Transcript Document
Toward quantifying the effect of prior training on task performance MURI Annual Review September 26-27, 2006 Bill Raymond Overview • Project goal: Quantify the effects on performance of different training methods for complex military tasks. • Feature decomposition: 1. Task type 2. Training method 3. Performance assessment (context & measures) 4. Training principles • Planning matrix: - Capture where we know of, and can quantify in terms of performance measures, effects of training method and performance context on task components. • Quantify principles: - Derive performance functions for points in the feature space using empirical data from laboratory tasks. - Generalize performance functions for implementation in IMPRINT modeling tool to simulate training effects on task performance. Decomposition issues • Constraints on decompositions Features must relate to experimental designs Must be able to describe all experimental tasks. Task, training, and performance context features can be no finer than experimental manipulations. Features may be different for research and IMPRINT Can’t control training in the real world as carefully as in the laboratory Not all experimental results will be major effects. IMPRINT task categories are already defined. Planning features should converge to final IMPRINT features, diverging from research features Planning matrix issues • What will the matrix construction provide? Current and planned research coverage of space May be used by us or others for future planning Approximation of final IMPRINT training features Initial step in determining the generality of performance functions in the space Starting point: Analyzing training and performance • Training variables - during skill learning: How was the skill taught? What kind of practice did learners get? How did practice relate to the way the skill will be used? Pedagogy } • Performance context variables - at skill use: How does expected performance relate to training? How long has it been since training? Did learners get refresher training? } Practice Performance Task, training, and performance matrix Training features IMPRINT task taxons Task components Visual Pedagogy Practice Performanc e context Data entry Data entry Data entry Information processing Data entry Data entry Data entry Fine motor - discrete Data entry Data entry Data entry Numerical Analysis Fine motor continuous Gross motor - light Gross motor - heavy Communication (reading & writing) Communication (oral) Pedagogy parameters • Method Instruction (=default) Demonstration Simulation Discovery Modeling/mimicking Immersion • Learning location (local = default, remote/distance) • Discussion/Question and answer (no = default, yes) • Individualization (no = default, yes) Task by Pedagogy parameters Pedagogy Task components IMPRINT task taxons Method Visual Data entry (Instruction) Numerical Analysis Information processing Data entry (Instruction) Classificatio Inst/Discovery n Fine motor - discreteData entry Fine motor - continuous Gross motor - light Gross motor - heavy Communication (reading & writing) Communication (oral) (Instruction) Learning location Discussion /Q&A? Individualized? Practice parameters • Scheduling of trials and sessions Number Spacing (massed = default, spaced, expanding/contracting) Distribution (mixed = default, blocked) • Scope of practiced task (partial, whole = default, whole + supplemental) • • • • • • Depth of processing (no = default, yes) Processing mediation (no = default, yes) Stimulus–response compatibility (yes = default, no) Time pressure (no = default, yes) Feedback - presence (no = default, all trials, periodic) Context of practice Distractor (no = default, yes) Secondary activity (no = default, yes) Task by practice IMPRINT task taxons Task components Visual Practice Scheduling Scope Processing depth Part/ whole Yes (presentation format) Processing mediation Stimulusresponse compatibility Time pressure Feedback Context Yes (response & accuracy) Distractor/2nda ry activity (vocal activity) Yes (response & accuracy) Distractor/2nda ry activity (vocal activity) Data entry Numerical Analysis Item InformationData entry repetition, # Sessions, processing Spacing Data entry Fine motor discrete Fine motor continuous Gross motor - light Gross motor heavy Communication (reading & writing) Communication (oral) Item repetition, # Sessions, Spacing Part/ whole Yes (prior knowledge) No (Inputoutput Format) Performance context parameters • Transfer New context (relative to training) New task (relative to training) • Delay interval (default = none, time period) • Refresher training (default = no, schedule) Task by performance parameters Performance context IMPRINT task taxons Task components Data entry Visual New context New task Delay interval Refresher training Data entry Numerical Analysis Information processing Data entry Fine motor - discrete Data entry Fine motor - continuous Gross motor - light Gross motor - heavy Communication (reading & writing) Communication (oral) Yes (typing hand, output configuration) Yes Yes (typing hand, output configuration) Yes Quantifying training principles • Data Entry used as an example • Consider two principles Practice Learning (Power law of practice) Skill practice - no item repetition Specific learning - item repetition Prolonged work Diminished performance • Quantify effects for each taxon Cognitive (“Information processing”) Physical (“Fine motor - discrete”) • …and performance context Transfer to new items (similarity dimension) Retention of learned skill (refresher training) Skill practice: Quantifying learning Total RT for 1 subject 5 y = -0.0005x + 2.6806 4.5 RT (sec) 4 3.5 3 2.5 2 1.5 1 0 100 200 300 400 500 600 Item • Skill practice improves performance .5 msec/item Mean decreases 300 msec in 640 (unique) items • Where does skill practice come from? Repetition of individual digits (and pairs of digits?) Cognitive or physical learning? Individual differences? Skill practice: Origin or learning Pair repetition? Chunking effect 1.2 RT (sec) 1 0.8 0.6 0.4 0.2 0 Digit 1 Digit 2 Digit 3 Digit 4 Ente r Keystroke • Subjects appear to “chunk” digits 1 & 2, digits 3 & 4 so they may be learning something about pairs of digits Skill practice: Origin of learning Pair repetition? Pair practice for one subject 5 y = 0.3473x + 2.478 Total RT (sec) 4.5 R2 = 0.0007 4 3.5 3 ] 2.5 2 1.5 1 0.06 0.16 0.26 0.36 0.46 Pair repetition per item practiced • Effect of 2-digit chunk practice appears minimal Skill practice is general facility at number typing Skill practice: Type of learning Physical or cognitive? Keystroke speed improvement from Block 1 to Block 5 RT change (msec) 15 10 5 0 -5 Digit 1 Digit 2 Digit 3 Digit 4 Enter -10 -15 -20 -25 Keystroke • Speed improvement occurs on digits 1 and 3 Learning is cognitive Skill practice: Individual differences Component times for chunkers and nonchunkers 1.4 Digit 1 1.2 RT (sec) 1 0.8 Digit 3 0.6 Digit 2 Digit 4 0.4 Ente r 0.2 0 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 Ke y strok e a nd block • “Chunkers” are 15% slower than “non-chunkers” Appears to be a strategy choice Pedagogy - advantage for instruction over “discovery”? Specific learning: Quantifying learning Total RT for one subject Total RT for 1 subject 5 5 y = -0.0005x + 2.6806 4.5 4.5 Total (sec) RT RT (sec) 44 3.5 3.5 33 2.5 2.5 22 1.5 1.5 1 1 0 0 100 100 200 200 300 400 300 500 400 600 500 Item Ite m • Repetitious practice improves performance faster initially Power law of practice General learning functions Total RT (sec) Total RT . . . ? 0 0 Item • Performance as a function of number of repetitions Planned experiment General learning functions Total RT Total RT (sec) New items? Old items? ... Learning 0 Transfer 0 Ite m • Transfer and retention Planned experiment Retention Prolonged practice Accuracy decline with prolonged skill practice 0.12 0.115 Error rate 0.11 0.105 0.1 0.095 0.09 0.085 0.08 1 2 3 4 5 Block • Prolonged work results in an increase in errors Accuracy rate decline of about 1% over 320 items • Where does the decline in accuracy originate? Cognitive or physical fatigue? Prolonged practice: Type of performance decline • Two types of errors: Stimulus adjacency errors: 1234 1244 Key adjacency errors: 1234 1264 • 90% of errors are of these two types • Origin of errors Stimulus adjacency = cognitive Key adjacency =motor phase, which could be motor output planning (cognitive) or motor execution (execution) Prolonged practice: Type of performance decline Accuracy for two errors types (no feedback) Stimulus adjacency errors 16 Key adjacency errors Number of errors 14 12 10 8 6 4 2 0 0 10 20 30 40 50 60 Items (/10) • Practice results in an increase in key adjacency errors Accuracy decline occurs during the motor phase (which may be both cognitive and physical) Prolonged practice: Type of performance decline Accuracy for two errors types (with feedback) 16 Stimulus adjacency errors key adjacency Number of errors 14 12 10 8 6 4 2 0 0 10 20 30 40 50 60 Items (/10) • Feedback eliminates the speed-accuracy trade-off If feedback is cognitive, then the relevant processes in the motoric phase must be cognitive Summary IMPRINT task taxons Task components Training features Pedagogy Method: Practice Performance context Scheduling: Transfer: • no reps - speed decrease linear (.5 Retention: • Instruction strategy msec/item) (planned instruction may • item reps - power law (parameters to experiment) Information improve speed be determined) processing • “Discovery” - Feedback: (Cognitive) some Ss 15% • no feedback - accuracy decline slower (1%/300 items) • typing/accuracy feedback - no decline Transfer: Retention: Fine motor discrete (Physical) (planned experiment)