CHS UCB Draft for BRIDGES 2002 Regular Polytopes in Four and Higher Dimensions Carlo H. Séquin.
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CHS UCB
Draft for BRIDGES 2002
Regular Polytopes
in Four and Higher Dimensions
Carlo H. Séquin
CHS UCB
What Is a Regular Polytope
“Polytope” is the generalization of the terms “Polygon” (2D), “Polyhedron” (3D), … to arbitrary dimensions.
“Regular” means all the vertices, edges, faces… are indistinguishable form each another.
Examples in 2D: Regular n-gons:
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Regular Polytopes in 3D
The Platonic Solids: There are only 5. Why ? …
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Why Only 5 Platonic Solids ?
Lets try to build all possible ones:
from triangles: 3, 4, or 5 around a corner;
from squares: only 3 around a corner;
from pentagons: only 3 around a corner;
from hexagons:
floor tiling, does not close.
higher N-gons:
do not fit around vertex without undulations (forming saddles)
now the edges are no longer all alike!
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Constructing an (n+1)D Polytope
Angle-deficit = 90 ° 2D 3D 3D creates a 3D corner Forcing closure: 4D ?
creates a 4D corner
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Wire Frame Projections
Shadow of a solid object is is mostly a blob.
Better to use wire frame to also see what is going on on the back side.
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Constructing 4D Regular Polytopes
Let's construct all 4D regular polytopes - or rather, “good” projections of them.
What is a “good”projection ?
Maintain as much of the symmetry as possible;
Get a good feel for the structure of the polytope.
What are our options ? Review of various projections
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Projections : VERTEX / EDGE / FACE / CELL - First.
3D Cube: Paralell proj.
Persp. proj.
4D Cube: Parallel proj.
Persp. proj.
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Oblique Projections
Cavalier Projection
3D Cube 2D 4D Cube 3D 2D
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How Do We Find All 4D Polytopes?
Reasoning by analogy helps a lot: -- How did we find all the Platonic solids?
Use the Platonic solids as “tiles” and ask:
What can we build from tetrahedra?
From cubes?
From the other 3 Platonic solids?
Need to look at dihedral angles!
Tetrahedron: 70.5
°, Octahedron: 109.5°, Cube: 90°, Dodecahedron: 116.5
°, Icosahedron: 138.2°.
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All Regular Polytopes in 4D Using Tetrahedra (70.5
°): 3 around an edge (211.5
°)
(5 cells) Simplex 4 around an edge (282.0
°)
(16 cells) 5 around an edge (352.5
°)
(600 cells) Using Cubes (90 °): 3 around an edge (270.0
°)
(8 cells) Hypercube Using Octahedra (109.5
°): 3 around an edge (328.5
°)
(24 cells) Hyper-octahedron Using Dodecahedra (116.5
°): 3 around an edge (349.5
°)
(120 cells) Using Icosahedra (138.2
°): --- none: angle too large (414.6
°).
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5-Cell or Simplex in 4D
5 cells, 10 faces, 10 edges, 5 vertices.
(self-dual).
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16 Cell or “Cross Polytope” in 4D
16 cells, 32 faces, 24 edges, 8 vertices.
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Hypercube or Tessaract in 4D
8 cells, 24 faces, 32 edges, 16 vertices.
(Dual of 16-Cell).
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24-Cell in 4D
24 cells, 96 faces, 96 edges, 24 vertices.
(self-dual).
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120-Cell in 4D
120 cells, 720 faces, 1200 edges, 600 vertices.
Cell-first parallel projection, (shows less than half of the edges.)
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120-Cell (1982) Thin face frames, Perspective projection.
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120-Cell
Cell-first, extreme perspective projection
Z-Corp. model
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600-Cell in 4D
Dual of 120 cell.
600 cells, 1200 faces, 720 edges, 120 vertices.
Cell-first parallel projection, shows less than half of the edges.
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600-Cell
Cell-first, parallel projection,
Z-Corp. model
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How About the Higher Dimensions?
Use 4D tiles, look at “dihedral” angles between cells: 5-Cell: 75.5
°, Tessaract: 90°, 16-Cell: 120 °, 24-Cell: 120 °, 120-Cell: 144°, 600-Cell: 164.5°.
Most 4D polytopes are too round … But we can use 3 or 4 5-Cells, and 3 Tessaracts.
There are always three methods by which we can generate regular polytopes for 5D and higher…
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Hypercube Series
“Measure Polytope” Series (introduced in the pantomime)
Consecutive perpendicular sweeps: 1D 2D 3D 4D This series extents to arbitrary dimensions!
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Simplex Series
Connect all the dots among n+1 equally spaced vertices: (Find next one above COG ).
1D 2D 3D This series also goes on indefinitely!
The issue is how to make “nice” projections.
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Cross Polytope Series
Place vertices on all coordinate half-axes , a unit-distance away from origin.
Connect all vertex pairs that lie on different axes.
1D 2D 3D 4D
A square frame for every pair of axes 6 square frames = 24 edges
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5D and Beyond The three polytopes that result from the
Simplex series,
Cross polytope series,
Measure polytope series, . . . is all there is in 5D and beyond!
2D 3D 4D 5D 6D 7D 8D 9D …
5 6 3 3 3 3 3 3 Luckily, we live in one of the interesting dimensions!