Disc Sports PowerPoint

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Transcript Disc Sports PowerPoint

Flying Disc Sports: Ultimate
Coach Vosen
KIN 226 – Team Sports
Fall 2015
What is Ultimate?
• A sport that requires the throwing of a Frisbee or
disc toward moving player targets along the
playing surface.
• Rules are simple and easy to follow and may be
modified to extend or reduce the complexity of
competition.
• Few popular sports today appeal to such a
diversity of players.
History
• Flying discs instituted by:
▫ Fred Morrison – Pluto Platter (1949)
▫ Wham-O – Frisbee ® (1957)
• Columbia High School in Maplewood, NJ (1968) –
first game of ultimate Frisbee was played on a field
with the basic rules that are still in use today.
• First collegiate game (1972) – Rutgers vs. Princeton
• Ultimate Players Association (1979) – founded by
Tom Kennedy.
General Description
• Typically played by two sevenperson teams.
• Rectangular playing field has
an end zone at each end.
• Object of the game is to score
goals by passing the disc
among teammates and into the
opposing end zone.
• However, a player may not run
with the disc.
• A careful and controlled team
will throw the disc among its
players to advance the disc
down the field toward the
opponent’s end zone.
General Description
• The defensive team attempts
to prevent the opponents from
reaching their end zone by
guarding and covering the
opponent’s players, and by
attempting to knock down or
intercept throws.
• Play is continuous, even as
offense and defense exchange
possessions.
• In a friendly game, players call
their own fouls and referees
are not used.
Field of Play
• Rectangular area measuring 70 yards in length,
40 yards in width with 25-yard-deep end zones.
Equipment
• Any flying disc acceptable to
both teams may be used. The
standard disc for UPA events
is the 175-gram Discraft UltraStar.
• Players on opposing teams are
indentified by any method
agreeable to both teams.
Abridged Rules – Starting/Restarting
play
• Initial possession – a disc flip determines which
team will throw-off and which will receive.
• The throw-off (“Pull”) – Used to begin play each
half and to restart play after a goal is scored. Play
begins where the disc lands/is caught in the field of
play. If the disc lands out-of-bounds, play begins
even with that point in the center of the field.
• The check – The disc will be tapped or checked
back into play by the defender when play is
interruped.
Abridged Rules - Offense
• Thrower – the disc is advanced toward the end
zone by passing to successive players. Passes
may be in any direction. The thrower must
establish a pivot foot (similar to basketball) in
order to avoid being called for traveling.
• Receiver – After catching a pass, the receiver is
allowed the fewest number of steps (usually 3) to
come to a complete stop and establish a pivot
foot for his/her subsequent throw.
Abridged Rules - Defense
• Marker – a defender who may guard the thrower
but must allow him/her to pivot and must maintain
a distance equal to the diameter of a disc away from
the thrower at all times. A marker may initiate a 10second stall count which will result in a turnover
should the thrower fail to pass during that time.
• General – double-teaming is not permitted.
• Defenders may appropriately position themselves,
and may use strategies such as zone and one-on-one
defenses.
Abridged Rules – Fouls/Violations
• The result of physical contact between players.
• If a foul is called, play is immediately halted. If
committed by an offensive player, possession
remains with the offense but a check is called to
resume play. If committed by a defensive player,
play resumes at the point of infraction with a
new stall count (unless the previous pass was
completed).
Abridged Rules - Miscellaneous
• Substitutions – Unlimited substitutions are
allowed, but only after a goal OR for an injured
player.
• Dispute/confusion – Play is halted and a
check is required to restart play.
• Length of the game – May be adjusted
according to constraints. An official game is to 15
(goals), although teams may agree on other
numbers prior to the game beginning.
Fundamental Skills – Disc Grips
Backhand throw:
Grab the disc with your thumb on
the top, your index finger
stretched out along the lip, and
your remaining fingers fanned out
underneath.
Forehand throw:
Grab the disc with your middle
finger positioned underneath and
along the inside edge of the disc,
with your thumb on the topside.
Index finger should lie neatly on top
of your middle finger for support.
Fundamental Skills – Positioning
Fundamental Skills - Throwing
• Cross-body Backhand
▫ Position your throwing
shoulder toward the target
and place your feet along the
line of intended flight; this is
basically a close position.
▫ With most of your weight on
your rear foot, curl your
throwing arm, shoulders and
hips behind you.
▫ As you step forward and your
weight transfers to the lead
foot, release your hips, then
shoulders, then arms, wrist,
and the disc.
Fundamental Skills - Throwing
• Sidearm/Forehand
▫ Relies heavily on weight
transfer from the back foot to
the front foot.
▫ Both feet should be
positioned along the line of
intended flight, with the front
foot stepping forward and
slightly open to the target
during delivery.
▫ This footwork is accompanied
by leg, hip, trunk, and
shoulder rotations that open
up to the target as the arm
comes forward toward
release.
Fundamental Skills - Catching
• A cupping action of the hand
to form a “C” between the
thumb and fingers is how a
true catch is made.
• Develop this skill using both
hands together, then the
dominant hand alone, and
lastly, the nondominant hand
alone.
• It is important to attempt the
catch at the mid-point of the
upper torso.
• A trap or “pancake” catch is
seen in the picture to the right.
Questions?
References
• Mood, D., & Musker, F. (2012). Sports
and recreational activities (15th ed.).
New York: McGraw-Hill.