Making Sense of Our Brave New World 5 Trends in Consumer Technologies Devices DIY Content Networks Software Platforms Tim Herbert Sr.
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Making Sense of Our Brave New World 5 Trends in Consumer Technologies Devices DIY Content Networks Software Platforms Tim Herbert Sr. Director, Market Research Consumer Electronics Association [email protected] Distribution Packaged Content Services DRM Copyright © 2007 Consumer Electronics Association Point A Copyright © 2007 Consumer Electronics Association Points B, C, D… 5 Trends to Watch 1 It “Goes to Eleven” Phenomenon Drives Everything Faster, smaller, clearer, greater capacity, cheaper, etc. 2 More Displays, More Options Number of screens in the home/out of the home continues to expand 3 Enriched Connections Networks (home, cloud, sneaker, or social) offer greater utility 4 Distribution Redefined New methods, ideas and models better connect consumers & content 5 Empowerment | Personalization Accelerates Devices, tools, and information further empower consumers to work and be entertained when, where and how they want, while allowing companies to better target their audiences Copyright © 2007 Consumer Electronics Association 1 “It Goes to Eleven” Phenomenon For a number of reasons, it is tough to predict exactly what products and services will emerge, but it is safe to assume there will be plenty of product improvements and innovations at the margin. As usual, consumer electronics products will get smaller, faster, clearer, lighter, more efficient, increased capacity, longer runtime, higher resolution, more reliable and larger screens, while getting less expensive. Copyright © 2007 Consumer Electronics Association A Brief History of Time Year when product reached ~25% household penetration 2007 2001 1995 1990 1991 1968 1930 Copyright © 2007 Consumer Electronics Association 2006 25 CE products per household 9.7 CE products per household 2 More Displays, More Options Desktop PC 66% Digital camera 43% Portable MP3/DM player 10% 1% all | 21% DM 39% Notebook PC 37% 12% Portable DVD player 32% 5% Portable gaming device 31% 28% Portable navigation Copyright © 2007 Consumer Electronics Association 32% 11% Smartphones Digital photo frame -3% 62% Digital TV 8% 2% 32% 45% 5% Google Gas Pump Display? A Closer Look at Television Digital Displays | Millions of units 36.1 37.4 38.2 33.6 30.5 HDTV penetration rate ~32% 23.5 11.4 8.3 1.5 2.5 2001 2002 LCD = 18.5 million units shipped in ‘07 4.1 2003 2004 2005 2006 2007e 2008p 2009p 2010p 2011p 46% decline in prices Copyright © 2007 Consumer Electronics Association e – estimated, p - projected 3 Enriched Connections Broadband = 51%, but many newbies Home Theater = 26% 30% have a wired or wireless home network • Wide area connections (WiMax, WiFi/Hotspots, Cell, Broadband, SlingMedia) • Local area connections (Ethernet, WiFi, HDMI) Copyright © 2007 Consumer Electronics Association • Personal networks (RF, Bluetooth, OE integration) • Connecting services (VOIP, vlogs, blogs, social networks) Desired Activities Using Home TV Watch DVDs 91% Watch TV Programs 88% Watch Content from DVR View Digital Video Files 47% Play Video Games 46% View Digital Photos 29% Access the Internet 29% Explore 20% Connect Email Video Conferencing 17% Access PC Documents 16% Copyright © 2007 Consumer Electronics Association Personalize Interact 44% Share Listen to PC Audio Other Control 54% 1% Video Content Watched on a PC News 49% Weather 39% Music videos 36% Movies 33% Video games 28% TV shows 21% Sports 19% Home movies Other 18% 6% Copyright © 2007 Consumer Electronics Association 4 Distribution Redefined Copyright © 2007 Consumer Electronics Association Sources of PC Video Internet streams YouTube: 206 million unique visitors DVD Digital video files 47% 2.9 billion downloads through iTunes 33% 26% Online games Disc based games Other 70% 19% 3% Copyright © 2007 Consumer Electronics Association • 10% have ripped DVD content – Including home videos • 16% have burned digital videos to DVD Seeking a Change? Content Distribution Method Current Preferred Difference Physically move content 50% 25% -25% Centrally stored content 5% 23% 18% Place shifting device 5% 13% 8% 10% 5% -5% 9% 5% -4% 21% 4% -17% Remotely stored content NA 1% NA Other 2% 1% -1% None 31% 24% -7% Movie copies of content Use network Physically move device Copyright © 2007 Consumer Electronics Association Or, Does Physical Media Still Appeal? Reasons for Preferring Physical CDs or DVDs 68% Minimal hassle factor 52% Physical copy easier to share with friends/family 37% Afraid something may happen to the digital file 37% Like in-person shopping experience Fewer restrictions with physical media Like to display collection of DVDs or CDs Copyright © 2007 Consumer Electronics Association 49% 36% 27% 34% 33% 29% 28% 27% CDs DVDs Today, Video Entertainment = Home Location Home Friends/Families Home Movie Theater Work In Car Public Transportation School At the Gym Walking Around Other Total Copyright © 2007 Consumer Electronics Association Percent of Users 97% 31% 30% 12% 9% 8% 4% 4% 3% 1% 199% Percent of Time 75% 8% 6% 4% 2% 2% 1% 1% 1% 0% 100% Tomorrow, Entertainment = Home + X? • 34% say portability of content important/very important • 27% interested/very interested in media server for in-home distribution • 86% say picture quality important/very important; 79% say price; 73% say ease of accessing Copyright © 2007 Consumer Electronics Association 5 Empowerment | Personalization DVR Penetration 25% 10% Mid-year 2005 Mid-year 2007 Copyright © 2007 Consumer Electronics Association Perception of Companies That Advertise in High Definition 34% Positive 58% Neutral Negative 8% Copyright © 2007 Consumer Electronics Association 30% of HDTV owner sports fans agree or strongly agree with the statement “companies that advertise in highdefinition are more tech savvy.” 5 Trends to Watch 1 It “Goes to Eleven” Phenomenon Drives Everything Faster, smaller, clearer, greater capacity, cheaper, etc. 2 More Displays, More Options Number of screens in the home/out of the home continues to expand 3 Enriched Connections Networks (home, cloud, sneaker, or social) offer greater utility 4 Distribution Redefined New methods, ideas and models better connect consumers & content 5 Empowerment | Personalization Accelerates Devices, tools, and information further empower consumers to work and be entertained when, where and how they want, while allowing companies to better target their audiences Copyright © 2007 Consumer Electronics Association Thank You Tim Herbert Sr. Director, Market Research Consumer Electronics Association [email protected] Copyright © 2007 Consumer Electronics Association