BingoHunt: Mobile Ubiquitous Vocabulary Learning Ben Bederson, Tak Yeon Lee, June Ahn
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BingoHunt: Mobile Ubiquitous Vocabulary Learning Ben Bederson, Tak Yeon Lee, June Ahn Human-Computer Interaction Lab CS / iSchool University of Maryland www.cs.umd.edu/~bederson @bederson Engagement • Motivate by: – providing context and meaning – being social – using your body • Approach – use mobile phones => look for words in the natural environment Target: 7-11 year olds (1-5 graders) bederson No dictionaries! Status • Trials with kids in the lab • Feedback from teachers at Barrie school • Teachers more enthusiastic than I expected because they saw it as a general tool – Students could act out word – Suggestion to record audio instead of text hint Potential • Fits well into existing curriculum AND teaching practices • Adaptability very important Limitations • Works best for concrete words Software Engineering Mobile App • Higher quality / hardware access • Harder to write / port Hybrid • We wrote our own container • Many people now using PhoneGap Key Points Tool that can be repurposed is MUCH more valuable Tech banned or embraced in classroom? => BOTH Learn more: www.cs.umd.edu/hcil/bingohunt Ben Bederson - @bederson www.cs.umd.edu/~bederson Funded in part by Nokia