Document 9655458

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Transcript Document 9655458

Matakuliah
Tahun
: UO714 / Technology for Animation
: 2009
Introduction to Particle Systems
Pertemuan 04
Type of Particle Systems
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Non Event Driven particle
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Event Driven particle
Type of Particle Systems
• Non Event Driven particle.......Non-event-driven particle
systems provide relatively simple, straightforward methods for
generating particle sub-objects over time for the purpose of
simulating snow, rain, dust, and so on. You use particle systems
primarily in animations.
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Type of Particle Systems
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3ds Max provides six built-in, non-event-driven particle systems:
• Spray Particle System
• Snow Particle System
• Super Spray Particle System
• Blizzard Particle System
• PArray Particle System
• PCloud Particle System
Type of Particle Systems
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Spray & Snow particle system
Type of Particle Systems
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Super Spray & Blizzard particle system
Type of Particle Systems
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Cloud & Array particle system
Basic tools in Particle Systems
• Emiter,....Specifies where in the scene the particles are generated
• Timming,...They specify how quickly particles appear, how quickly
they disappear, whether the emission rate is constant, and so on.
• Particle-specific parameter,...These parameters are specific to
the kind of particle system. Examples are particle size and speed.
• Rendering Properties,...There are options for displaying particles
in viewports and rendering them in scenes and animations. Particles
do not necessarily appear the same in renderings as they do in
viewports.
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