The Impact of Technology on the Media Industry Andrew M Skinner Manager. Technology Consulting Accenture.
Download ReportTranscript The Impact of Technology on the Media Industry Andrew M Skinner Manager. Technology Consulting Accenture.
The Impact of Technology on the Media Industry Andrew M Skinner Manager. Technology Consulting Accenture “People tend to overestimate what can be done in one year and to underestimate what can be done in five to ten years.” J. C. R. Licklider, 1965 “Grandfather of the Internet” Copyright © 2007 Accenture . All Rights Reserved. Slide 2 Some longer term ones just don’t go far enough Scientists from the RAND Corporation have created this model to illustrate how a “home computer” could look like in the year 2004. However the needed technology will not be economically feasible for the average home. Also scientists readily admit that the computer will require not yet invented technology to actually work, but 50 years from now scientific progress is expected to solve these problems. With teletype interfaces and the Fortran language, the computer will be easy to use. Copyright © 2007 Accenture . All Rights Reserved. Slide 3 Some longer term ones just don’t go far enough “I think there is a world market for about five computers" Remark attributed to Thomas J. Watson (Chairman of the Board of International Business Machines), 1943. Copyright © 2007 Accenture . All Rights Reserved. Slide 4 Some short term statements go a little too far “This is a revolutionary product that has the chance to really impact people's lives, This is the ultimate digital device.” Steve Jobs, Apple CEO on iPhone Copyright © 2007 Accenture . All Rights Reserved. Slide 5 In 2000 were you expecting… 1 2 3 4 5 6 15,000 songs in your pocket, 60 days of continual music while 23.4% of homes time-shifting A search bar as the entry point awake 60% of TV content to the internet Free phone calls globally Copyright © 2007 Accenture . All Rights Reserved. An Online Game would be the Never needing to delete files on 77th richest country your PC to free up space* * Apart from in your 128 Mb email account Slide 6 In 2012 will you be expecting… 1 2 3 4 5 6 The internet developing from mainly Going to the video shop to get “the movies”, not just one but all of them and No scheduled TV channels, watch text content to a full multi-media what you want, when you want to. experience only paying for those you watch. Telco’s becoming true media organisations Copyright © 2007 Accenture . All Rights Reserved. People earning a living online in Virtual communities Not having to delete anything from your fridge !! Slide 7 The Impact of Technology on the Media Industry Andrew M Skinner Manager. Technology Consulting Accenture So what media are people actually consuming ? +3 Computer Phone +2 Radio % change in share +1 0 Film Television -1 Magazine -2 -3 Source: Music 0 Books Newspapers ZenithOptimedia Copyright © 2007 Accenture . All Rights Reserved. 10 20 30 40 % of average persons media time 50 60 Slide 9 Households that receive about 60 TV channels usually watch only 15. Households whose systems can receive 96 TV channels (around the US national average) actually watch ... 15." Source: Steven Levy, "Television Reloaded", Newsweek, May 30, 2005, p. 55 Copyright © 2007 Accenture . All Rights Reserved. Slide 10 Frequency (Demand) Media Consumption today The concept of the long tail Mass Market Break even Tail Break even NicheLong Market Copyright © 2007 Accenture . All Rights Reserved. Products (Queries, Songs, etc) Slide 11 0 Source: BBC 1 CHANNEL 4/S4C five Sky Sports 1 ITV 3 UKTV Gold E4 BBC News 24 Sky Three Sky Sports News UKTV History Sky Movies 1 Hallmark More4 UKTV Drama BBC 4 Disney Channel Five Life The Hits Sky Movies 2 Sky Sports 3 Bravo CITV Film4 +1 Nickelodeon Paramount TMF Sky Movies 5 Sky Movies 7 Sky Sports Extra Cartoon Network Discovery Real Time FX Magic TV Nickelodeon Replay Paramount 2 TCM UKTV Style Sky Cinema 1 Sky Movies 9 Sky Premiership Plus Animal Planet +1 Bid TV Challenge TV +1 Crime & Investigation Discovery Home & Health Discovery Real Time Extra Discovery Travel & Living Disney Cinemagic + 1 Eurosport FTN The History Channel ITV2 + 1 Kerrang! Men And Motors MTV Base MTV Hits National Geographic +1 Bravo 2 Price Drop TV Sci-Fi Channel+1 The Biography Channel Tiny Pop Trouble True Movies UKTV Bright Ideas UKTV Documentary +1 UKTV Food + 1 UKTV Style +1 Zone Horror B4 Jetix +1 MTV2 The Vault Zone Reality+1 Sky Travel +1 Sky Travel Shop Bliss Movies 4 Men 2 BBC Parliament Cartoon Network Too Channel U Community Channel Discovery Kids Eat Cinema Extreme Sports Channel Golf Channel TV ITV Play Life Showcase Motors TV Rockworld TV National Geographic Adv. Bubblehits Real Estate TV The Travel Channel TWC UKTV G2 +1 MTV Flux Zone Reality Extra Demonstration of the long tail in UK television broadcasting 25 All other Channels 23 % 21 % 20 10 % 5% 15 Copyright © 2007 Accenture . All Rights Reserved. 7% 3% 7% 4% 17 % 4% 10 5 © BARB Ltd 2007 Slide 12 An estimated 1.08 billion people use the Internet as of September 18th, 2006 The global population of 6.5 billion means that only 16.7% of the worlds population have access to the internet Source: the Big Picture, 2006 Copyright © 2007 Accenture . All Rights Reserved. Slide 13 In 1997, Bharat and Broder estimated the size of the indexed Web at 200 million pages This figure was revise and update to estimated size of the indexable Web to at least 11.5 billion pages as of the end of January 2005 Source: K.Bharat and A.Broder, A technique for measuring the relative size and overlap of public web search engines [WWW1998] The indexable Web is More than 11.5 billion pages. Gulli & Signorini, 2005 Copyright © 2007 Accenture . All Rights Reserved. Slide 14 Connectivity to the Internet 500,000 Total Internet Hosts Internet Hosts (000's) 400,000 300,000 200,000 100,000 0 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 Source: ISC Domain Survey: Number of Internet Hosts. © ISC, Inc. Internet User breakdown 2% 1% 21 % 3% 8% Penetration of geography Africa Asia Europe North America 69.4 % 53.5 % Oceania Europe 38.6 % Latin America 29 % 36 % Middle East North America Oceania Latin America 16.0 % Asia 10.5 % Middle East 10.0 % Africa 3.5 % Source: Copyright © 2007, www.internetworldstats.com 0.00% Copyright © 2007 Accenture . All Rights Reserved. 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% 80.00% Source: Copyright © 2007, www.internetworldstats.com Slide 15 Top Global Web Properties 1. Microsoft 2. Google 3. Yahoo 4. Time Warner 5. eBay 740,984 508,659 494,170 260,387 251,423 6. Wikipedia 164,675 7. Amazon 8. Fox Interactive 151,033 135,730 9. CNET Networks 10. Ask Network 114,940 113,881 Source: Total Unique Visitors (000), Age 15+ * December 2006 Total Worldwide - Home and Work Locations. comScore World Metrix Copyright © 2007 Accenture . All Rights Reserved. Slide 16 Top Ten Web Brand Average time per user per month 1. AOL 5:27:46 5. Yahoo! Fox Interactive MSN eBay 6. Google 1:04:21 7. 8. Microsoft Amazon 0:44:14 0:27:49 2. 3. 4. 9. Ask Network 10. MapQuest Source: 3:09:41 1:52:54 1:52:06 1:49:13 0:24:51 0:12:11 Nielsen//NetRatings Copyright © 2007 Accenture . All Rights Reserved. Slide 17 The light bulb was not invented by the candle industry looking to improve output. Owners of established technologies tend to focus on making incremental improvements to their own products, avoiding the potential Copyright © 2007 Accenture . All Rights Reserved. Slide 18 Digital Disruptions Participation The future is a world where individuals create content and share it with each other without the need for traditional broadcasters and distribution channels Control The future is a world where the media that people consume is control by the individual. Scheduling of media will be driven by the consumer Copyright © 2007 Accenture . All Rights Reserved. Mobility The future is a world where individuals access information and services on multiple types of devices from anywhere Quality The future is a world where all the media produced can be cinema quality – where the output from consumer devices approach that of the professional Slide 19 The real difference between SD and HD content The real difference is more information Copyright © 2007 Accenture . All Rights Reserved. Slide 20 So just how much better is a High Definition image than Standard definition 1920 x 1080P - HDTV 1024 x 768 - XGA 768 x 576 - PAL 720 x 480 – NTSC/VGA 1280 x 720P HDTV Total Pixel = 2,073,600 921,600 786,432 442,368 345,600 It's important to note that a higher resolution format is not necessarily physically larger but it will provide a higher PPI (pixel per inch)/PPCM (pixel per cm) density Copyright © 2007 Accenture . All Rights Reserved. Slide 21 Telepresence 3d Holographics Virtual Reality 5 sec CD download Multi-channel TV Video streaming Multi-channel TV Low End “Broadband” Dial-up Service Indicative application bandwidth demands Teleconferencing Basic Surfing IP Telephony Email 0 .064 .128 .256 .512 1 Bandwidth Mbps 2 ADSL Max Multi-player games Video Conferencing MP3 Streaming Online games Typical Broadband Video on demand Video-streaming Video-streaming(VHS) (SD) 10 20 100+ •Source: 2010 National Broadband Targets Marketing Australia’s Competitiveness, 31 July 2006, Internet Industry Association Copyright © 2007 Accenture . All Rights Reserved. Slide 22 The network is the computer Text Web Page File Size.. Network Speed 10KB Graphical Web Page Music File Movie (2 hrs) Standard Definition (720x486)† 200KB 3MB High Definition (1080/60i) ‡ 4GB 28GB GSM 12.2Kbps 6.5 sec 131 sec 32 mins 30 days 212 days POT 56Kbps 1.43 sec 28.6 sec 7.3 mins 158 hours 46 Days 3G 384Kbps 0.21 sec 4.2 sec 1 min 23 hours 162 hours ADSL 8Mbps 0.01 sec 0.2 sec 3.1 sec 66 mins 7.5 Hours 802.11b 11Mbps 0.15 sec 2.2 sec 48 mins 5.6 Hours 802.11g 54Mbps 0.03 sec 0.46 sec 10 mins 69 mins 802.11n 540Mbps 0.05 sec 59 sec 7 mins Gigabit 1000Mbps 0.02 32 sec 4 mins Never under estimate the bandwidth of a person with an ipod on a train……. Copyright © 2007 Accenture . All Rights Reserved. † Assumed compression of 50:1 ‡Assumed compression of 40:1 Slide 23 The problem is how to deliver the content to the end user when the size of the content is increasing faster than the bandwidth on the network. The answer may well be to use the technologies developed to “share” media files. Peer-2-Peer. Copyright © 2007 Accenture . All Rights Reserved. Slide 24 Today’s infrastructures CONTENT NETWORKS TV Studios, Ads, Movies Television Networks Web Servers, AOL, Yahoo, Advertising Data Networks (Internet) Messaging, Ring Tones Phone Networks Copyright © 2007 Accenture . All Rights Reserved. Independently designed, with specific content & devices; closed ecosystems USERS Slide 25 It’s time for the next step Broadcasters Communications Networks Media Production Broadband Operators Personal Content Mobile Operators Studios Internet Service Providers Enterprise Content MVNOs Advertisers Content providers Device Explosion The new opportunity is at the convergence points Copyright © 2007 Accenture . All Rights Reserved. Slide 26 The need for edge devices Content Creation Output Device Caching Broadcast Streaming Retail Controlled Media Movement Distribution “On demand” services Wired Broadcast Retail Distribute License Agreements Copyright © 2007 Accenture . All Rights Reserved. Broadcast Online Stores Wired Media Hub Wireless Wired Retail Slide 27 3 Main issues with Media revenue at present 1. Ownership of Content 2. Advertising Revenue 3. BBC License Fee Copyright © 2007 Accenture . All Rights Reserved. • • • • Subscription based models Media Storage Insurance Format transfer • Skip advertising through user control • Broadcaster or producer focused • Location specific advertising • What is the role of the BBC ? • Move to Micro News Production • Content production or public service Slide 28 The hardware cost of an iPod is insignificant compared to the cost of the media that it holds An 80GB iPod will today cost you £259. The music to fill the same iPod (20,000 songs) will cost, via the iTunes Store, £15,800. Copyright © 2007 Accenture . All Rights Reserved. Slide 29 The Future Home Network Copyright © 2007 Accenture . All Rights Reserved. Slide 30 An ad spend and media time imbalance globally 100 % Online Ad Spend Online Ad Growth Opportunity 80 % 60 % 40 % Offline Ad Spend ( Newspapers, TV, Radio, Direct Marketing, etc) Online Time Growing Discrepancy: ~$70 Billion (North America) ~$150 - $200 Billion (Global) Offline Media Time 20 % 0% Advertising Spend Sources: Consumer Media Time Universal McCann, Google, Accenture Analysis Copyright © 2007 Accenture . All Rights Reserved. Slide 31 Summary • The long tail of media content becoming • • • • more pronounced Increased focus from Telco organisation to the delivery of rich media Continued problems with “last mile” delivery Content size increase providing ongoing need for compression improvement and distributed storage. Advertising revenue following viewers from television towards Interactive technologies Copyright © 2007 Accenture . All Rights Reserved. Slide 32