GUNS HAVE WHEELS Chris Sweetman Audio Director, Splash Damage [email protected] SOURCE IS KING Good quality source is important Three main avenues for this: –
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Transcript GUNS HAVE WHEELS Chris Sweetman Audio Director, Splash Damage [email protected] SOURCE IS KING Good quality source is important Three main avenues for this: –
GUNS HAVE WHEELS
Chris Sweetman
Audio Director, Splash Damage
[email protected]
SOURCE IS KING
Good quality source is important
Three main avenues for this:
– Commercial audio libraries
– Licensing from third-parties
– Field recording
COMMERCIAL LIBRARIES
Pros:
–
–
–
–
Fairly cheap
Easy to use
Embedded metadata
Pre-edited
Cons:
– Often overused
– Generally not
comprehensive enough
LICENSING FROM THIRD PARTIES
Pros:
– Offers full range of
recordings
Cons:
– Relatively expensive
– Don’t own the material
for future titles
FIELD RECORDING
Pros:
– Tailored to your
production needs
– You own it
– Material can be re-used
for future titles
Cons:
– Expensive
– Need to spend time
editing and mastering
THE PROBLEM
Several enemies firing at the same time result
in audio clutter
Player can’t pin-point specific enemies
MY SOLUTION
“Choir of Guns”: Create variations of the
weapon with different timbres
Work with designers to give enemies different
weapons
Can design slightly different sounds for each
team in multiplayer
SOUND DESIGN
Recreate your mental picture of the sound
Texture is important
3 degrees: Create distinct sounds for close, medium, and
long distance
Plug-ins can easily change sound characteristics, such as
McDSP, Waves EQ
THE TRADITIONAL APPROACH
Single shots
– Too staccato and not realistic enough
Loops
– Firing sound is the same every time
– Limit “sweeteners” that can be added
GO GO GRANULAR
Split your sounds and recombine them dynamically
Add “sweeteners” to your base template to easily
create variation
Not locked to frame rate, so no chugging sounds
WHERE ARE WE GOING?
Evolve sounds to match the player’s experience
– Reflect gameplay devices
– Match player & story progression
Adapt weapon sounds to different
environments
– Accurate reflections
THANKS FOR COMING!
Presentation will be available online at
www.splashdamage.com/publications
Additional questions or comments?
E-mail [email protected]