Presentation 1.1.1 Invention and Innovation

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Transcript Presentation 1.1.1 Invention and Innovation

Invention & Innovation
[Presentation 1.1.1]
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Unit Four Lesson One
 Learning Objectives
 Students will learn to:
Explain that the development of technology is a human
activity and is the result of individual or collective needs
and the ability to be creative.
Explain how technology is closely linked to creativity.
Discuss how creativity has resulted in innovations to
technology.
Design a product, system or environment for a specific
setting.
Identify criteria and constraints for the design.
Use symbols and drawings as a way to or express ideas.
Examine unrelated settings where their product, system
or environment may be applied.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
KWL Charts
Technology
K
What I
Know
W
What I
Want to
Know
L
What I
Learned
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Engagement
Creativity
K
What I
Know
W
What I
Want to
Know
L
What I
Learned
Exploration
Class Resources
 Define “creativity” and “technology”.
 Characteristics of teacher supplied
inventions and innovations.
 Use Student Resource 1.2 to record
the item and based on the definitions
given determine which items required
“creativity” and which items use
“technology”.
 The “gallery walk” of technology.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Discussion: Exploration
Technology and Creativity
 Based on the definitions, define
“technology” in your own words.
 Based on the definitions, define
“creativity” in your own words.
 Are inventions and innovation
influenced by creativity?
 Is creativity linked to technology?
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
 Creativity is defined as the quality of being creative
or the ability to create.
 Technology is defined as the practical application of
knowledge especially in a particular area such as
engineering or medical technology.
 Technology is the capability given by the practical
application of knowledge such as a car’s fuel saving
technology.
 Technology is also a way of accomplishing a task
especially using technical processes, methods, or
knowledge such as new technologies for
information storage.
 Creativity has resulted in innovations to
technology.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
 Students take notes on the class
discussion. (Student Resource 1.3)
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
Discussion
 How do inventors and innovators
arrive at a product or process?
 Answers may include solving a
problem using a design process.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
Discussion
 How do inventors know where to start
in the design process?
 Answers may include looking at the
criteria or restrictions such as time,
resources, or space.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
Discussion
 How do inventions and creativity
influence each other?
 Answers may include ideas about
types of cars or products that sell
more items because the product
“looks nice”.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
Discussion
 What are some ways to communicate
your ideas to another person without
using words?
 Answers may include making gestures,
sketches and drawings. You can also
communicate using mathematical
symbols and calculations. Geometric
models and shapes to help visualize and
solve problems.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
Discussion
 Describe some inventions that were
inspired by a natural object or event.
 Answers may include ideas about
early airplanes having attributes of
birds.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
Information
1. Inventions and Innovations are developed
to satisfy a need or want.
2. Many inventions or innovations require
creativity.
3. Corporations can often create demand for
a product by bringing it onto the market
and advertising it.
4. Technological ideas are sometimes
protected through the process of
patenting.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Technology and Creativity
Information
5. Communication of your idea is important to
everyone that is part of the design team.
6. Marketing a product involves informing
consumers about it as well as assisting in selling
and distributing it.
7. Marketing a product involves communicating
your idea to many people after the product is
made.
8. Solving design challenges also requires designers
to use mathematical calculations and simulations
before actually making an invention. This saves
time and money.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Science Concepts Review
 Simple machines
 Newton’s Laws
 Force on an object causes the object to
move.
 The greater the mass of an object, the
greater force is needed to move the mass.
 The net force on an object is equal to the
rate at which it’s momentum changes.
 A spring scale is used to measure how
much work (w=d*f) needs to be done.
 Work=distance times force.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Explanation
Student Research
 Identify a or device and research how the
device was developed or invented.
 Present a short oral presentation on the
device.
 The presentation should include a short
discussion on why it was developed and
how creativity influenced the idea.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Extension
Design Brief #1
 Design and sketch a detailed drawing
of a backpack device that can be used
by a physically challenged 7th grader.
 Minimal force is needed to open or
manipulate the backpack by the
physically impaired student.
 All dimensions and force calculations
should be included in the final
presentation.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Extension
Design Brief #2
 Design and construct a scale model of a
homework study table that can be used
by a physically challenged 7th grader.
 Minimal force is needed for the
physically impaired student to approach
the table and complete homework.
 All dimensions and force calculations
should be included in the final
presentation.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Evaluation
Review
 Evaluation Rubrics
 Expectations for projects
 Expectations for oral presentations
 Possible student exemplars
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]
Enrichment
Design Challenge Option #1
In Action
 Take your planned design and construct
the solution to your design brief.
 This design will be used in the final
presentation. If possible, take pictures
as you work through the design
process.
 Use pictures as part of your final
presentation.
© 2011 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning™
[Name of Course Guide]