Where is the gallery? Virtual museums in an age of augmented reality Susan Hazan.

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Transcript Where is the gallery? Virtual museums in an age of augmented reality Susan Hazan.

Where is the gallery?
Virtual museums in an age
of augmented reality
Susan Hazan
Lev Manovich,
The Death of Computer Art [Online], 1996 [revised 2001].
Duchamp-land
The art world -- galleries, major museums, prestigious art
journals as in analogy with Disneyland.
Turing-land
The world of computer arts, as exemplified by ISEA,
Ars Electronica, SIGGRAPH art shows, etc.
Marcel Duchamp
1887-1968
French-born
American Artist
Dadaist
Surrealist
Conceptual
Ready-mades
Fountain, 1917
Bicycle Wheel. 1951 (third version, after lost original of 1913)
Alan Turing
Cryptographer, mathematician, and founder of computer science,
who invented a concept of a type of computer, called a
"Turing Machine” presented in a paper in 1936-7.
A function is computable if a Turing machine can compute it.
(viii) cultural centers and other entities that
facilitate the preservation, continuation and
management of tangible or intangible
heritage resources (living heritage and
digital creative activity) -
DIGITAL CREATIVITY
<intangible.net.art>
Web-based applications
Copyright
Net real estate
web architecture
Curatorial methodology
Vocabularies
Conservation and documentation
Institutional affiliations
Authentication and validation...
"Interactivity, Connectivity, Computability".
Steve Dietz
"interactivity and generativity, connectivity
and multimediality"
Susanne Jaschko - TRANSMEDIALE.DE
"A time and process-based media and practice, existing in
distributable formats, freed from the need to be presented in
"moving electrons"
physical venues".
Johannes E Goebel Lucy
Kimbell – New Media Art, 2004
ZKM
Karlsruhe
A time and process-based media and practice, existing in
distributable formats,
freed from the need to be presented in physical venues.
Lucy Kimbell – New Media Art, 2004
Production
performance - icons - text - browsers - spam-art - e-mail - software - code - algorithms - video - audio
Distribution
websites - cell phones - discourse - CD/DVD - performance - chat - SMS - PDA’s - e-mail - proprietary software
Consumption
home - schools - galleries - web-zines – festivals - competitions – media centres - conferences - discussions lists
Contemporary semiotics - Encoding/Decoding – Stuart Hall, 1980
Mutual consensus
Intent - artistic production
Recognition - artistic consumption
Processes of Authentication and Validation
Production
In 1954, Princeton researchers created the first computer
graphic, and consequently, the very first pixel.
2004 marks the pixel's 50th birthday, and pixelgala.org intends
to celebrate.
http://www.pixelgala.org/
Douglas Davis - The World's First Collaborative Sentence
How to Join in Making the World's First Collaborative Sentence
WRITE, PERFORM, OR SING ANYTHING YOU WISH TO ADD IN
WHATEVER LANGUAGE YOU LOVE TO THIS COLLABORATIVE WORK,
JOINING HANDS AND MINDS WITH YOUR SISTERS AND BROTHERS OF
WHATEVER RACE, REGION, OR BELIEF ANYWHERE IN THE WORLD....
http://ca80.lehman.cuny.edu/davis/writesentence.html
Douglas Davis - The World's First Collaborative Sentence
Unveiled on December 7, 1994
1995 - Kwangju Biennale,Korea
1995 - School of Visual Arts' "Digital Salon" internationally tour
1999 - Zentrum fur Kunst und Medientechnologie (ZKM),Karlsruhe,
Germany "net.condition"
Dr. Hugo's Fuzzy Dreamz is a net art project in progress (online
since 1996). It's a journey into night time states of mind. In the
beginning was the dreaming. In dreams we cross the borders of
time and space. Time and timing is the medium of life. In a series
of net films, the performer/viewer creates his personal dream
scenario by . . . choosing a star.
http://www.doctorhugo.org/dreamz/index.html
The GRAMMATRON project is a "public domain narrative
environment" developed by virtual artist Mark Amerika in
conjunction with the Brown University Graduate Creative Writing
Program and the National Science Foundation's (NSF) Graphics
and Visualization Center
Launched - 1997 Ars Electronica
"Fleshfactor" Festival Linz, Austria
GRAMMATRON has been exhibited at over
40 international venues
Ars Electronica Festival
International Symposium of Electronic Art
SIGGRAPH 98
"Beyond Interface"
Adelaide Arts Festival "FOLDBACK" show in
South Australia
Virtual Worlds conference in Paris
International Biennial of Film and Architecture
in Graz
http://www.grammatron.com/index2.html
Tony Oursler
1994
"Getaway #2"
1995
We Have No Free Will
1996
Two dolls, wooden shelf
steel rods, video projection
186,5 x 33,5 x 48,5 cm
Courtesy Lisson Gallery, London
Tony Oursler
Flucht: A Video-Sound-Installation - 27.8 – 28.8.2001
Tony Oursler
American, born in 1957
Tony Oursler
Joy Ride TM, 1988
How To Be An Internet Artist
Mark Amerika
1.
Create a fictional identity.
2.
Begin the branding process by turning this fictional identity into your domain name.
3.
Register your domain name and set up an account with an Internet service provider (ISP).
4.
Build a site-specific narrative mythology out of bits of data and then use the ISP to distribute this data
to the niche markets that are waiting to form (digitally converge).
5.
Develop unobtrusive e-commerce solutions that will enable your niche market to electronically
purchase the products of your labor.
6.
While continuing to build brand-name identity, do anything within your power to produce revenues
that can easily be attributed to the success of your site-specific narrative mythology.
7.
Reinvest all of the revenues you generate back into the research and development of your sitespecific narrative mythology (as distributed from your fictional domain).
8.
Use highly subversive marketing skills to attract attention to the fact that you are producing income
from your narratological presence, and successfully transform that attention into its own media-virus
or cultural meme that solidifies your brand-name as one of the industry leaders.
9.
Achieve all of the previous eight goals in less time than it takes to develop a passionate sexual
relationship with someone you love.
10.
Launch your IPO.
http://www.altx.com/amerika.online/amerika.online.5.7.html
Distribution
Marcel Duchamp
Four Postcards
1916
László Moholy-Nagy
Constructivist
Telephone Picture EM 2 [Telephonbild]. (1922)
Porcelain enamel on steel, 18 3/4 x 11 7/8" (47.5 x 30.1 cm)
The Museum of Modern Art,
net.flag -- A flag for the internet
http://www.potatoland.org/
Mark Napier - concept, design and java programming
Liza Sabater - editor, research
Josep Arimany Piella - research assistant
Zach Lieberman - java programming
net.flag was commissioned by the Solomon R. Guggenheim Museum for
acquisition into their permanent collection.
Virtual Quilt Constructors
Prime mover, concept, design, & research: Nancy Buchanan
Virtual Quilt Maker programming & development: Doug Goodwin
Web site design: Judith Spiegel
Virtual Quilt
http://www.sleepsecure.org/index_flash.html
Consumption
Date : September 4 ~ October 10, 2002
Wireless Art Project 1 <Watch Out!>
Place : Art Center Nabi, Korea
'Watch Out!' is an experimental artwork for sharing
one another's thoughts using new ways of
communicating such as wireless technology and
the internet.
'Watch Out!' is displayed at Art Center Nabi and
on the street in front of three branches of TTL
Zones in order to characterize the mobility of
wireless technology.
The participants communicate by sending SMS
message or emails on the website www.watchout.net. These messages are displayed on the
monitor in the box on the street. 'Watch Out!', as a
communicating window, connects people and
makes them share their thoughts.
The eyes looking inside of the box are projected
onto the screen facing the street. The eyes thus
look outside to the World.
They're coming!
You are looking in a box.
No, it is not in here!
Yes, I'm in a box. What about you?
Don't look at me that way.
Somebody is watching you!
Are you sure you turned off the stove?
AWARDS
The Webby Awards Categories - http://www.webbyawards.com
Activism
Best Practices
Broadband
Commerce
Community
Education
Fashion
Film
Finance
Games
Government & Law
Health
Humor
Living
Music
NetArt
News
Personal Web Site
Politics
Print & Zines
Radio
Science
Services
Spirituality
Sports
Technical Achievement
Travel
TV
Weird
Youth
WEBBY AWARDS
Access
Ars Electronica 2003
Linz, Austria
ACCESS lets you track anonymous individuals in public places, by pursuing them with a robotic
spotlight and acoustic beam system.
ACCESS presents control tools generated by the surveillance technology combined with the advertising
and Hollywood industries, and the internet.
beware. Some individuals may not like the idea of being under surveillance.
beware. Some individuals may love the attention.
http://crescent.cat.nyu.edu/access/showflashvideo.asp?movieid=access_ars&movietitle=access_ars
WEBBY AWARDS
Gravity - 2004
Dragan Espenschied
Art.Teleportacia artist in residence and his
the People's Voice at Webby Awards.
http://art.teleportacia.org/exhibition/GRAVITY
Ars Electronica – Linz, Austria
http://www.aec.at/en/index.asp
AWARDS
Prix Ars Electronica - seven Golden Nicas
Categories:
Digital Communities
Wikipedia (USA)
The World Starts With Me (Netherlands / Uganda):
Computeranimation/Visual Effects
Chris Landreth (Canada): "Ryan"
Digital Musics
Thomas Köner (Germany): "Banlieue du Vide"
Interactive Art
Mark Hansen, Ben Rubin (USA): "Listening Post?"
u 19 - freestyle computing
Thomas Winkler (Austria): "GPS::Tron"
Net Vision
Creative Commons (Venezuela / USA):
www.creativecommons.org
AWARDS
LISTENING POST
Mark Hansen and Ben Rubin
AWARDS
List Visual Arts Center, Cambridge, Mass.
Feb. 5th - Apr. 4th, 2004
Whitney Museum of American Art, New York
Dec. 17th, 2002 - Mar. 9th, 2003
Listening Post is an art installation that culls text fragments in real time from
thousands of unrestricted Internet chat rooms, bulletin boards and other public
forums. The texts are read (or sung) by a voice synthesizer, and simultaneously
displayed across a suspended grid of more than two hundred small electronic
screens.
Whitney Museum of
American Art
December, 2002
Photo by David Allison
ISEA - Inter-Society for the Electronic Arts – The Netherlands
www.isea-web.org/
AWARDS
Transmedia - Germany
http://www.transmediale.de/page/whatis/home.0.1.html
Center for Art and Media
Karlsruhe
As a cultural institution, the Center for
Art and Media (ZKM) in Karlsruhe
combines production and research,
exhibitions and events, coordination
and documentation.
Museum for Contemporary Art
Media Museum
Institute for Visual Media
Institute for Music and Acoustics
Institute for Basic Research
Institute for Media and Economics.
http://on1.zkm.de/zkm/e/
1999 zkm | zentrum für kunst und medientechnologie
http://on1.zkm.de/netcondition/projects/overview/default_e
http://www.fondation-langlois.org/flash/e/stage.php
http://www.museoscienza.org/english/Default.htm
Virtual museums
Museum in progress Vienna
Museo Morandi Bologna
Artmuseum.net The history of multimedia
The Digital Art Museum London
Sigmund Freud Museum Vienna
Freud Museum London
Museum Dr. Guislain Ghent
Dr. Hugo Museums of the Mind Antwerp
The Alternative Museum New York
The Joseph Brodsky museum St. Petersburg
The Museum of Jurassic Technology Los
Angeles
Prehistoric Art Kemerovo
Nobel e-Museum Sweden
Virtual Colour Museum Zurich
http://www.alternativemuseum.org/
Our planet's rain forests - rich matrices of life which exist primarily in tropical
regions - provide us with unique opportunity to observe life in all of its
manifold and perplexing beauty. Most rain forests date back some two to
three hundred million years. This extreme age has allowed many unusual
and complex relationships to develop among the inhabitants of these tropical
ecosystems.
In the rain forest of the Cameroon in West Central Africa lives a floor
dwelling ant known as Megaloponera foetens, or more commonly, the stink
ant. This large ant - one of the very few to produce a cry audible to the
human ear - lives by foraging for food among the fallen leaves and
undergrowth of the extraordinarily rich rain forest floor.
On occasion one of these ants, while looking for food is infected by inhaling
a microscopic spore from a fungus of the genus Tomentella. After being
inhaled, the spore seats in the ant's tiny brain and begins to grow, causing
changes in the ant's patterns of behavior. The Ant appears troubled and
confused; for the first time in its life the ant leaves the forest floor and begins
to climb.
Driven on by the growth of the fungus, the ant embarks on a long and
exhaustive climb. Completely spent and having reached a prescribed height,
the ant impales the plant with its mandibles. Thus affixed, the ant waits to
die. Ants that have met their ends in this fashion are quite common in some
sections of the forest.
The fungus continues to consume first the nerve cells and finally all the soft
tissue that remains of the ant. After approximately two weeks a spike
appears from what had been the head of the ant. This spike is about an inch
and a half in length and has a bright orange tip heavy with spores which rain
down onto the rain forest floor for other unsuspecting ants to inhale.
MEGOLAPONERA
FOETENS
STINK ANT OF THE
CAMEROON OF WEST
CENTRAL AFRICA
http://www.tate.org.uk/space/spaceart.htm
Space Art
Introduction
Against Gravitropism: Art and the Joys of Levitation
Space Art Links
Introduction
While there are many artworks that refer to space, few artists have so far
investigated space directly as a unique context for the creation and
installation of work. Tate in Space is attempting to redress this as an intrinsic
part of its future programme, exploring the potential for artists residencies,
sci-art collaborations and new commissions in addition to developing
imaginative and appropriate ways in which Tate in Space may accomodate
existing works from Tate's collection.
Part of the research focuses on a practical investigation into issues of
conservation in a zero gravity, confined and nonrenewable atmospheric
environment. What happens to a sculpture such as Richard Serra's Trip
Hammer (1988) when denied of the gravity that holds it in place? How might
this environment change the nature of works such as Cornelia Parker's Cold
Dark Matter: An Exploded View (1991)?
http:// www. musesphere .com / ICOM