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Registration algorithm based on image matching for outdoor AR system with fixed viewing position IEE Proc.-Vis. Image Signal Process., Vol. 153, No. 1, February 2006 Speaker:Po-Hung Lai Date:2010/4/13 1 Outline • • • • • Introduction Principle Architecture of outdoor AR system Experiments Conclusions 2 Introduction • Augmented reality – characteristic • joints virtual object with realistic environments • look like a real part of the scene – example • visual medical surgery • digital reconstruction of historic sites • military • industry 3 Introduction – registration three steps • positioning • rendering • merging – key problem is image registration • direction-tracking equipment • computer vision • hybrid registration 4 Introduction – other problem:placement of markers • very sensitive to outdoor lighting • randomly hidden from view • place markers in many outdoor applications – improvement • a fixed-viewing-position outdoor AR system 5 Introduction • fixed-viewing-position outdoor AR system – Fourier–Mellin-based – Requires a set of prestored reference images – more accurate and robust 6 Principle • 2.1 a fixed-viewing -position outdoor AR system – pin-hole model 7 Principle – camera – Registration problem • translation, rotation, scale changes 8 Principle • Phase correlation technique for detection of translation – Let f s and f r are two images – f s , f r are the corresponding Fourier transforms 9 Principle – cross-spectrum of f s and f r – inverse Fourier transform of R 10 Principle • Phase correlation technique for detection of translation and rotation – According to the property of a Fourier transformation 11 Principle – Fourier –Mellin transform and detection of scale, rotation, and translation (R, S, T): – Fourier transforms fs and f r are related 12 Principle – Let Gs and Gr denote the magnitude spectra – Let H s and H r denote the transforms of Gs and Gr converted 13 Principle – log transform for in the polar coordinates – Let Qs and Qr denote the corresponding transform of H s and H r 14 Principle – Fourier transform of a log-polar map equivalent Fourier–Mellin transform 15 Principle 16 Architecture of outdoor AR system 17 Architecture of outdoor AR system • with the Fourier–Mellin transform algorithm – accurate orientation – 6 degrees of freedom of camera – joints virtual object with realistic environments 18 Architecture of outdoor AR system 19 Experiments 20 Conclusions • difficult 3-D image registration can be simplified to a 2-D image registration • intrusive object is not significant, registration result is also correct • algorithm cannot be performed in real time on a computer 21