Transcript Document
3D Game
Programming
王銓彰
[email protected]
2005
1
課程大綱
Introduction to Game Development (3hr)
Game System Analysis (3hr)
The Game Main Loop (3hr)
3D Game Engine Training (Using TheFly3D) (6hr)
Game Mathematics & Geometry (3hr)
Terrain (3hr)
Characters (3hr)
Game Control System (3hr)
Advanced Scene Management System (3hr)
Game AI (6hr)
Game Physics (3hr)
Game FX (3hr)
Network Gaming (3hr)
MMOG (3hr)
Summary
Wang’s Method for Real-time 3D Game Development
2
課程要求
One term project
The students are in teams.
Use TheFly3D 3D engine to code a Real-time 3D Game.
Action RPG
The teacher will provide graphics materials and setup the game
design.
Final examination
Homework will be closely coupled with the term project.
3
王銓彰 (1/3)
目前
學歷
數位內容學院 專任講師 / 顧問
宇峻奧汀 顧問
鈊象電子 3D技術顧問
台灣大學土木工程學系畢業
資歷
04-04 資策會網路多媒體研究所 專案顧問
97-04 昱泉國際股份有限公司 技術長
96-96 虛擬實境電腦動畫股份有限公司 研發經理
93-96 西基電腦動畫股份有限公司 研發經理
90-93 國家高速電腦中心 助理研究員
89-90 台灣大學土木工程學系 CAE Lab 研究助理
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王銓彰 (2/3)
Game作品
Current
TheFly3D 3D Engine
昱泉國際
DragonFly 3D Game Engine
M2神甲奇兵, VRLobby, 天劍記
Lizard 3D Game Engine
幻影特攻、笑傲江湖 I & II、神鵰俠侶 I & II、風雲、小李飛刀、
笑傲江湖網路版、怪獸總動員、聖劍大陸、笑傲外傳
西基電腦動畫
Ultimate Fighter
1st real-time 3D fighting game in Taiwan
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王銓彰 (3/3)
專長 (Expertise)
3D Computer Graphics
Geometric Modeling
Numerical Methods
Character Animation
Photo-realistic Rendering
Real-time Shading
Volume Rendering
應用領域 (Applications)
即時3D遊戲開發 (Real-time 3D Game Development)
電腦動畫 (Computer Animation)
虛擬實境 (Virtual Reality)
電腦輔助設計 (Computer-aided Design, CAD)
科學視算 (Scientific Visualization)
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1st
Introduction to
Game Development
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Introduction to Game Development
Game
Game
Game
Game
Game
Tools
platform
types
team
development pipeline
software system
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Game Platform
PC
Console
Single player
Match Makings
MMOG (Massive Multi-player Online Game)
Web-based Games
Sony PS2
MS Xbox
Nintendo GameCube
Arcade
Mobile
Nintendo GBA
Nintendo DS
Sony PSP
Hand-held
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Game Development on PC
PC is designed for general office application.
Not for entertainment purpose
A virtual memory system
But video memory is limited.
For frame buffers, z buffers, textures, vertices, …
PCI / AGP might be a problem for performance.
Open architecture
Unlimited system memory
Hardware driver version issue
Different capabilities
Different performance
Compatibility test is very important.
Development is easy to setup.
Visual C/C++ with DirectX
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Game Development for Consoles
Specific hardware designed for games
Single user OS
Single process OS
No hard disk drive (?)
Closed system
Native coding environment
Limited resources
Proprietary SDK
Hardware related features
C language with assembly
Memory for everything
32M for PS2
64M for Xbox
One console runs, the others do !
Use gamepad and no keyboard
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Game Types
RPG (Role playing games)
AVG (Adventure games)
RTS (Real-time strategy games)
FPS (First-person shooting games)
RSLG (戰棋)
STG
Sports
Action
Puzzle games
Table games
MMORPG
Massive Multiple Player Online Role Playing Games
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Game Team Members
開發團隊
行銷業務團隊
產品經理(PM)
測試團隊
遊戲審議委員會
製作人
執行製作人
企劃團隊
程式團隊
美術團隊
Game project approval
遊戲經營團隊
線上遊戲 game master (GM)
Customer services
MIS
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Game Producer 遊戲製作人
Team leader (usually)
資源管理 (Resource management)
行政管理 (Administration)
專案管理 (Project management)
向上負責 (Upward management)
團隊的決策
風險管理
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遊戲執行製作人
專案管理執行
Daily 運作
House keeping
Meeting coordinator
Schedule checking
Cross-domain communication
Usually not a full-time job position
A position for training and becoming a producer
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遊戲企劃 (1/2)
故事設計 (Story telling)
腳本設計 (Scripting)
玩法設計 (Game play design)
角色設計(Character design)
動作設計(Animation design)
關卡設計 (Level design)
特效設計(Effect design)
物件設計
介面設計(User Interface design)
遊戲調適 (Game tuning)
數值設定 (Numerical setup)
AI 設計 (Game AI design)
音效設定 (Sound FX setup)
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遊戲企劃 (2/2)
場景設定 (Scene setup)
Game document writing
Game quality checking
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遊戲美術
Visual setup for game design
2D setup
3D setup
Graphics design and production
場景 (Terrain)
人物 (Character)
建模 (Models)
材質 (Textures)
動作 (Motion / Animation)
特效 (FX)
User Interface
行銷支援 (封面.海報..等)
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遊戲程式
遊戲程式 (Game Program) 撰寫
遊戲開發工具 (Game Tools) 開發
遊戲Data exporters from 3D animation Software
Level editor
Scene editor
FX editor
Script editor
Game editor
3dsMax / Maya / Softimage
Game engine development
Game technique research
Online game server development
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遊戲開發流程
Basic Procedures for Game Development
Idea
Proposal
Concept
Approval
Production
Prototype
發想 (Idea)
提案 (Proposal)
製作 (Production)
整合 (Integration)
測試 (Testing)
除錯 (Debug)
調適 (Tuning)
Integration
Pre-alpha
Testing
Debug
Alpha
Tuning
Beta
Final
> Concept approval
> 雛形 (prototype)
> Pre-alpha
> Alpha
> Beta
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遊戲發想(Concept Design)
遊戲類型 (Game types)
遊戲世界觀 (Game world)
故事 (Story)
遊戲特色 (Features)
遊戲玩法 (Game play)
遊戲定位 (Game product positioning)
競爭對手評估
風險評估 (Risk)
Target player
Marketing segmentation / positioning
SWOT (Strength/Weakness/Opportunity/Threat) 分析
產出物
Concept Design Document (CDD)
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遊戲提案(Proposal)
系統分析 (System analysis)
GDD 撰寫 (Game design document)
MDD 撰寫 (Media design document)
TDD 撰寫 (Technical design document)
遊戲專案建立 (Game project)
Schedule
Milestones / Check points
Risk management
測試計畫書
團隊建立 (Team building)
產出物
GDD
MDD
TDD
The Team
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遊戲開發(Production)
美術量產製作
Modeling
Textures
Animation
Motion
FX
量產 !
程式開發 (Coding)
企劃數值設定
…
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遊戲整合(Integration)
關卡串聯 (Level integration)
數值調整 (Number tuning)
音效置入 (Audio)
完成所有美術
程式與美術結合
Testing within the game team
Focus group (User study)
Release some playable levels for focus group.
Get the feedback from focus group to adjust the game play.
Invited outside game players but evaluation in-house
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遊戲測試(Test)
Alpha 測試
Beta 測試
除錯 (Debug)
Make the game stable
數值微調
Game play 微調
對線上遊戲而言 (MMOG)
封閉測試 (Closed beta)
Invited game players
開放測試 (Open beta)
Free for public players
極限測試 (Critical testing)
Only for MMOG
Continuously implementing
For servers
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Bugs
Bug 分級 (Bug Classification)
A Bug
B Bug
C Bug
S Bug
Bug
Bug Classification
Principles
Bug 分級從嚴
Tester vs Debugger
Bug Dispatch
Debug
N
?
Verify
Y
FAQ
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Game Software System
Game
NPC System
Virtual Agent
Fighting System
Terrain
Trading System
FX System
Game AI
Collision Character Dynamics
3D Scene Mngmt
3D Graphics API
2D Sprite
Gamepad
2D API
Hardware
Story
Script System
Sound FX
Audio
Input Device
UI
Network
OS API
Game Play
Layer
Engine
Layer
System
Layer
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System Layer – APIs (1/2)
3D Graphics API
2D API
DirectX 9.0 SDK - DirectMedia
Win32 GDI
Input device
DirectX 9.0 SDK – Direct3D
Newest update : DirectX 9.0c SDK Update (June, 2005)
OpenGL
2.0
DirectX 9.0 SDK – DirectInput
Audio
DirectX 9.0 SDK – DirectSound / Direct3DSound / DirectMedia
OpenAL
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System Layer – APIs (2/2)
OS API
Win32 SDK
MFC
Network
DirectX 9.0 SDK – DirectPlay
Socket library
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Engine Layer (1/2)
3D scene management system
Scene graph
Shaders
2D sprite system
Audio system
Gamepad
Hotkeys
Mouse
Timers
Network
DDK interface
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Engine Layer (2/2)
Terrain system
Advanced scene management system
Character system
Bone-skin
Motion Blending
Dynamics
Space partition technique
BSP Tree
Octree
Particle system
Rigid-body dynamics
Collision detection
Sound FX
User interface
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Game Play Layer
NPC (Non-playable characters) management
Game AI
Path finding
Finite state machine (FSM)
Steering behavior
Avatar
Combat system
FX system
Script system
Trading system
Number system
…
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Game Development Tools for Programming (1/2)
System Tools
Visual C/C++
.Net 2003
VC/C++ 7.1
Visual C/C++ 6.0 + SP5
NuMega BoundsChecker
Finding memory leaking
Intel vTune
Finding computation performance bottlenecks
for CPU
PIX
Finding graphics performance bottlenecks
For GPU
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Game Development Tools for Programming (2/2)
SDKs
System API
Win32 SDK or MFC
DirectX SDK or OpenGL
Socket library
Middleware (Game engine)
Renderware
Unreal
…
Physics
ODE
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Game Development Tools for Artists
3D tools
2D tools
Discrete 3dsMax
Maya
Softimage XSI
Photoshop
Illustrator
Motion tools
Motion capture devices
Motion Builder
FiLMBOX
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2nd
Game System Analysis
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