Unit 12: Developing Computer Games
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Transcript Unit 12: Developing Computer Games
Week 1 - Introduction
The Grades ...
17 Weeks
1 reading week
3 weeks holiday
4 Assignments consisting of
7 Pass Criteria
4 Merit Criteria
2 Distinction Criteria
A word of warning…
ALL CRITERIA MUST BE ATTEMPTED
LATE HAND-INS WILL RESULT IN STUDENTS BEING
ASKED TO COME IN EXTRA TO COMPLETE WORK
Unit Content
This unit consists of
Theory
Design
Programming
Testing
Documentation
Theory
Game Genres
Action, adventure
Games Development Areas
Graphics, scripting
Gaming Platforms / Environments
PC, mobile, console
Impact of Games in Society
Time, cost
Psychological Factors
Competition, peer pressure
Design
Graphics using Illustrator / Photoshop
Programming using Flash with ActionScript3
What type of language is ActionScript?
The more work you do at home
The easier you will find it
Programming
Programming
Character control
Data
Types i.e. Integers, strings
Coding
Structures, Syntax
Program Design
Scope, purpose
Testing
Testing methods
Strategy, Test plans
Testing tools
Debugging
Documentation
Presentation of documentation
Software applications, Standards
User documentation
Manuals, FAQ’s
Technical documentation
User interface, DFD’s