Transcript Slide 1

Multidisciplinary Research in HCI
Engineering: Cases Studies
Ahmed Seffah, Associate Professor
Human-Centered Software Engineering Group
Department of Computer Science and Software Engineering
Concordia University, Montreal Canada
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Outlines
1. HCI Engineering: A Multidisciplinary Field
2. Multidisciplinary research
– HMD
– P-Tab
– Bio-Use
3. Concluding Remarks
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Human Computer Interface: Today and Tomorrow
BlazerJet
Computing
Platforms
Wearable
and
Immersive
Computing
GUI
CardPC, GPS, GSM 'phone,
a novel Pinger receiver and
both the audio interface and
a Jornada 420 palmtop.
Mobile
Multiple User
Interface, Cross-Platforms and
Computing
Interaction
Mobile UI
Multi-Devices Applications
[Seffah
and
Tangible, Style
Javahery,
Wiley and Sons 2006]
Sensing UI
Web
UI
Handheld
Computing
Stationary Office
Computers
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HCI: A Multidisciplinary Research Field
Human Computer
Interaction Engineering
Task and Workflow Analysis
Semiotics
Interaction Devices and Styles
Communication
Design and Prototyping
Computer
Science
Education
Usability Testing and Empirical
Studies
Software
Engineering
Cognitive Process and User
Modeling
Industrial Design
Cognitive
Psychology
Fine Arts
Commerce
Sociology
Anthropology
Relationships between Technology,
Work, and Organization
Computer Supported Collaborative
Work
Human Factors
Engineering
Building
Engineering
Virtual Communities
Affective and Persuasive Computing
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Usability: The Ultimate Goal in HCI
Engineering
• Not GUI, not user friendly
• Quality factor like reliability, safety,
scalability, etc.
• The extent to which, a product can be
used by a set of users to achieve their
tasks with effectiveness, efficiency and
satisfaction in a certain context of Use
[ISO-IEEE standards]
• Measurable attributes
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Human-Centered Software Engineering
[Seffah, et all., Kluwer/Springer, 2005]
1. Observe, capture, and analyze observational data
on human behaviors and experiences
2. Measure human performance, effectiveness,
satisfaction, learnability, comprehension
3. Using these data and observations to quantify and
model user and user interface
4. Extract design patterns and build conceptual proof
of concepts design
5. Integrate these patterns and models into the
software development practices
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HMD, P-Tab and Bio Use Projects
• Experimental frameworks
• A unified environment to visualize data, complex
artifacts and phenomena
– From usability to visual comprehension
– From GUIs to Tangible UI; Real objects to
represent computerized entities
– From WIMP to sensing-based interaction
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HMD Project
• Digital art work by Char Davis
• Breathing and body movements as a way
for exploration
• Funded by an NSERG New Media Grant
• 4 professors: HCI/Software Engineering,
Graphics/Computer Science, Industrial
Design, Mechanical Engineering
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HMD
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Bio Use
• LIMSI-Every Genepole, Bioinformatics
Team
• Virtual Reality Setting to visualize factual
and structural genomic data
• Biologists (Concordia, Orsay, Genepole),
Bioinformatician (Dr. Gherbi), Usability/HCI
(Dr. Seffah)
• Partial funds (Collaboration
France/Quebec)
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Bio-Use
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PTab
• Physical table that embeds a large smart
board, stereoscopic glasses, hand sensors
to visualize a complex phenomena such
as a design using tangible objects
• HCI/Usability (Ahmed Seffah), Digital
Sounds/Image Artist (Jason Lewis)
– Ecole Centrale de Lyon
• Funded Concordia SEED, NSERG,
Hexagram (Arts)
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Proposed Controlled Experiments
Protocol
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Concordia Usability Testing Lab
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A Demo
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Quantitative Results
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Concluding Remarks: Keys factors for
multidisciplinary research
• Open mind researcher!
• Minimum knowledge and cross-disciplines
terminology
• Strong management and leadership skills
• Highly qualified personnel: training and
hiring
• Funds availability!
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Merci Thank you
Questions
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