Computer-Supported Cooperative Work
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Transcript Computer-Supported Cooperative Work
The Psychology of
Virtual Reality
Virtual reality
An immersive multimedia experience
Games
Training
in a simulator
Exploration of environments
Remote control/ robotics
Therapy
(many other potential applications as well)
Virtual Reality
Three fundamental ideas (da Costa et
al.)
Immersion
Interaction
Presence
Virtual reality
Immersive computer graphics,
contingent on user’s behavior
Head-mounted display (often)
Synchronized sounds (usually)
Synchronized proprioceptive feedback
(sometimes: motion, tactile output)
Moving air; smells (rarely)
Readings
Virtual city for cognitive rehabilitation
Overcoming phobias by virtual exposure
Virtual reality treatment in acrophobia: A
comparison with exposure in vivo
Exploratory design and evaluation of a user
interface for virtual reality exposure therapy
VR Education & Rehabilitation
By Inman, Loge, & Leavens
Goal: to train disabled children to use
motorized wheelchairs
Problems
Achieving realistic crashes
Achieving realistic stops and starts
Limitations in resolution - tradeoff
between speed and realism
Motivation problems
(learned helplessness)
3 training scenarios:
Simple world with no obstacles
Interesting, grassy place with objects
and places to get stuck in
Traffic intersection
Other applications of VR
Cognitive rehabilitation
Overcoming phobias
http://www.icdvrat.reading.ac.uk/2000/papers/2000_38.pdf
http://www.do2learn.com/aboutus/research/phobia.htm
Training (pilots, soldiers, astronauts,
first responders, etc.)
Human factors issues:
What can go wrong with virtual reality?
Simulator Sickness (Schroder)
A feeling of sickness resulting from exposure
to a computer-generated space.
the part inherent to the stimulus itself,
present even if the simulation were a
perfect representation of the real world
the part that results from an imperfect
simulation, for instance due to lag, poor
inter-ocular adjust, poor resolution, etc
Simulator Sickness
Types of symptom:
Nausea
Oculomotor
Disorientation
Simulator Sickness
Questionnaire
http://www.hitl.washington.edu/publications/r-9811/node135.html
Fatigue
Fullness of head
Headache
Blurred vision
Eyestrain
Dizziness
Difficulty focusing
Vertigo
Increased salivation
Stomach awarenesss
Difficulty
Burping
concentrating
Rate for severity: none, slight, moderate, severe
Relative severity of symptoms:
Disorientation, Nausea, Oculomotor
Virtual environments:
Space sickness:
Simulator sickness:
Sea/airsickness:
D>N>O
O>D>N
O>N>D
N>D>O
Virtual environment (e.g., head-mounted
display) scores tend to be higher and
reported by more users.
Adapting to Virtual Environments
People do adapt (become less sick)
But they must re-adapt upon returning
to the “real world”
To what extent do aftereffects go away?
Postural
stability, hand-eye coordination,
visual functioning
User initiated control
Active motion is better than being a
passive observer in VE
But moving about with no constraints
can be overwhelming also
Coupled control minimizes
cybersickness - task constrains motion
Allow users several sessions to adjust
Health and safety issues (Viire)
Visual changes are temporary in adults
Alignment is critical for stereo images
Focus is constant in stereoscopic HMD,
whereas it shifts in a real environment
How should an object look when you get
close to it?
Other dangers
Loud sounds (well understood)
Injury due to not seeing real environment
Flicker vertigo or migraine
Psychological: If VR can have positive
effects (helping with phobias), it can
probably desensitize people to other
things also (such as violence).
Conclusions: Virtual Realty
Useful for training in dangerous environments
or for learning in infeasible environments
Can be used to systematically desensitize
phobias
Can be used in rehabilitation
(but beware of cybersickness!)
adjust gradually w/ breaks
warn of possible effects
give user control of motion
constrain environment
The Cutting Edge
Virtual Human Interaction Lab
Avatar
Identity
Transformed Social Interaction
Haptic Communication
Massively Multiplayer Online Gaming
Eyewitness Testimony & Police Lineups
VirtuSphere
http://www.sciencedaily.com/videos/2006/0
409-the_new_virtual_reality.htm