GUNS HAVE WHEELS Chris Sweetman Audio Director, Splash Damage [email protected] SOURCE IS KING Good quality source is important Three main avenues for this: –
Download ReportTranscript GUNS HAVE WHEELS Chris Sweetman Audio Director, Splash Damage [email protected] SOURCE IS KING Good quality source is important Three main avenues for this: –
GUNS HAVE WHEELS Chris Sweetman Audio Director, Splash Damage [email protected] SOURCE IS KING Good quality source is important Three main avenues for this: – Commercial audio libraries – Licensing from third-parties – Field recording COMMERCIAL LIBRARIES Pros: – – – – Fairly cheap Easy to use Embedded metadata Pre-edited Cons: – Often overused – Generally not comprehensive enough LICENSING FROM THIRD PARTIES Pros: – Offers full range of recordings Cons: – Relatively expensive – Don’t own the material for future titles FIELD RECORDING Pros: – Tailored to your production needs – You own it – Material can be re-used for future titles Cons: – Expensive – Need to spend time editing and mastering THE PROBLEM Several enemies firing at the same time result in audio clutter Player can’t pin-point specific enemies MY SOLUTION “Choir of Guns”: Create variations of the weapon with different timbres Work with designers to give enemies different weapons Can design slightly different sounds for each team in multiplayer SOUND DESIGN Recreate your mental picture of the sound Texture is important 3 degrees: Create distinct sounds for close, medium, and long distance Plug-ins can easily change sound characteristics, such as McDSP, Waves EQ THE TRADITIONAL APPROACH Single shots – Too staccato and not realistic enough Loops – Firing sound is the same every time – Limit “sweeteners” that can be added GO GO GRANULAR Split your sounds and recombine them dynamically Add “sweeteners” to your base template to easily create variation Not locked to frame rate, so no chugging sounds WHERE ARE WE GOING? Evolve sounds to match the player’s experience – Reflect gameplay devices – Match player & story progression Adapt weapon sounds to different environments – Accurate reflections THANKS FOR COMING! Presentation will be available online at www.splashdamage.com/publications Additional questions or comments? E-mail [email protected]