The Urban Game The story of Villemezville from sleepy little village to industrial town.

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Transcript The Urban Game The story of Villemezville from sleepy little village to industrial town.

The Urban Game
The story of Villemezville
from sleepy little village to
industrial town.
Villemezville 1700
• Draw a river across your paper connecting
east to west; the river should be about 1
inch wide
• draw a simple wooden bridge crossing the
river
• draw 2 roads one running north to south and
crossing the river at the bridge and one
running from east to west. Neither road
need be a straight line.
• Draw 10 houses
• 1 church
• 1 cemetery
• 1 store
• 1 pub
• 1 coalmine
• at least 50 trees
Round 1
• 1 nice home
• Construct a canal [this
must run parallel to river]
Round 2
• Add 5 houses
Round 3
• Fence off an area 3X3
inches to be reserved as
commons
• 5 houses
• 1 nice house
Round 4
• 1 factory [no smoke]
this must be on the
river bank since it uses
water power not the
canal
• 5 houses for workers
Round 5
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15 houses
1 church
1 pub
1 store
• You may draw additional
roads and 1 additional
bridge
Round 6
• 5 new factories on
the river bank
• 5 houses
Round 7
• 5 Tenements
Round 8
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1 store
1 pub
1 church
1 school for wealthy families
[boys only]
• Be sure to make the
churches convenient to the
worker’s houses
Round 9
• 5 pubs
• Destroy 5 houses
• 4 tenements
Round 10
• 2 special homes
• 1 factory
• 15 houses for
managers
• You may remove trees
if necessary
Round 11
• 10 factories—with
smoke [these do not
have to be on the river]
• Add smoke to all
factories
• 1 nice house
• 5 houses
• 1 tenement
Round 12
• 1 new coal mine
• Replace the wooden
bridge with an iron
bridge
• 5 houses
Round 13
• 1 coal mine
• 1 cemetery
Round 14
• 1 major railroad connecting
all factories to the coal
mines [this must be one
continuous track]
• You may build additional
bridges as needed
• 5 houses
Round 15
• 1 jail
• 2 pubs
• 2 tenements
Round 16
• 2 hospitals
• 1 cemetery
Round 17
• 1 railroad passing
east to west through
the town
• 5 houses
• 1 tenement
Round 18
• 1 theater
• 1 museum
• 2 private schools [mark
these with a P]
• 1 nice house
Round 19
• 1 cemetery
• 1 jail
• 1 hospital
Round 20
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20 houses
5 tenements
2 stores
1 church
5 factories
1 pub
2 nice houses
1 special house