Unit 12: Developing Computer Games

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Transcript Unit 12: Developing Computer Games

Week 1 - Introduction
The Grades ...
 17 Weeks
 1 reading week
 3 weeks holiday
 4 Assignments consisting of
 7 Pass Criteria
 4 Merit Criteria
 2 Distinction Criteria
A word of warning…
 ALL CRITERIA MUST BE ATTEMPTED
 LATE HAND-INS WILL RESULT IN STUDENTS BEING
ASKED TO COME IN EXTRA TO COMPLETE WORK
Unit Content
This unit consists of
 Theory
 Design
 Programming
 Testing
 Documentation
Theory
 Game Genres
 Action, adventure
 Games Development Areas
 Graphics, scripting
 Gaming Platforms / Environments
 PC, mobile, console
 Impact of Games in Society
 Time, cost
 Psychological Factors
 Competition, peer pressure
Design
 Graphics using Illustrator / Photoshop
 Programming using Flash with ActionScript3
 What type of language is ActionScript?
 The more work you do at home
 The easier you will find it
Programming
 Programming
 Character control
 Data
 Types i.e. Integers, strings
 Coding
 Structures, Syntax
 Program Design
 Scope, purpose
Testing
 Testing methods
 Strategy, Test plans
 Testing tools
 Debugging
Documentation
 Presentation of documentation
 Software applications, Standards
 User documentation
 Manuals, FAQ’s
 Technical documentation
 User interface, DFD’s