Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt.
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Transcript Anatomy of a Computer RAM, ROM, CPU, etc. [This material can be found in Chapt.
Anatomy of a Computer
RAM, ROM, CPU, etc.
[This material can be found
in Chapt. 3 of Discovering
Computers 2000 (Shelly,
Cashman and Vermaat).]
A chip off the old block
Millions of transistors are connected into
what is called an integrated circuit or chip
The most important chip in a computer is
the microprocessor
The microprocessor houses the Central
Processing Unit (CPU), the “brain” of the
computer
Ex. The Pentium II is a microprocessor
How many?
Word size and bus width
Computing means moving bits around, so
an important question is how many bits
can be handled at one time
analogy: two-lane, four-lane or eight-lane
highway
How fast?
Each of the computer’s manipulations
(instructions) begins a “tick” of the clock
So the faster the clock ticks, the faster the
computer
Clock speed: a measure of how fast the
computer is, given in MHz (megahertz millions of cycles per second)
Middle number written on LaSalle’s
computers
How fast? (Cont.)
Sometimes one instruction can be
started before the previous one was
complete
Like have a batter on deck
So another measure of speed is useful
Instructions per second, another measure
of speed, is measured in MIPS (millions of
instructions per second)
The mother of all circuit
boards
chips and other things are connected
together on what is called a circuit board
the mother board, a.k.a. the system
board, holds the main components of the
computer
CPU
clock
connectors
expansion slots, ETC.
The fan and the sink
The chips, especially the microprocessor
can get hot
heat sink: the strangely shaped metal or
ceramic structure sitting on the processor
that serves to draw away the heat
there’s also a little fan near the processor;
that’s often what you hear on old
computers
A link to the outside world
The process of putting information into or
getting information out of a computer is
called interfacing or input/output (IO)
ports are sockets, typically in the back of
a computer, where one plugs in the cable
connecting the computer to the IO
devices
Two types
serial
data sent one bit at a time
for modems and some printers
cable can be very long
ex. MIDI, USB
parallel
data sent eight bits at a time
limit on length of cable
ex. SCSI
SCSI port
Small computer system interface
pronounced “scuzzy”
allows more than one device to be
connected to a single port
daisy chain: getting the output for a
second output device from the first
(rather than directly from the computer),
the output for a third can come from the
second and so on
A connector in every port
Ports have connectors, as do cables
connectors come in two varieties
male: have pins sticking out
female: have holes to receive pins
Analog to Digital
Any measurement that can be converted
to an electronic signal (voltage or current)
can be directly fed into a computer
the original data is often continuous
(analog) and must be converted into
digital form
This signal can be fed in through a port
(typically the RS-232 port) so long as the
appropriate software is installed
In the cards
Expansion Slot: A socket designed to hold
the circuit board for the device, such as a
sound or video card, that adds capability
to the computer system
Adapter cards: additional circuitry and
chips that extend your PC’s capabilities
allowing you to customize it
Some types of cards
video or graphics card: enhances
computer’s ability to convert output into
video and send it to the monitor
Sound card: improves your computer’s
sound capabilities, be it input
(microphone) or output (speakers)
internal modem: allows computer to
connect to networks via phone lines and
such
Plug and play
refers to computer’s
capability to figure out what
to do when new expansion
cards and devices are added
this way the user does not
have to know how to
“configure” the system
Memories
Saving information we have entered (e.g.
onto floppies) is referred to as “storage;”
it is long term and slow by computer
standards (storage memory)
Before we save the data, it is in the
computer’s memory, i.e. in memory chips,
which hold the information temporarily
Memory also holds the instructions a
computer needs to operate
ROM
Read Only Memory
This memory is loaded up by the
manufacturer (some is programmable)
contains low-level instructions for the
computer
Not lost when the computer is turned off
“nonvolatile” memory
“stored program concept”
RAM
Random Access Memory
The memory the user uses
The programs one loads and the data one
enters are here
Lost when the computer is turned off
“volatile” memory
random?
Random Vs. Sequential
A cassette tape is sequential access; you
have to go through song one and two to
get to song three
A CD is random access; you can jump
directly to song three
Some Types of RAM
Dynamic RAM (D-RAM): dynamic means
changing, which for memory is not
necessarily a good thing, so dynamic
memory must be continually refreshed
Synchronous DRAM — when the memory update
and clock are better coordinated (“in synch”)
Static RAM (SRAM) doesn’t need constant
refreshing, is faster but more expensive than
dynamic
Cache
pronounced “cash”
it’s an area of high-speed memory (often
SRAM)
Instead of looking through the slower
RAM, data is looked for here first, a
speedy intermediary
You often encounter the term while
surfing the web; data from a web site can
be stored in a cache
Buffer and Clipboard
Buffer: where data coming in (from input
devices) or going out (to output devices)
is stored until the transaction is complete
Clipboard: Memory location where data
is placed during an application such as
word processing (cutting or copying puts
data on the clipboard); it is also used to
transfer data from one application to
another (e.g. from Excel to Word)