Frisbee - PBworks

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Transcript Frisbee - PBworks

Frisbee
The most fun game around!!
History
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The game of Ultimate Frisbee was invented by a
group of High School students at Columbia High in
Maplewood, NJ in the late 1960’s. The original rules
were 20-30 players each team. The rules also
allowed for players to run with the disc and included
a line of scrimmage and a series of downs, like in
football. The game grew in popularity in the 70’s and
is now played by thousands of people across the
United States. It is played in 42 countries, programs
in Sweden, Norway, and Japan. It is estimated that
100,000 people play worldwide.
Equipment
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Key element is the
Frisbee 175g
(standard)
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Footwear- Football
or Soccer cleats
(baseball cleats not
recommended)
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Cones for marking
out of bounds.
Facility Requirements
Outdoors is ideal,
gym can be used
(regular tennis
shoes)
 As long as you have
marked off
areas for scoring and
out of bounds
you can use indoor,
or outdoor facilities
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SKILLS
Offensive Skills
Throwing: (key offensive skill)
Grips-backhand, power, hybrid,
forehand
Speed
Pulling- the time the disc spends in
the air or where the disc will land
Trick Throws- Wrist Hammer, Thumb
Hammer, Inverse Thumb Backhand,
Bowler
Receiving:
Catching
Cutting- fake going to one side and
then turn hard to cut to the other
side.
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Defensive Skills
Marking:
Basic Marking- reacting to whatever the
thrower is doing to try to make the
throw more difficult.
Keep on balls of feet, weight low, hands
low arms spread, learn to read
fakes, don’t over commit to the
open side, call “up” when throwers
throw.
Defending:
Communication
Man-on-man defense
Defending your zone ( Point, Axis,
Middle, Wing, Deep)
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Backhand
Backhand
Grip
Grip
Backhand Grip
1. Basic Forehand
2. Second Basic
Forehand
3. Power(most popular)
4. Hybrid
5. Basic Backhand
(In order left/right)
ZONES…………
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The Wings- Conceptually, the Wings have the simplest job on
the field. They each have one side of the field to mark, and the
aim is to stop passes up either of the sidelines. The Wing's job
is to find and stop any cutters to that thrower. This may involve
going man-to-man for a short while. It is not the Wing's job to
mark the player with the disc.
The Deep- has the task of intercepting any long throws put up
by the offence. The job is usually not hard since if there is any
wind it is difficult to throw accurately, so it is not often that the
Deep comes into play. As a result, the main job of the Deep is
to talk to the other players, primarily the Middle and Wings, and
tell them where to go and who to cover.
Zones..
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The Points-The job of Point requires a fair amount of fitness and good
marking skills, they are the only defensive players that should ever be
marking the thrower. The cup tends to have to do quite a lot of
running. The three players in the cup (LP, AX & RP) have to decide
which way the cup is going to force the thrower. This will often be
towards the middle of the field.
The Axis- has the task of coordinating the cup . Coordination involves
telling the points who will mark a particular thrower, how wide the cup
should be spaced and which way to move. AX should also listen to calls
from MD as to where poppers are. The AX can turn around a lot of the
time and cover any man who is near the cup. MD should usually alert
AX to warn them when a man is near the cup by saying "coming in".
The Middle - covers the area directly behind the cup. This usually
involves marking man-to-man on anyone that comes into this area,
until they leave it or they run through the cup. Once a receiver enters
the cup. The other job of MD is to talk to the cup. If a receiver is
coming into the cup, AX needs to be told to close the cup up on that
side. The cup may also need to be told if it is too open or too close
together.
Rules
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The Field an official Ultimate Frisbee field is 70 yards by 40
yards, with 25 yard endzones. However, if you can't find that
much space, you can always mark a field a little shorter.
· Starting the Game - Each point begins with both teams
lining up on the front of their respective end zone line. The
defense throws the disc to the offense. A regulation game has
seven players per team.
· Movement of the Disc - The disc may be moved in any
direction by completing a pass to a teammate. Players may not
run with the disc. The person with the disc ("thrower") has ten
seconds to throw the disc. The defender guarding the thrower
("marker") counts out the stall count.
· Change of Possession - When a pass in not completed
(e.g. the disc goes out of bounds, drops, is blocked, or
intercepted), the defense immediately takes possession of the
disc and becomes the offense.
·
Rules….
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Non-contact - No physical contact is allowed between players.
Picks and screens are also prohibited. A foul occurs when
contact is made.
· Fouls - When a player makes contact with another player a
foul occurs. When a foul disrupts possession, the play resumes
as if the possession was retained. If the player committing the
foul disagrees with the foul call, the play is redone.
· Self-Refereeing - Players are responsible for their own foul
and line calls. Players resolve their own disputes
· Spirit of the Game - Ultimate Frisbee stresses
sportsmanship and fair play. It's cool to be competitive, but
always remember to respect other players, play by the rules and
have fun
Fun Facts
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Before the invention of plastic flying disc or the
frisbee, people threw around metal pie tins from the
Frisbee Baking Company of Newport, Connecticut.
That’s how modern day Frisbee was given its name.
Since the invention of the Frisbee, more than 200
million have been sold worldwide. Its estimated that
more Frisbees are sold each year than footballs,
basketballs, and baseballs combined.
Sources
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www.kidzworld.com/article/4405-rules-of-playingultimate-frisbee
www.wikianswers.com/Q/what_is
_the_history_of_ultimate_frisbee.html
www.whatisultimate.com/history/history_game1_en.
html
www.expertvillage.com/video/43143_ultimate_frisbee
__history.html
www.usu.edu/campree/intramurals/leagues/rules/ulti
mate.pdf