BingoHunt: Mobile Ubiquitous Vocabulary Learning Ben Bederson, Tak Yeon Lee, June Ahn
Download
Report
Transcript BingoHunt: Mobile Ubiquitous Vocabulary Learning Ben Bederson, Tak Yeon Lee, June Ahn
BingoHunt: Mobile Ubiquitous
Vocabulary Learning
Ben Bederson, Tak Yeon Lee, June Ahn
Human-Computer Interaction Lab
CS / iSchool
University of Maryland
www.cs.umd.edu/~bederson
@bederson
Engagement
• Motivate by:
– providing context and meaning
– being social
– using your body
• Approach
– use mobile phones
=> look for words in the natural environment
Target: 7-11 year olds (1-5 graders)
bederson
No dictionaries!
Status
• Trials with kids in the lab
• Feedback from teachers at Barrie school
• Teachers more enthusiastic than I expected
because they saw it as a general tool
– Students could act out word
– Suggestion to record audio instead of text hint
Potential
• Fits well into existing curriculum
AND teaching practices
• Adaptability very important
Limitations
• Works best for concrete words
Software Engineering
Mobile App
• Higher quality / hardware access
• Harder to write / port
Hybrid
• We wrote our own container
• Many people now using PhoneGap
Key Points
Tool that can be repurposed is MUCH more valuable
Tech banned or embraced in classroom?
=> BOTH
Learn more:
www.cs.umd.edu/hcil/bingohunt
Ben Bederson - @bederson
www.cs.umd.edu/~bederson
Funded in part by Nokia