Comp 767: Advanced Topics in Graphics: Image-Based Rendering View Morphing by Steven M.
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Comp 767: Advanced Topics in Graphics: Image-Based Rendering
View Morphing
by Steven M. Seitz Charles R. Dyer Irwin Chiu Hau Computer Science McGill University Winter 2004
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Overview
Mona Lisa view morphs Source: http://www.cs.washingto
n.edu/homes/seitz/vmorp h/vmorph.htm
• What is view morphing?
• How to do view morphing?
• Results • Conclusion
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
View Morphing
Virtual Cameras Source: View Morphing; Steven M. Seitz, Charles R. Dyer
What is view morphing?
– What is it?
– Why do we care about it?
– Where do we see them?
– Image Morphing vs View interpolation vs View Morphing
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
View Morphing: Key Idea Beier-Neely morph is NOT shape-preserving!
– distortions – un-natural
A Shape-Distorting Morph Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
View Morphing: Key Idea
View morphing uses 3D shape preserving morph!
– no distortions – natural A morph is
3D shape preserving
if the results of two different views represent new views of the same object View morphing fixes these intermediate steps!
A Shape-Distorting Morph Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Why do we care?
View morphing is efficient Produces new views without – 3D modelling – Taking additional photos
trueSpace Source: www.caligari.com
View morphing creates impressive effects – Camera motion – Image morphing
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Image Morphing vs View interpolation vs View Morphing
View Morphing is an extension to Image Morphing (Beier and Neely, 1992) – Produces physically plausible new views of a scene View Morphing (Seitz and Dyer, 1996) is an improvement over View Interpolation (Chen and Williams, 1993) – Addresses non-rigid transformations problems – Does not require depth values – Creates realistic image transitions
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Overview
Mona Lisa view morphs Source: http://www.cs.washingto
n.edu/homes/seitz/vmorp h/vmorph.htm
• What is view morphing?
• How to do view morphing?
• Results • Conclusion
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
How to do View Morphing?
View morphing in three steps 1. Prewarp two images 2. Compute a morph between the prewarped images 3. Postwarp each in between images produced by the morph
View Morphing Procedure Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
How to do View Morphing?
View morphing in three steps 1. Prewarp two images 2. Compute a morph between the prewarped images 3. Postwarp each in between images produced by the morph View morphing in 1 steps: Assume parallel views!
1. Compute a morph between the parallel images
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Parallel Views
Basic Theory
Morphing Parallel Views Source: Steven M. Seitz, Charles R. Dyer
image point p 0 = (x 0 ,y 0 ) scene point P = (X,Y,Z) p 0 = Π 0 P where Π 0 is a projection matrix image point p 1 = (x 1 ,y 1 ) scene point P = (X,Y,Z) p 1 = Π 1 P where Π 1 is a projection matrix
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Parallel Views
Basic Theory
Morphing Parallel Views Source: Steven M. Seitz, Charles R. Dyer
image point p = (x,y) scene point P = (X,Y,Z) p = Π P where Π is a homogenous projection matrix Π = [ H | - HC] H: position and orientation of image plane C: euclidean position of the camera
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Parallel Views
Mathematics for View Interpolation Πs: Linear interpolation of Π 0 and Π 1 Πs = (1 – s) Π 0 s = [0,1] + s Π 1
f : focal lengh C : center of a camera
Cs = (sCx, sCy, 0) fs = (1 – f) f 0 + s f 1
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
View Interpolation Recap
View Interpolation vs View Morphing
View Interpolation Source: 3D Games by Alan Watt and Fabio Policarpo Morphing Parallel Views Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
How to do View Morphing?
View morphing in three steps 1. Prewarp two images 2. Compute a morph between the prewarped images 3. Postwarp each in between images produced by the morph View morphing in 1 steps: Assume parallel views!
1. Compute a morph between the parallel images
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Non-Parallel Views
The General Case This is where the 3-Step Algorithm comes into play 1. Prewarping: I 0 2. Morphing: Î 0 to Î 0 and I 1 and Î 1 into Î s 3. Postwarping: Î s into I s to Î 1
Morphing in Three Steps Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Non-Parallel Views
Mathematics for Image Reprojection ĤH -1 p = p H and Ĥ are 3x3 matrices that represent the position and the orientation of their image planes The resulting 3x3 matrix, ĤH -1 is a projective transformation that reprojects the image plane I into Î
Morphing in Three Steps Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Limitations
• Singular Views cannot be reprojected to form parallel views • Singular configurations are settings where one of the camera resides in the field of view of another camera • Still works, just kind of conceptually hacky
Parallel view Source: Steven M. Seitz, Charles R. Dyer Singular view Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Traditional Problems Change in visibility creates
1. Folds – Occurs when a visible area becomes occluded 2. Holes – Occurs when an occluded area becomes visible
Area Point Fold Source: Irwin Chiu Hau Penumbra, umbra and hole regions Source: Chen and Williams
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Producing The Morph We have talked about theory behind algorithm
1. How to project/unproject images to parallel planes 2. How to warp between parallel planes 3. Theoretical problems Now, let’s do an actual View Dependent Morph!
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Producing The Morph
We need: 1. Two images I 0 and I 1 2. Two perspective projection matrices Π 0 and Π 1 3. Correspondence between pixels Note that a sequence of projection matrices Π s is required to control the entire animation, but Π s can be computed automatically if we know H s .
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Controlling The Morph
H s can be obtained indirectly by establishing constraints – Recall H s is position and orientation of image plane – One way is to specify four control points Note: Control points implicitly determine the postwarping transformation
Four control points form the red bounding box to determine the postwarping stage Yellow lines are set of features to determine the prewarping stage View Morphing Procedure Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
View Morphing sans Prewarping
Prewarping is not necessary for: – Objects that aren’t closely related • Prewarping is less effective • Computation is unstable – Images that are approx. orthographic (eg. telephoto) However, postwarping should not be left out to: – Reduce image plane distorsions
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Overview
Mona Lisa view morphs Source: http://www.cs.washingto
n.edu/homes/seitz/vmorp h/vmorph.htm
• What is view morphing?
• How to do view morphing?
• Results • Conclusion
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Results
Facial view morphs Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Results
Facial view morphs Source: http://www.cs.washington.edu/homes/seitz/vmorph/vmorph.htm
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Results
Mona Lisa view morphs Source: http://www.cs.washington.edu/homes/seitz/vmorph/vmorph.htm
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Results
Image Morphing vs View Morphing
Image Morphing vs View Morphing Source: Steven M. Seitz, Charles R. Dyer
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
Conclusions
Things to remember View Morphing • Powerful extension to image morphing • Produces new views of a scene • 3D shape preserving
Comp 767: Advanced Topics in Graphics: Image-Based Rendering
References
• View Morphing - Seitz and Dyer, 1996 • View Interpolation - Chen and Williams, 1993 • Image Morphing - Beier and Neely, 1992 • 3D Games: Realtime rendering and Sofware Technology - Alan Watt and Fabio Policarpo
Comp 767: Advanced Topics in Graphics: Image-Based Rendering