Document 7742389

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Transcript Document 7742389

Games as Capacity Building
Instruments
How seriously has “Serious Play” been applied in
Urban Planning?
Why Games in Capacity Building?
• Complements “Traditional”
Training
• Supports WBI ‘action
learning”
• Scalability
Educational Games in Urban Planning ?
Type of Games
Decision
Participatory
Making
Games
Games
PlastiCity
SimCity
Ecopolicy
Madison 2000
Computer
Games
Non-Computer
Games
Blended Games
Specialized
Games
‘Citizen Lane’
Transport
Planning Board
Game
Land Use
Planning and
Zoning Board
Game
The Harbour Game
WBI Urban Street Addressing
Board Game
Background: request from the African Local Government Action
Forum (ALGAF) for a course on street addressing
Objective: Rely on simple interactive techniques to develop an
educational game on “Street Addressing” that will familiarize
technical concepts and demonstrate the importance of street
addressing to developing countries.
Learning objectives:
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To learn about the benefits and applications of street addressing
in an urban setting;
To be aware of the challenges and issues of implementing a street
addressing strategy;
To develop collaborating, problem solving, resource management
and team building skills through strategic play;
To learn important street addressing terminologies.
WBI Urban Street Addressing
Board Game
Game Mechanic Concepts
• 3-6 players
• 45 minutes to an hour of play time
• Can be facilitated in workshop settings.
• Rule book will be in different languages
• “Challenges” of differing severity levels, both positive
and negative to allow for an element of chance. Derived
from real life case examples of urban management
issues in cities.
• “Resources” (eg. Municipal revenue, grant, street
fixtures, street numbers etc.) used to progress in the
game and encouraging resource management.
• growth in the physical form of the city
Conclusion
• Games used in Ad Hoc fashion for informal role playing
activities in WBI workshops/courses.
• Design educational games or ‘capacity games’ in more
structured and targeted manner.
• Games appear to assist in i) raising awareness through
play, ii) influence behavior and decision making and iii)
sensitize on policy issues.
• Still lot to learn about their potential as didactic tools in
building capacity.
Expectations from this Seminar
• The objective is to gather good practice and learn how to
apply it in ‘capacity building games”- such as deciding on
specifics of the street addressing game
Floor to the Experts!