Orienteering Systems
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Transcript Orienteering Systems
Orienteering Systems
Canadian Orienteering Federation
2004
Orienteering Systems
Systematic approach to an orienteering race
Logical, repeatable, automatic
Easy to train, remember, improve
Mental training is important
Orienteering Systems
Map Reading
Compass Use
Distance Judgment
Route Choice
Control Taking
Relocation
Concentration, Refocus
Race Plan
Training
Analysis
Map Reading System
Fold map (parallel to direction of travel)
Orient the body (not the wrist)
Lock the thumb
Fast map glances (form mental image)
Map read ahead (know what is coming)
Compass System
Base Plate Compass
– Bearing for each leg
– Rough compass (run
with it extended
straight arm to let it
settle)
– Precision compass (let
it settle, move slowly)
– Beware of 180 errors
Thumb Compass
– Check direction every
leg
– Rough compass (run
with it extended
straight arm to let it
settle)
– Precision compass (let
it settle, move slowly)
– Beware of 180 errors
– Consistent method for
holding
Distance Judgment
Pace Counting (count per 100 meters)
– Know your pace in various terrains
– Measure distance with compass edge
Distance Estimation (number of paces)
– “Pace Calibration” in a race
– Count paces between two objects
– Apply pace count to another object
Advantage
– Know how far in bland terrain or along handrails
Disadvantage
– Detracts from concentration on more important
techniques
Route Choice System
Locate Feature
Locate Attack Point options
Find all routes to attack point
Choose a route
Commit
Be prepared to change route if map contact lost
Be prepared to reset mental state if control overrun
Control Taking
Classic:
1. Attack Point
2. Description
3. Precision
4. Code
5. Punch
6. Prepare map
Optimistic:
1. Attack Point
2. Description
3. Precision
4. Prepare map
5. Code
6. Punch
Control Taking
Classic System
– Attack Point
– Description, Code
– Precision O
– Code check
– Punch
– Prepare map
Optimistic System
– Attack Point
– Description
– Precision O
– Prepare map
– Punch
– Code
Logical
Smoother away from
control
Relocation System
Stop, admit you are “lost”
Orient you map with the compass
Look 360 degrees looking for distinct
features
Try to relocate (30 seconds)
Reconstruct from last known position
(process of elimination, (30 seconds)
Bail out to nearby handrail or go back
Refocus System
Stop, admit you have stopped concentrating
Thought stoppage (realize what is on your
mind)
Think of a cue/key word (‘map’, ‘system’,
‘feature’)
Execute an orienteerig system (eg. Map
system)
Race Focus Plan
4 part race (Start, first 2 controls, middle, last 2
controls)
Start System
– Warmup, observe surrounding terrain, mental arousal
– Magnetic north, blank map, observe routes out
– Start slow, route choice, speed up
First 2 controls
– Safe routes, route choice system, check out map
Middle
– Refocus system, error prevention
Last 2 controls
– Refocus system, caution, error prevention
Example Race Focus Plan (start)
Start
– Find magnetic north
– Watch outgoing
runner’s routes
– Run slow, route choice
– Fold map
– Orient map
– Look ahead in terrain
– Relocate, proceed
slowly
1st 2 controls
– Find attack point
– Look for safe routes
– Check direction with
compass
– Observe terrain and
map quality,
runnability
– Control taking system
Example Race Focus Plan (end)
Middle
– Refocus when see
other runners
– Thought stoppage and
refocus
– Use system for every
leg
• Fold map, orient, get
direction, attack point,
route, proceed slowly
and speed up
Last 2 controls
– Refocus when see end
of course
– Refocus when hear
loudspeakers
– Refocus when feel
tired
– Use system for every
leg
– Error prevention,
redundant map
checking
Training System
Set training goals
Have a plan (season, monthly, weekly,
daily)
Log your training
Increase training impulse (duration,
intensity) no more than 10% on average
Recovery system
– Warm down, liquids, stretching, relaxation, diet
Analysis System
Set a time for analysis after recovery is
complete
Write your analysis on back of map
Highlight things done well
Update your Race Focus Plan