Fast Track Year 7 - Sunderland Schools

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Transcript Fast Track Year 7 - Sunderland Schools

WALT – Learning about designing.
WILF – 1 Demonstrate a good understanding of
theory.
2 On time and prepared for lesson.
3 Focused approach to lesson (must be silent
during exam questions).
4 Sharing ideas by discussion.
TIBS – We need to build up our subject knowledge of
textiles.
SKETCHBOOKS
Sketchbooks are used
by most designers.
They are a portable way
of recording any ideas
they may have. This
can include; FABRIC
SAMPLES,
TRIMMINGS,
DRAWINGS,
PHOTOGRAGHS,
NOTES,
COLOURWAYS,
MAGAZINES...
MOOD BOARDS
They help designers to
communicate the style or
‘feel’ of their design
ideas.
USING MOOD BOARDS
•To provide a focus when
designing
•To finalise a palette of
colours, textures and
patterns
•To develop styles for
garments and products
•In surveys to determine
client or target market
requirements
•To communicate ideas
TREND FORECASTING
TREND BOARDS
These look similar to mood boards but
focus on future trends rather than
current trends. Also, are sometimes
used for a specific event, such as
exhibitions.
TREND BOOKS
These also focus on future trends.
Can include data and images. These
are referred to frequently throughout
the development of a new product for
the visual inspiration they provide.
Designers often start work on
products/garments 2 or more
years before they are on our high
streets.
To ensure that they will be ‘on
trend’ they rely on special
agencies who forecast future
trends.
These companies collect a lot of
information and data about...
lifestyle, popular culture, new
fibres and materials,
technological developments and
what is happening in other areas
of design.
THEY USE THIS
INFORMATION TO
PREDICT WHAT THE
MARKET WILL WANT
AND WHAT COLOURS,
MATERIALS, SHAPES
AND STYLES WILL BE IN
FASHION IN 2 OR 3
YEARS TIME
INITIAL IDEAS...
It is a very creative process...BUT
DO NOT GET CARRIED AWAY! It
doesn’t matter how good and exciting
that the idea is, you MUST still meet
the criteria on the design
specification.
TO ENSURE THAT DESIGNERS
STAY FOCUSED, THEY
CONSTANTLY REFER TO;
RESEARCH RESULTS
DESIGN SPECIFICATION
MOOD BOARD
EXPLORING
IDEAS...
CONSTRUCTION
It is important to
To explore various
explore different ideas construction methods
and experiment with
you can model
different techniques at garments-at 50% scale
and also practise
an early stage. This
will allow you to select different skills on off
cuts of fabric
the most appropriate
ideas and techniques
when you start to
THIS INCLUDES;
develop and refine COLOUR
TEXTURE
your designs.
PROPORTION
CONSTRUCTION
FABRICS
SURFACE ECORATION
EMBELLISHMENT
ICT
COLOUR
Explore alternative
colour schemes
Different methods
of applying colour,
eg fabric crayons
and transfer
printing
Layering colour by
combining
techniques, eg tiedye and fabric
painting
TEXTURE
In textiles
‘texture’
generally
refers to the
tactile nature
(feel) of the
fabric, but
some prints
and patterns
give the
appearance
of texture too.
USING ICT...
Develop patterns
Change the scale
of a design
Create various
texts
Manipulate digital
images.
Various textures can be
explored by...
Looking at nature (flowers,
plants, rocks, sea life)
Experimenting with yarns
Combining different
textures
Rubbing techniques –
which can then be
transferred to fabric
Manipulating fabrics –
using dry heat, steam or
stitching
PROPORTION
Experiment with...
The size/scale/
proportions of the
design. It is very
important that a
product ‘does its job’
and is easy to use.
This means that when
you make decisions
about size and
proportion, you need
to consider...
Anthropometric
data-average human
measurements
Ergonomics-use
ability
FABRICS
Experimenting with
different fabrics will
help you to
understand their
properties. This will
make it easier to
know what fabrics
are most suited to
certain projects.
Also, will enable you
to be more confident
in combining various
fabrics in an
innovative way.
SURFACE
DECORATION
This involves adding
colour or texture to
fabric eg, transfer
printing computer
generated designs
onto fabric
Layering prints eg.
Printing designs on
top of each other
Batik, stencilling
and painting.
EMBELLISHMENT
Decorative components
are used to enhance
the design. This can be
done by hand/machine
embroidery
Laminating fabrics and
then embroidering from
them adding sequins
etc.
COPYRIGHT OF
DESIGNS
In the textile and fashion
industries, designs are
sometimes copied.
Copyright, patents and
registered designs are
just some ways in which
a designer is protected.
DEVELOPMENT
This means to refine an idea to make it
better.
It should be done in the following
sequence
•1 Initial sketches
•2 Detailed drawing
•3 Further refinement of ideas
Adapt and modify until all aspects
meet the specification. At this stage
you should also produce some
modelling samples of the techniques
that you have used.
•4 Final Images
Select the design you will use for the
final product and produce final images
showing front, back and side views
(where necessary). They must be in
proportion and have annotations of key
features of the design.
PRODUCT SPECIFICATION
Contains all the instructions
and information needed to
produce a prototype of the
product. IT MUST BE VERY
CLEAR. You should ask
yourself – could someone
else follow the instructions
and make a prototype?
It is also used to calculate
the final cost of the product,
so the information MUST be
accurate.
INDUSTRY
SPECIFICATION
In industry, the product and
manufacturing
specifications incorporate;
Fabric specification –
type, weight, colour,
fastness, finishes,
feel/texture
Garment specification –
style, size, dimensions,
colours, type of fabrics
Component specification
– interlinings, zips,
fastenings
MANUFACTURING
SPECIFICATION
This is produced after the
prototype has been made
and incorporates any final
adjustments/modifications
It provides a detailed set
of guidelines, including
written instructions,
diagrams and flow
charts. It SHOULD
enable the manufacturer
to make the product
exactly how the designer
envisaged.
A typical manufacturing
specification might
include...
•A list of materials and
components
•A list of tools and
equipment
•A detailed plan of work as a
flow chart
•Set time lines and guides
for each stage of the
manufacture
•Quality control checks
•Correct pattern annotation