Umpire Accreditation Competencies Manage Self Manage Others Dress according to local competition standards for umpiring activity Work cooperatively with coordinators, parents/ guardians and other umpires Apply self‐management.

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Transcript Umpire Accreditation Competencies Manage Self Manage Others Dress according to local competition standards for umpiring activity Work cooperatively with coordinators, parents/ guardians and other umpires Apply self‐management.

Umpire Accreditation Competencies
Manage Self
Manage Others
Dress according to local competition
standards for umpiring activity
Work cooperatively with coordinators,
parents/ guardians and other umpires
Apply self‐management principles for
personal health and safety
Manage Environment
Identify roles and responsibilities involved
in umpiring a match
Display a positive attitude towards
umpiring
Manage Athletes
Apply the rules/ guidelines of the hockey
activity
Illustrate ability to recognise dangerous
play and respond
Ensure environment is safe for activity
Awareness of Officials Code of Behaviour
UMPIRE ROLE & RESPONSIBILITIES
Role of an Umpire:
o Call decision in one half of the field
o Award a penalty corner, penalty stroke,
goal or free hit in your half of the field.
o To control the match
Objectives to being a good umpire:
o Aim to become better with each and every
match.
o Be approachable
o Be natural and enjoy yourself
o Apply the rules of hockey
o Uphold a duty of care by keeping the game
safe.
Responsibilities of an Umpire: - Things to keep in mind:
o The 2 umpires work together as a team
o Make sure the card is correct; check score
and sign at the end of the game.
o Your signature states all information is
correct.
o Be prepared with correct umpire uniform
o Arrive 10 - 15 minutes before the start of
the game
o Be interested and concentrate for the
whole game
WHAT YOU NEED:
1. Whistle: A whistle is the most important
piece of equipment that you will require while
umpiring. You use a whistle to communicate to
the players in the game.
2. Clearly Identifiable shirt:: While umpiring it is a
good idea to wear a different colourer shirt to
the players in the game. This makes you clearly
recognisable to players and other officials
WHISTLING AND SIGNALLING
Whistling:
Signalling:
o Have a good solid sounding whistle
o Clear signals held long enough so all
o Blow decisively and loudly
players and fellow umpire are aware of
o The whistle is used to get players
attention
decision
o Loud long and strong whistles are used
o Make positive and clear signals
when a break down tackle, push or shove
happens
o Don't whistle balls that leave the field of
play [sideline or backline].
o Stand still when giving a signal
o Arms do not cross the body
o Never turn your back or head on play or
players
UMPIRE POSITIONING
UMPIRE MOVEMENT PATTERN
Foot:
BASIC RULES
If the ball comes in contact with a players feet or lower leg it a Free hit to the opposing team.
Stick Check:
If a player attempts a tackle and comes in contact with an oppositions stick and does not get the ball a free hit is given
against the tackler.
Obstruction:
If a player blocks the path to the ball from a opposing player
Out of Bounds:
If the ball travels out of the marked boundaries a free hit is given against the team that last touched the ball.
Dangerous Play:
If the ball or stick causes any danger to any player on the field it can be deemed dangerous and a free hit is given against
the player who created the danger.
BASIC RULES
Obstruction: When umpiring it is easier to pick up on
Control
obstruction by watching the players, don't watch
When umpiring remember to:
the ball.

Use clear whistling, signalling and
Players obstruct if they:
communication

Back into an opponent

Physically interfere with the stick or body

Allow the game to flow, do not over-blow
your whistle.

of an opponent

Make sure you maintain the same distance
at all times.
Shield the ball from a tackle with their
stick or any part of their body

A player who runs in front of or blocks an

Be fair
opponent to stop them playing or trying to

Be consistent
play the ball is obstructing

Concentrate at all times

Be sure that the attacking player would be
able to get to the ball and makes an
attempt to try to get the ball.
BASIC RULES
Dangerous Play
It is very important hat the rules of the game of hockey protect the players. Here are some rules
that prevent dangerous play.

Players must not lift their stick over the
heads of other players.

A Ball is considered Dangerous when it causes a play to move out of the way to avoid being hit. A
penalty is awarded where the action causing danger took place (Not where the danger
occurred).

A Players running into the path of the ball to create danger should be penalized. a Intentional
offences must be penalize
SELF PLAY RULE
Location:
 The free hit is taken close to where the offence occurred.
 Free hit to attacking team within 5 metres of the circle - the
ball is taken to the nearest point 5 meters from the circle.
 Free hit to defending team awarded outside the circle but
within 15 metres of the back-line is taken at the 15 metre
mark in-line with where the offence occurred.
 Free hit awarded to defending team inside the circle is taken
anywhere inside the circle or up to 15 metres from the
backline in line with the location of the offence.
SIGNALS
PROTOCOL
Before the game ,it is recommended that you meet with the other umpire and talk
about a few things. You should cover:
1. Area’s of control: Where you control the game and where the other umpire
controls the game on the field.
2. Signalling: Assisting the other umpire by signalling what you think the decision
should be.
3. If you are unsure of an interoperation of a rule this is a good time to clarify it.
4. Make sure you warm up and stretch before you start umpiring a game.
AREAS OF CONTROL:
Umpire A= Blue Area to Control
Umpire B= Green Area to Control
EXTRA PENALTIES
If a defender breeches a rule in there own penalty circle it can be deemed a penalty
corner or stroke.
INJURY MANAGEMENT
When a player is Injured on the field it is important that you act quickly and
concisely. If the Injured player has a suspected Head or Neck Injury you must stop
time immediately. You can also stop time if a player is injured and play is near or if
they are bleeding. However if the ball and players is no wear near the injured player
keep the game going. It is up to you so act quickly and determine if you are going to
continue play or not.