investment
you could ever make.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
More information
On the web
•
•
•
www.usfirst.org
www.firstlegoleague.org
www.juniorfirstlegoleague.org
Call 1-800-871-8326
W W W. USFIRST . O R G
800-871-8326
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY