Overtime: Procedures and Rules Meeting of 20 Oct 05

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Transcript Overtime: Procedures and Rules Meeting of 20 Oct 05

Overtime: Procedures
and Rules
Meeting of 20 Oct 05
Our Mission
• Review the rules and mechanics for
overtime
• Demonstrate our knowledge of the
rules by answering the quiz questions
correctly
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Background
• The NFHS gives state associations the
authority to establish procedures for
resolving games that are tied after the 4th
quarter (Table 1-7-9, 3-1-1 Note)
• Recommended procedure is in the rule
book at pages 82-84
• The PIAA has adopted the recommended
procedure—without exception—for varsity
games only
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Procedures
• After the 4th quarter of a varsity game
ends in a tie, the Referee sends both
teams to their benches
• We have a 3 minute intermission
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Procedures
• Crew meets, goes over whether there are any
carry over penalties (succeeding spot fouls) and
reviews number of unused 2nd half time outs
• Chapter Mechanic:
– Bring both coaches out with the captains to the 50
after the 3 minute intermission is over
– Discuss the number of time outs, carry over
penalties, and major rule implications
– After answering the coaches’ questions, they leave
and we have the coin toss
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Coin Toss (The One and Only)
• Held on the 50 with the captains
• Visiting captain calls the toss
• Winner of the toss has the following options:
– Offense or defense
– The end of the field we will play this period
• Loser of the toss gets the remaining option
• R indicates winner by tapping shoulder, lines up
teams in the appropriate direction, & designates
offense by signaling 1st down
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Rule Differences—Clock/Time Outs
• All downs are untimed—no game clock, but still have
25 second clock
• Each team gains a time out per overtime period, plus
un-used 2nd half time outs
• Time outs are credited as soon as the period starts
• Teams may use all time outs they have carried over
and earned
• So, at the beginning of the 1st overtime period, a team
could use 4 time outs—3 un-used 2nd half time outs
plus their 1 overtime time out
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Rule Differences—Intermissions
• The intermission between the 4th quarter and
overtime, and between each successive
overtime period, is the equivalent of half time as
far as an injured player is concerned (3-5-10a)
– A player who was sent off for an injury on the last
down on the 4th period can play in the 1st overtime
period
• There is no intermission between an overtime
try, field goal or safety and the next series
(since there is no free kick) (3-5-7m)
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Rule Differences—Line to Gain
• Unless moved by penalty, A has the ball first and goal
from B’s 10
• They have right to designate where the snap will take
place from between the hashmarks (4-3-6g)
• The line to gain is always the goal line, so we do not
need the sticks, just the down box. This is true even if
A gets another 1st down:
– Example: on 1st and 2nd downs, quarterback of A is sacked
for losses. On 3rd down, A snaps from B’s 25. B1 commits
defensive pass interference, and the pass is incomplete.
– Ruling: A’s ball, first and goal from B’s 12 ½
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Rule Differences—Series
• A starts with a series of 4 downs
• Once A’s series is over, B gets a series of 4 downs, 1st
and 10 from the 10 (unless moved by penalty) at the
designated end of the field (same one that A was at)
• The two series comprise an overtime period
• When B gets possession, the ball is dead and A’s
series is over
– B can never advance a fumble, muff, interception or kick
• If A scores a safety: A’s series is over, B gets the ball
on the 10 yard line, temporary score is A 2, B 0
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Other Rule Differences
• PSK does not apply, per overtime note 10-4-3a
• We do not have a try if the winner of the game
is determined
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New Series for A Occurs If:
• A penalty with an automatic 1st down is
accepted (OT 5-2-1a,c—DPI and 4 roughs)
• Team A recovers a scrimmage kick (field goal
attempt) between the goal lines after it has
been touched first by the defensive team
beyond the neutral zone (OT 5-2-1b)
• Will still be 1st and goal, no matter what yard
line
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Game Is Over If:
• The score is no longer tied after the end of an
overtime period (series for both teams)
• B scores a safety or touchdown:
– Every scenario starts out with “A has about 6
unsportsmanlike conduct fouls, and is back at their
own 10”
– If A’s backward pass or fumble goes out of the end
zone, B scores a safety
– If A1 throws from his own end zone, and B1
intercepts the pass in the end zone, TD for B
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Successive Periods
• 2 minute intermission, send the teams to their
benches
• Get captains at the 50
– Loser of the one and only coin toss has the first
choice of options
– Offense or defense
– The end of the field we will play this period
• Choices continue to rotate for next periods
– Winner of original toss has the call on all oddnumbered periods, loser on all even-numbered
periods
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Situation #1 (4.3.6) Modified
• Prior to the first overtime down, A’s captain
requests the ball be placed on the right
inbounds line. A then deploys in a spread
formation. (a) A does not like the
defensive coverage and requests a time
out; or (b) a dead ball foul occurs. The
captain of A then asks the referee to move
the ball to a position between the uprights.
• Ruling: Team B will start on offense with
1st and goal on the 25 yard line.
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Situation #2 (SG 7.45)
• On the first overtime series, Team A kicks
a field goal. Team B then scores a
touchdown. Do you have a try?
• Ruling: Team B has won the game and
the try is not attempted.
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Situation #3 (10.2.4B) (Modified)
• The varsity game ends in a tie. Immediately following the final
whistle, there is a fight between A1 and B1 and: (a) none of the
officials observed which player actually struck the first blow; or
(b) A1 struck B1 who retaliated; or (c) B1 first struck A1 who
retaliated. In (a), (b) and (c), A wins the toss and elects to go on
defense first.
• RULING: In (a), (b) and (c), A1 and B1 will be disqualified for
fighting and they may not participate in the overtime. In (a),
because it was not possible to determine which player started
the fight, there will be no penalty measurement. In (b), the fouls
will be penalized in the order of occurrence with the penalty
against A being half the distance to the goal line. From there, B
will be penalized 15 yards and will put the ball in play, first and
goal, from the 20-yard line. In (c), because B was first to foul, it
will be penalized back to the 25 and from there the penalty for
the foul by A measured half the distance to the goal. B will put
the ball in play, first and goal, from the 12½. (2-11; 10-4-4)
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Situation #4 (10.4.5E) (Modified)
• A scores on the last play of the (b) fourth period, to make the score, B21 and A-19. During A's successful 2-point try, B1 commits an
unsportsmanlike foul.
• RULING: The penalty for B1's foul will be administered from the
succeeding spot if an overtime is played. (2-40-9; 3-3-3d)
• COMMENT: When a procedure for resolving ties is being used, the
referee should explain the options very carefully to the captains at the
time of the coin toss prior to the overtime period. For example, if the
captain of B wins the choice, he may: (1) choose the end of the field in
which the ball will be put in play or he may choose to go on; (2)
offense; or (3) defense. Should he choose to go on offense first, B will
put the ball in play first and goal from the 25-yard line. Should he
choose to go on defense first, A will put the ball in play first and goal
from the 5-yard line, which is half the distance from the spot of
enforcement. If the captain of B chooses to designate the end of the
field from which the ball will be put in play, the captain of A then will
have the choice of going on offense or defense first.
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Situation #5 (10.4.5I) (Modified)
• A2 commits an unsportsmanlike dead-ball foul
following a successful try that ties a varsity
game.
• RULING: The succeeding spot for enforcement
of the penalty for the foul by A2 is be the start of
the overtime procedure.
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Situation #6 (MP)
• First and goal for Team A. A1 fumbles on Team
B’s 3 yard line. The ball is (a) at rest; or (b)
rolling toward the sideline at Team B’s two yard
line, when in either case B1 attempts to recover
the ball, but instead muffs it into the end zone,
where it is recovered by prone B2.
• Ruling: Safety in (a) or (b). A new force was
attributed to B1’s muff. Score is now A-2, B-0.
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Situation #7 (OT 3.1.1L)
• At the beginning of the overtime, Team A wins
the toss and elects to go on offense. On first
down, B1 intercepts a pass, but then fumbles
and A1 recovers.
• Ruling: The ball became dead and A's series
ended immediately when B1 intercepted. A1
recovered a dead ball. Team B will put the ball
in play to start its series of four downs, first and
goal from anywhere between the inbound lines
on the 10-yard line.
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Situation #8 (OT 3.1.1O)
• Following a scoreless first overtime period,
the captain of Team B chooses to play the
second overtime period at the opposite
end of the field.
• Ruling: This is permissible, as it is one of
the options to begin each overtime period.
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Situation #9 (Ref Mag Nov 01, p. 21)
• The score is tied at 28 in a varsity game with 5
seconds to go. 2nd and 10 from A’s 20
yardline. A1 drops back and throws a pass
over A2’s head as the clock expires. After the
ball hits the ground B1 punches A2.
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Situation #9 Ruling
• The 15 yard penalty for the flagrant personal
foul will move the spot of the first snap to start
the overtime. B1 is disqualified and may not
participate in the overtime.
• If it wins the toss, B has the following options:
– It can go on offense, 1st and goal from the 25.
– It can go on defense, 1st and goal for A from the 5.
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Situation #10 (Ref mag Nov 01, p. 21)
• As time expires in regulation, team A scores a
touchdown to make the score team B 14, team
A 13. During the successful kick try to put the
game into overtime, B1 is flagged for roughing
the kicker.
• Ruling: If team A accepts the score, the penalty
will be enforced from the succeeding spot to
start the overtime, or it may replay the try for 2
points and attempt to win the game in
regulation play.
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Situation #11 (Ref. Mag Nov 01, p. 21)
• K1’s attempted filed goal in overtime is blocked
and recovered behind the neutral zone by : (a)
K2 or (b) R2. In both cases, the recovering
player advances for a touchdown.
• Ruling: In (a), it is a touchdown. In (b), the ball
is dead when R2 recovers. If the blocked field
goal occurred on other than 4th down and K
recovered, it would still be their ball and the
series would continue.
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Situation of the Week
• K kicks off @ K-40. K1’s onsides kick attempt
is rolling @ K-43, where K2 attempts to recover.
Instead, K2 accidentally kicks the ball into the
arms of R1, who is @ midfield. R1 falls to his
knees. R’s coach is screaming for an illegal
kick.
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Situation of the Week
• Ruling: Bad news for R’s coach—an accidental
kick is not a kick, it is a muff. (2-26). To have
an illegal kick you must have a kick.
• Good news—the muff is first touching, R’s ball
1/10 @ K-43.
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Our Mission
• Review the rules and mechanics for
overtime
• Demonstrate our knowledge of the rules
by answering the quiz questions correctly
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Questions???
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Thank you!
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