Transcript Slide 1

Who are your heroes?
What characterizes them as heroes?
List three heroes from history, film, or literature, and complete
the chart below.
Hero
Why is the heroic myth important to so many
cultures ?
Character Traits/Accomplishments
What do they teach us about the culture in
which they were created?
What characterizes someone as a hero?
After studying stories from
around the world, Joseph
Campbell noticed the
reoccurrence of ancient heromyths. In, The Hero with a
Thousand Faces, Campbell calls
the hero-quest archetype, the
monomyth.
“ A hero ventures forth from the
world of common day into a region
of supernatural wonder; fabulous
forces are there encountered and a
decisive victory is won; the hero
comes back from this mysterious
adventure with the power to
bestow boons on his fellow man.”
-Joseph Campbell
Hero myths contain the goals and virtues of an entire nation or
culture; they are conveyed through the quest and adventures of a
legendary figure who is stronger, smarter, and more courageous than
most other people.
The hero undertakes a journey, during which he must perform
impossible tasks.
With few exceptions, mythological heroes are usually male.
Heroes often have an obscure, mysterious, or partially divine origin.
The hero’s way is not always direct or clear to him.
The hero often receives help from loyal allies and supernatural
forces.
What the hero seeks is usually no more than a symbol of what he
really finds.
All heroes go through a journey in one form or another (archetypal). Campbell
outlined 17 stages of the monomyth. Here is a simplified version that is often
used.
Basic structure:
The ordinary world
Call to adventure
Refusal of call/reluctant hero
Meeting wise mentor
Crossing the first threshold
Tests, allies, and enemies
Approach
Supreme ordeal
Reward
The road back
Resurrection
Return with elixir
Ordinary World
Elixir
Call to Adventure
Refusal of Call
Meeting Wise
Mentor
Resurrection
Crossing the
Threshold
The Road
Back
Tests, Allies,
Enemies
Approach
Reward
Supreme Ordeal
Fabulous circumstances
surrounding conception, birth,
and childhood establish the
hero's background and often
constitute their own myth.
 In the ordinary world, the
protagonist is introduced to the
audience. He (or she) doesn't
know his personal potential or
calling.
The hero is called to adventure by
some external event or messenger.
The hero may accept the call willingly
or reluctantly.
The Hero refuses to answer or even
recognize the call because of fear,
obligation, or a sense of inadequacy.
Herald – Carrier of the power of
destiny, appears and marks a new
period for the hero.
Hero must leave the known and
enter the unknown. The hero is
summoned to a fateful, unknown
region full of danger and treasure.
Once the hero has committed to the
quest, consciously or unconsciously,
his or her guide and magical helper
appears, or becomes known.
Hero comes to boundary between
known world and the unknown and
steps into the unknown.
This is the true beginning of the
adventure.
The hero is commonly given a
protective amulet or special weapon
for the journey.
The hero must undergo a series of tests. These trials are often violent encounters
with monsters, sorcerers, warriors, or forces of nature.
This is the series of trials and tribulations in which the hero must go through to be
come the hero.
Each successful test further proves the hero's ability and advances the journey
toward its climax, and they end up forever changing the hero.
He may also meet loyal allies who will aid in his quest.
The hero may hit setbacks and may need to try a new idea.
This is the critical, life or death,
moment in the hero's journey in
which there is often a final battle
with a monster, wizard, or warrior.
The separation has been made
between the old world and old self
and the potential for a new
world/self. By entering this stage,
the person shows his willingness to
make a change, to die and become
a new person.
Here the hero has survived
death, overcomes his fears, and
now earns the reward.
The hero must return to the ordinary world.
A flight may be necessary.
The return usually takes the form of an awakening, rebirth, resurrection, or a
simple emergence from a cave or forest.
The old self dies physically or spiritually
and moves beyond the normal human
state. This is a god-like state (apotheosis).
The return with elixir is the
achievement of the goal of the quest. It
may be a physical object or newfound
knowledge or spirituality.
The object, knowledge, or blessing that
the hero acquired during the adventure is
now put to use in the everyday world.
Often it has a restorative or healing
function, but it also serves to define the
hero's role in the society.
Harry Potter
Star Wars
The Lord of the Rings
The Lion King
The Matrix
Siddhartha
Shrek
Ender’s Game
The Wizard of Oz
Deltora Quest
Ramayana
Epic of Gilgamesh
The Little Prince
The Alchemist