CHS UCB Draft for BRIDGES 2002 Regular Polytopes in Four and Higher Dimensions Carlo H. Séquin.

Download Report

Transcript CHS UCB Draft for BRIDGES 2002 Regular Polytopes in Four and Higher Dimensions Carlo H. Séquin.

CHS UCB

Draft for BRIDGES 2002

Regular Polytopes

in Four and Higher Dimensions

Carlo H. Séquin

CHS UCB

What Is a Regular Polytope

“Polytope” is the generalization of the terms “Polygon” (2D), “Polyhedron” (3D), … to arbitrary dimensions.

“Regular” means all the vertices, edges, faces… are indistinguishable form each another.

Examples in 2D: Regular n-gons:

CHS UCB

Regular Polytopes in 3D

The Platonic Solids: There are only 5. Why ? …

CHS UCB

Why Only 5 Platonic Solids ?

Lets try to build all possible ones:

from triangles: 3, 4, or 5 around a corner;

from squares: only 3 around a corner;

from pentagons: only 3 around a corner;

from hexagons:

floor tiling, does not close.

higher N-gons:

do not fit around vertex without undulations (forming saddles)

now the edges are no longer all alike!

CHS UCB

Constructing an (n+1)D Polytope

Angle-deficit = 90 ° 2D 3D 3D creates a 3D corner Forcing closure: 4D ?

creates a 4D corner

CHS UCB

Wire Frame Projections

Shadow of a solid object is is mostly a blob.

Better to use wire frame to also see what is going on on the back side.

CHS UCB

Constructing 4D Regular Polytopes

Let's construct all 4D regular polytopes - or rather, “good” projections of them.

What is a “good”projection ?

Maintain as much of the symmetry as possible;

Get a good feel for the structure of the polytope.

What are our options ? Review of various projections



CHS UCB

Projections : VERTEX / EDGE / FACE / CELL - First.

3D Cube: Paralell proj.

Persp. proj.

4D Cube: Parallel proj.

Persp. proj.

CHS UCB

Oblique Projections

Cavalier Projection

3D Cube  2D 4D Cube  3D  2D

CHS UCB

How Do We Find All 4D Polytopes?

Reasoning by analogy helps a lot: -- How did we find all the Platonic solids?

Use the Platonic solids as “tiles” and ask:

What can we build from tetrahedra?

From cubes?

From the other 3 Platonic solids?

Need to look at dihedral angles!

Tetrahedron: 70.5

°, Octahedron: 109.5°, Cube: 90°, Dodecahedron: 116.5

°, Icosahedron: 138.2°.

CHS UCB

All Regular Polytopes in 4D Using Tetrahedra (70.5

°): 3 around an edge (211.5

°)

(5 cells) Simplex 4 around an edge (282.0

°)

(16 cells) 5 around an edge (352.5

°)

(600 cells) Using Cubes (90 °): 3 around an edge (270.0

°)

(8 cells) Hypercube Using Octahedra (109.5

°): 3 around an edge (328.5

°)

(24 cells) Hyper-octahedron Using Dodecahedra (116.5

°): 3 around an edge (349.5

°)

(120 cells) Using Icosahedra (138.2

°): --- none: angle too large (414.6

°).

CHS UCB

5-Cell or Simplex in 4D

5 cells, 10 faces, 10 edges, 5 vertices.

(self-dual).

CHS UCB

16 Cell or “Cross Polytope” in 4D

16 cells, 32 faces, 24 edges, 8 vertices.

CHS UCB

Hypercube or Tessaract in 4D

8 cells, 24 faces, 32 edges, 16 vertices.

(Dual of 16-Cell).

CHS UCB

24-Cell in 4D

24 cells, 96 faces, 96 edges, 24 vertices.

(self-dual).

CHS UCB

120-Cell in 4D

120 cells, 720 faces, 1200 edges, 600 vertices.

Cell-first parallel projection, (shows less than half of the edges.)

CHS UCB

120-Cell (1982) Thin face frames, Perspective projection.

CHS UCB

120-Cell

Cell-first, extreme perspective projection

Z-Corp. model

CHS UCB

600-Cell in 4D

Dual of 120 cell.

600 cells, 1200 faces, 720 edges, 120 vertices.

Cell-first parallel projection, shows less than half of the edges.

CHS UCB

600-Cell

Cell-first, parallel projection,

Z-Corp. model

CHS UCB

How About the Higher Dimensions?

Use 4D tiles, look at “dihedral” angles between cells: 5-Cell: 75.5

°, Tessaract: 90°, 16-Cell: 120 °, 24-Cell: 120 °, 120-Cell: 144°, 600-Cell: 164.5°.

Most 4D polytopes are too round … But we can use 3 or 4 5-Cells, and 3 Tessaracts.

There are always three methods by which we can generate regular polytopes for 5D and higher…

CHS UCB

Hypercube Series

“Measure Polytope” Series (introduced in the pantomime)

Consecutive perpendicular sweeps: 1D 2D 3D 4D This series extents to arbitrary dimensions!

CHS UCB

Simplex Series

Connect all the dots among n+1 equally spaced vertices: (Find next one above COG ).

1D 2D 3D This series also goes on indefinitely!

The issue is how to make “nice” projections.

CHS UCB

Cross Polytope Series

Place vertices on all coordinate half-axes , a unit-distance away from origin.

Connect all vertex pairs that lie on different axes.

1D 2D 3D 4D

A square frame for every pair of axes 6 square frames = 24 edges

CHS UCB

5D and Beyond The three polytopes that result from the

Simplex series,

Cross polytope series,

Measure polytope series, . . . is all there is in 5D and beyond!

2D 3D 4D 5D 6D 7D 8D 9D …

5 6 3 3 3 3 3 3 Luckily, we live in one of the interesting dimensions!